ShaDoOoW wrote...
Havent understood from first post that this is what you dont like on NWN. I dont see whats wrong on this though. Nothing is autogained, the player must choose the right and build for the maximal effect.
There's nothing "wrong" with it on a moral level or something. But his point is he wants actual playing skill to matter more than simply coming in with the correct build/gear. Or in many cases, even matter at all. Lots of stuff in NWN where having the right build/specific items makes something pretty much an automatic win, but if you don't have them then it IS an automatic loss.
ShaDoOoW wrote...
And it also depends on how builder think of this, usually I hear builders like you that wants the game be "fair" and difficult the same way for ocasional players and powergamers. That is not possible, trust me. Any step in the difficulty increase because of powergamers will only make the game better for them, the easiest is it, the less interesting it is for them. And you cannot really handle the fact that some players can play more than others and will repeat certain dungeons (as thats one of few things you can do in MMO-style of module) over and over again to find more items in loot etc.
Except it's not a matter of making it more difficult because of powergamers. The main thing is making the gap less.
Let's assume an occasional player and a powergamer each make a fighter-type. Given equivalent quality gear, it is *easily* possible for the powergamer to have a character that is four times stronger (or more) because of better stat allocations, better feats/skills, and better gear selection. I'm not even talking about playing skill yet. Speaking of which...
I remember running across a 40 cleric with 14 strength. She wanted to melee stuff and said she couldn't hit anything in my module. For reference, the mobs have 60 AC, I believe, and a fighter built with the recommend button will have 54 AB. So a 75%/50%/25%/5%/75% attack schedule.
When I see 40 cleric and 14 strength, I think...
25 BAB
5 Divine Favor
5 Divine Power
2 Battletide
1 Prayer
1 Bless
1 Aid
5 GMW
4 from strength (18 minimum with Divine Power, likely more)
So even with the cleric lacking strength gear and not having Weapon Focus, Epic Weapon Focus, and Epic Prowess, that's still 49 AB. Potentially up to 57 AB, but let's assume worst-case. Which is 50%/25%/5%/50%. Not hugely impressive, but she should still land 1.3 hits a round.
I inquired more and found out the issue. She wasn't running with buffs with Divine Power/Divine Favor/Battletide/Prayer. So instead of 49 AB, she had 36. Which would only hit on a 20.
That's the gap in playing skill you can have when you assume something like a cleric has standard buffs,
even while assuming the character is built poorly and has chosen poor gear.Fortunately or unfortunately, there's really only one solution to this problem...which is to standardize builds far more. So that the difference between a fighter-type built by a new player and a fighter-type built by a veteran is like 50% better, not 300% better. And this gap will still widen with gear selection and actual playing ability, of course. But it means you have to reduce the options people get when building.
ShaDoOoW wrote...
I especially aim for very skilled PvE players that will make a special build for each dungeon just to be best in something. For me and my players, there is nothing wrong in default NWN environment. Its build/equip dependant indeed but its more about strategy and player skill (fast reactions, know what to do in unexpected situation) than about luck.
The idea of making a special build for each dungeon rather than playing differently in each dungeon is exactly the concern here. You and your players like that idea. Great. We...don't.
ShaDoOoW wrote...
One addition to the Higher Grounds. I would actually say its pretty balanced. You can play any character and you ll be fine.
I found the opposite to be true. I'd often find myself in situations where I literally might as well have afked because I could do nothing. I remember a dragon fight I did with a friend. I had a pure fighter (which gets special bonuses there for extra damage per hit) using a Bastard Sword with the best one I could reasonably obtain for the level. I literally could not even do 1 point of damage to many enemies. My friend was playing an Arcane Archer. We wound up using his unlimited Seeker Arrows to deal 5 points of damage (or something like that) to the boss every 3 seconds. And wore the boss down over the course of 15 minutes doing nothing but standing there with me spamming healing potions and him spamming Seeker Arrow.
Nor was that dragon fight the only time we had to use that strategy. And that's not even mentioning the required resists/saves/immunities/damage immunities. Some people like that sort of play. I don't.
ShaDoOoW wrote...
It seems to me that some peoples just trying to reinvent the wheel there- there were peoples that already done this and found that it works/doesnt work. Would be nice if current builders took this in consideration.
Higher Ground *definitely* didn't reinvent the wheel in the manner we're talking about. In fact, in many ways it made the problem worse (for what we consider to be a problem).
Side note: ShaDoOoW, I'd be curious to see what you (and potentially some of your friends) thought of my projects if you were interested. Though it sounds like you wouldn't be
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Modifié par MagicalMaster, 30 septembre 2012 - 05:37 .