ehye_khandee wrote...
Have you any reason to believe that such things cause lag? Any links to any resource that would indicate such?
Be well. Game on.
GM_ODA
No, I have no reason to believe it causes lag. And I've done a lot of tilesetting personally. In fact, I haven't even heard this brought up before in my years in the community.
An edge tile is just like any other tile, except it has even LESS going on. It has no walkmesh and no lighting ( and therefore no shadows.) The only difference I can think of is that they aren't painted in the toolset; they are generated by the area on load. However, there are only a few of them repeated and it's on load, so I can't see that being a lag inducer.
As baba pointed out, if the tile itself has high poly counts, that can be a problem. But that's an issue with any tile, and isn't edge tile specific.
Hope that helps!
Modifié par Khuzadrepa, 08 novembre 2012 - 01:59 .