About wand crafting...
First, while I totally agree that greater availability of items that duplicate the feats or class abilities of classes will tend to reduce the usefulness of those classes. However, making the feats that a class can take more useful can also make that character more useful. Feats that allow casters to cast more spells makes casters more valuable to a party. Crafting wands, scrolls, and potions effectively allows a caster to cast more spells. Not that it can't be abused, but it's important not to forget that it makes the caster more valuable, too. Meanwhile, spells cast from items will seldom be more effective than those cast by the caster in terms of caster level and save DCs, and in those instances where they are, it is no worse with The Krit's ABCM system than with the default.
Regarding the economics of it: Wand crafting isn't a direct cash cow for the crafter because crafted wands are undervalued at sale time (unless stores have unusual buy/sell markups). That is, it costs significantly more to craft a wand than the wand is worth. For example, a wand of GMW at level 15 with 50 charges has a toolset value of 11250, but cost three times as much to craft. A mage isn't going to be making any money selling these to stores. Even getting other players to pay his gp cost to craft isn't a good deal for the mage as the xp hit is significant unless the PW has lots of farmable areas or the crafter isn't trying to keep up with his friends, level-wise. In any case, by default crafting wands isn't a money-maker. The ABCM system doesn't make the problem any worse than the default system and arguably makes it less severe because of the tighter class restrictions.
Really, the issue with UMDers being able to use (over overuse) these wands is sort of the opposite. They have such a low toolset value that a low UMD enables using them. Of course, it would be easy to modify The ABCM system so that the wands were restricted to the race and/or alignment of the crafter as well, which would make them a bit harder to use with UMD. Combine that with a value increase property or some useless property like spell resistance to make the wands' value the same or higher than their crafting cost and UMD skill level of 25 will be required to use the better wands. Of course, higher-level dedicated UMDers will have that skill level, but that's sort of the point of the skill...
And, of course, if one is really worried that crafted wands used by someone other than the crafter are a real balance problem, there is a simple solution.
SetDroppableFlag(oWand, 0);
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Modifié par MrZork, 24 novembre 2012 - 01:24 .