I am in the camp that the munchkin is in the
player (or at least the play style) and not the
build. Yes, there are features of the game that, IMO, would be better if implemented differently to avoid benefits that are disproportionate to costs. (E.g. cap monk wisdom AC bonus to number of monk levels; ditto for divine grace save bonuses; no more than ten skill points can be spent per skill per level; etc.) But, the game is what it is. People will tweak it to their liking all day long (until, basically, they have trouble getting people to play their module because it's so different from standard NWN) and they still won't preclude munchkinism.
Part of the problem that people (like me, at least) have with use of the term "munchkin build" is the practical application of the definitions people are using when they use the term. I mean, when one labels something a "munchkin build", what is the implication?
1) It
can only be played in a munchkin way.
2) It
will only be played by munchkin
players. (E.g. players who are only interested in kill stats, etc.)
3) It can be role-played, but the typical player of the build will be munchkin.
4) Some significant fraction of the players won't be munchkins, but enough will that they taint the impression of the build.
5) The majority of players using the build will play it about the same as they would a build without the label, but some smaller fraction of players go the munchkin route and that makes people suspicious of the rest.
And so on. The reason I mention this has to do with how strong the complaint against a "munchkin build" is. If the implication is 1), then it's a strong complaint, but 1) is almost certainly false. And, the complaint gets weaker as one goes down the list. Eventually, at say 4) or 5), the implication can apply to many builds also played by people who are excellent role-players, so the complaint against the build itself is rather weak and it's just an unpleasant label that will inevitably irk the people who play such builds and don't see themselves (or their characters) as munchkins.
And, I won't even go into the potential false dichotomy that exists in assuming someone who wants a character with great statistics can't also do a good job of role-playing. That's just nonsense, but it's a common perception.
Modifié par MrZork, 07 septembre 2012 - 11:52 .