Well, it is fun to compare games, no?
It generates text, in any regards
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Are you saying the entire onus is on the community developers to pay everything?
This puzzles me - it always has been this way. You want to be a PW Owner, run your own PW, etc? Yep, you foot the bill. This is what Bioware DEMANDED (no pay-to-play, donation only). PWs that violated this and came to Bioware's attention got spanked.
But to be honest, the requirements to host a NWN PW are not really all that high, especially with a linux box (and yeah, the game runs on linux! Yaaahhhhh!).
I ran a PW for years on an old box, screwed together from old parts laying around. As for the connection, well, I have a flatrate (always have had one as long as I can remember because I am teh interwebs addict, yup).
The costs in actual financial terms of hosting a PW is not that high, really. What is high is MAINTAINING it. The investment of time is IMHO the most costly. It is the main reason that most PWs end up having to go the Staff route - and not just for DMs. And all these peeps do it in their free time (because they do not get paid to do what they do).
I think this is probably one of the biggest stumbling areas of the model.
One of the ideas knocking around in my head is having the company in question creating a NWN type game, and then creating their own PW. You can log into it for free (we might have to expand on this part, it might be necessary to actually pay-to-play, I don't really know what the numbers are here).
There should be additional content provided every so often, and yeah, a single campaign, etc.
And then let the players go mad with their own PWs, content, whatever.
I think that is what NWN missed - that Bioware was not bold enough to officially support and enhance the online part of the game. If they had run their own PW from the start, I think that would have revolutionized the online portion.
I can't remember how I got turned on to Neverwinter Nights. I was not one of those who came from BG - I had never played BG before NWN. I think I heard about it somewhere online, and got into the game at the beginning (it was billed as the "next big D&D CRPG", iirc)
It took awhile for the online part of it to take off - I think I started playing online a year later, as some of the more technical hurdles for online play got solved (I think dynamic storage was one of the main hurdles, finding ways to store quest conditions, etc). And stability issues...whoah!
Bioware actually did a LOT of unofficial support in patches for online play (especially stability issues iirc), but they never failed to remind the Online Community that they were on their own and that there would be no official support for online play.
And I think that really got the creativity going. Some of the most respected of NWN CCers come from the online portion of the Community - and their ingenuity at fixing or getting around obstacles were (and still are) absolutely amazing.
The PRC alone (though it was not really meant for online play from the beginning) involves some really incredible fixes and get arounds in it to get the content to players. Along with NWNx2...wow. Then it went online.
It was mentioned by MrZork, I believe, about the GUI issue. Well, that one is a big issue actually. It was one of the greatest of obstacles to bringing custom races, classes, etc to NWN play. I am not currently up to date on this obstacle - has it been solved?
I know that the PRC did a Conversational Character Generator for Online Play (and we have the Character Creator, which was modified from Codi, I believe, to support the PRC, and Ben then put the fine cut on it. Thanks, Ben - miss ya!)
I know that Codi was working on some really amazing stuff - they had a server (private) to test a lot of their stuff. I think it was a really big blow to the Online CC Community when they blew up.
DLA did some of the most incredible work...I mean, some of the greatest names, CCwise, come from DLA...miss you guys, too. Hope you are doing well, Steelwind. Thanks for the horses.
Imagine a Planescape PW. Or a Dragonlance one. Done from those prospective Teams.
*sigh*
Oh yeah, to the multiple related PW thing - Avlis did this (they still around?). I am not quite sure who came up with the tool that alllowed for syncing multiple PW databanks. But it made it possible for structures like Avlis to exist. I believe that is how they did their Outer Planes stuff...each one on a different PW. So this is already possible and has been done.
My read on NWN Online Play is that it was never made for MMO style play. In other words, no Massive in MO. Limitations in how many can actually join a PW limit how many can associate together. Additional tools and advances are missing as well - this is really where Bioware dropped the ball (and it was never picked up).
If these limitations had not existed, and if the Online part of the game had been developed and patched as aggressively as the other parts, I think NWN would of been much bigger than it was, or is. If there ever is a NWNee, then I really hope that the Online part gets some serious attention. And the GUI.
Oh yeah, before I forget - I know of a PW where there is a LOT of scripted story, quests, etc - Thain. Now, this is not a Thain fan drop, but just a means to point out at least one PW that has a lot of story in it - in fact, it is centered around a storyline. One can even DL (or could) the PW for solo play - which is a lot of fun, really. I have modified my solo version of Thain extensively for added fun.
And no, you will not level up to 20 there in 4 hours. I know for a fact that it will take longer - I think around a week of MMO style grinding may do it - but you will need to really know the place and the spawn loops to do this. And you will need to be a real pro at solo-ing, or have a really good team. Not meaning that the encounters are difficult - they are not, not really. But death does have the added penalty of an XP "pause" that means you cannot earn XP for awhile, game time. Meaning you cannot just log out and wait, you need to be in game and wait.
Unfortunately, due to my modifications of my solo version and my...ummm...disparity to changes made by the current Staff, I cannot play on Thain as it now is online. It is just not my cup of tea. Sure is nice to play Thain as I want to, though.
Not sure how the playerbase is nowadays on Thain. Back then, it was a pretty good one. Sure had a lot of fun. Too bad the Staff changed things, I would have kept playing.
Modifié par WebShaman, 15 août 2012 - 12:48 .