<coming at it...>
With the idea of true death and inheritance, twinking (as I learned the term :-P ) is actually necessary. It is for this purpose, in fact, that I developed the heirloom system (er, still developing it :-)
By making items more powerful for their rightful owner (or her heirs), I both reward native players and reduce the onus of starting new characters. And eventually people want new characters. Always.
Put it a different way, if players have multiple characters on your server, they are *playing* on your server. It may not be the play-style you envisioned, but you obviously have something they like. Build on it and try to incorporate their play. Or encourage your customers to visit someone else's Target. :-P
If someone exploits a loophole, it is an advanced playing technique. Not saying it's right, but saying it is a technique *your* players are adopting. You respond to it preferably in an IC fashion and develop a little further down the line.
Do you have any idea how hard I argued for stealable spell books pre-alpha? At one interview Trent actually said "Oh no! Not Rolo!" (unfortunately, I was AFK at the time and missed the perfect opportunity for a quip :-P ). As the old guy said in Seven Samurai, you leave a weakness so you know where your enemies will attack. Or something. ;-P
So +1 for allowing theivery, knavery and twinking...under a watchful eye :-)
Edit: You can always persecute with the "stolen" flag... I believe A Dance With Rogues used that technique pretty neatly... so I've been told, anyway :-)
<...from a different direction>
Modifié par Rolo Kipp, 24 novembre 2012 - 05:47 .