pope_leo wrote...
Betteridge's law of headlines
What do you propose as a way forward, Lazarus? Or is this just an airing of grievances? Bioware will _never_ revisit the NWN model. Look at Dragon Age 3, they've moved to the Frostbite 2 engine which not only doesn't have a toolset, it's been actively hostile to any modding. The question of whether or not Bioware is headed for the glue factory is itself an open question: Mythic, Victory Drop 'BioWare' Label. I'm personally pessimissitc about any NWN Enhanced Edition, since the whole Baldur's Gate EE thing looks like a lead baloon to me.
I think an interesting question is, could the NWN community rally around an open source reimplementation (that didn't limit itself by the most poorly done aspects of NWN)? People in the community have the skill, there is no question of that. The question that remains: "Is it worth it?"
It depends on what you are talking about for a way forward. If you speaking about NWN 1 specifically: Bringing back the master server would be a start. There is a petition here for that, which has received nearly 100 signatures:
http://social.biowar...13928357-1.html
Bringing back premium modules would also be something. Not only would it reward player’s creative endeavors, but would be a way for continued revenue for Bioware from this game (the absence of which I firmly believe is the main reason for the current state of things over the last couple years, and especially the last year or so.) Additionally buying out a high quality and low cost hosting company, could be a means for further continued revenue.
I know, I know. They can’t or won’t do these things for this reason, or that reason, which we have discussed ad nauseam
Ultimately I don’t know if there is much of a way forward, other than just limping along as we have been. If there is, it would probably ultimately come from the community collectively (e.g. the 10 year anniversary NWPAD event which received absolutely no promotion or endorsement from Bioware.)
If your talking about a new game following in the NWN 1 legacy (no not franchise, I mean the precedent it set as a free to play, nearly open source, single and multiplayer game.) Much has been discussed by many people here:
http://social.biowar...13633358-1.html
It would take a few things.
1) Learning from the lessons of NWN 1. Those being:
a) Keep the franchise in your own house.
Think about the long term goals, no just quarterly earnings as PlasmaJohn noted. In other words, think about the long term revenue potential and how this could be achieved. (There are a number of possibilities that have been mentioned: Offering a hosting service as good or better than commercial alternatives, and more affordable. Continued support of premium modules and endorsement/promotion of them. Official PWs [with out excluding player made ones]. And one that hasn’t… don’t be so quick to move on to a sequel. WoW hasn’t done it yet, and they are still doing fine, which proves, you don’t need to upgrade to a new car if your still getting good mileage of your existing one. Fear of, oh we have to capitalize off the franchise name while gamers still remember it was disproved by Fallout [e.g. look at how long it took between Fo2 and Fo3. And then look at what happened when it went from Fo3 to NV.]
c) Adequate initial and sustained marketing… WoW still runs commercials for example. People might think how could you justify running a commercial for a 10 year old game… Well, those people I think are overlooking the allure of a game that can be molded by the player, and especially one in a multiplayer format (like NWN 1.) Even after all the expansions have been released and promoted, how do you think gaming consumers would respond to seeing an ad for a game that was promoting community contributed content? Like wow… Not only is the original game awesome, but it could be a creative outlet that is shared in a multiplayer format, and is endorsed my the original company.
d) Probably the most difficult thing of all for a company. Recognizing that long term sustained profit, even if it is not on the level of WoW’s, is still profit, and still has worth.
2)
Modifié par Lazarus Magni, 09 novembre 2012 - 07:16 .