NWN huge size creatures (most notably dragons) often get stuck on/in/near terrain/obstacles in many various modules so that it becomes very easy for the player to kill them from a distance without any retailation from the dragon. It turns epic dangerous battles into comedy at best and anti-climatic at worst.
I (role)play my character(s) to take advantage of any unexpected situation (use a NPC as a decoy, have 2 of my enemies fight each other, etc) and not limit tactical/strategy options during a game. However, this sticky situation often happens even when I'm not trying to use the terrain to my advantage, so I'm not the main cause of this problem.
Many NWN modules place dragons and huge size creatures in areas with obstalces/terrain and it's not realistic to expect builders to go back and modify their modules.
Is there any current fix for this? Is any fix ever even possible given the game mechanics (override folder?script?)?-Modify obstacles to be less "sticky" (smaller?)?
-Modify huge NPC size creatures with more ease to move by obstacles? Fly over? Pass through? Respawn into a nearby location if immobile/stuck (console command has "makesafe" for player... anything like that for the creatures?)
Ideally, I would like to avoid any scenario where I have to stop (role)playing my character and become DM to free/makesafe a dragon every time it gets stuck. Any suggestions welcome.
Thanks.
Modifié par PyroDrew, 15 octobre 2012 - 09:21 .