MrZork wrote...
I don't see how it benefits the discussion to argue along the lines of "If you point out flaws with the thing I like, you must not like it and you should go away / there's no point talking to you." For sure, someone can understand that NWN has enduring flaws without disliking NWN.
....
But there are certainly aspects of NWN that aren't done as well as they could be and are (AFAIK) very difficult to change. Pointing that out (even if I were to do it by comparison with things some other game does better) doesn't in any way imply that I don't like NWN.
Well said. Along with everything else. I wish I could help design stuff for WoW and submit it for evaluation, but alas that isn't possible. So I fiddle with stuff in NWN.
NWN_baba yaga wrote...
@magicalmaster didnt want to insult you or anything but to me, as narrow minded about nwn as i am it
is trolling. this game has provided the master tool for rpg creation and ehem blizzard...Now you throw in starcraft? The sims has a modding community as large as the old halflife one too...
I was pointing out that, if anything, Starcraft II is more similar to NWN than WoW. Both have single-player, co-op, and even a more persistent online scene that is very focused on custom content and a toolset.
Lazarus Magni wrote...
MM you are the one who wanted to talk about how PWs are paid for, and I gave my opinion, and some ideas
in addition to stating that I fully support a PW community’s ability to share that burden. But I do not support that being used as an excuse to profit from it, especially when it is hand in hand with conferring unfair advantages to donators (aka pay to win.) Of course the money has to come from somewhere, but that doesn’t take away from the fact that it is free for the majority of the players, and it doesn’t have to be used as an excuse to exploit player bases (be it WOWers, or NWN 1 PW communities, or whoever…)
I don't understand why you think the WoW player base is being exploited. Blizzard makes a games and charges a montly fee to recoup development costs, maintain the servers, and generate more content. You might argue you think $13-15 a month is too much and a rip-off, but right now you're arguing it's a scam if Blizzard chages $0.01 a month. That's what I don't get.
ShaDoOoW wrote...
MagicalMaster: Im on your side. This is indeed the same as when some player started thread on WoW forums with saying that NWN is crap. There is no point of comparing either of games.
Though, I dont think there is any future in MMORPGs like WoW anymore. Latest games are pumping latest money and players must soon realize its the same over and over.
Thanks. And yeah, I don't think pumping out WoW clones in a different setting is going to work. WoW succeeded because of how different it was from predecessors, not because it was so similar.
WebShaman wrote...
This puzzles me - it always has been this way. You want to be a PW Owner, run your own PW, etc? Yep, you
foot the bill. This is what Bioware DEMANDED (no pay-to-play, donation only). PWs that violated this and came to Bioware's attention got spanked.
....
The costs in actual financial terms of hosting a PW is not that high, really. What is high is MAINTAINING it.
The investment of time is IMHO the most costly. It is the main reason that most PWs end up having to go the Staff route - and not just for DMs. And all these peeps do it in their free time (because they do not get paid to do what they do).
Oh, I agree with all of that. My main point is that it seems odd for Lazarus to demand Blizzard doesn't get paid to maintain WoW and that it's a scam. It's not legal in NWN, of course, but if I found a PW I liked I'd have no objection to paying a few bucks a month to play there. I recognize the time and energy people are putting into it (along with stuff like the minimal hosting costs).
WebShaman wrote...
I can't remember how I got turned on to Neverwinter Nights. I was not one of those who came from BG - I had never played BG before NWN. I think I heard about it somewhere online, and got into the game at the
beginning (it was billed as the "next big D&D CRPG", iirc)
I walked into a video game store and asked the clerk for an interesting RPG. Very randomly stumbed onto NWN.
WebShaman wrote...
Oh yeah, before I forget - I know of a PW where there is a LOT of scripted story, quests, etc - Thain. Now, this is not a Thain fan drop, but just a means to point out at least one PW that has a lot of story in it - in fact, it is centered
around a storyline. One can even DL (or could) the PW for solo play - which is a lot of fun, really. I have modified my solo version of Thainextensively for added fun.
And no, you will not level up to 20 there in 4 hours. I know for a fact that it will take longer - I think around a week of MMO style grinding may do it - but you will need to really know the place and the spawn loops to do this. And you will need to be a real pro at solo-ing, or have a really good team. Not meaning that the encounters are difficult - they are not, not really. But death does have the added penalty of an XP "pause" that means you cannot earn
XP for awhile, game time. Meaning you cannot just log out and wait, you need to be in game and wait.
Yeah, I tried Thain briefly and didn't particularly like it, only got a few levels in. I may be biased because I went to the first combat zone, was exploring around, and then was one-shot by an Impossible archer mob before I even saw it (must have had long perception). Then the quest giver had vanished and wasn't possible to find (and I checked every nook and cranny of the town, including inside the buildings). Then the XP for the quest was pitiful after she randomly reappeared like 20 minutes later. Then I explored a bit, died, logged off for the night, logged back on, and found out I was supposed to wait over 30 minutes real time. Being encouraged to alt-tab and play a different game seems like awful design.
Beyond all that, Thain was...er, great. Maybe it picks up later on. But considering I've played on at least four other PWs for a decent amount of time, it was by far the worst starting experience and gave me very little hope for later on.
Modifié par MagicalMaster, 17 août 2012 - 12:36 .