Author Topic: The future of NWN 1 (and some commentary on MMOs in general)  (Read 7039 times)

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #180 on: September 01, 2012, 02:13:20 am »


               

MagicalMaster wrote...

Just found this interesting interview.  Thought this section was particularly relevant:

buffed: There's also still feedback from players who say the talent system has been dumbed down and that its former complexity is gone. What would you say to those players?
Street: We really believe in the principle of "simple to learn, hard to master" -- by which we mean that we like the rules to be pretty easy to understand and then have a lot of depth behind the scenes and a lot of ways for players to consider "Oh, I can use this talent in this situation and this ability here". So they can explore that and demonstrate mastery of their class in that way. We don't think it's the right design to have very complicated rules that players struggle to understand. And the truth is that most of our players didn't experiment a lot with the talent trees anyway. They would just go online to check or ask their friends which talents they should choose. So it was hard to learn and easy to master which is kind of the worst game design to have.

QFT. I like systems that are intuitive. I wanna pick it up and play it without being penalized for being a n00b. But I also like systems that let me continue to learn and improve my play. It feels good to know you've conquered a complex system, to look back and find you're better than you once were.
               
               

               


                     Modifié par Squatting Monk, 01 septembre 2012 - 01:14 .
                     
                  


            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #181 on: September 01, 2012, 02:43:48 am »


               LOL @ FA.

And wow MM, you still can't stop trying to put words in my mouth or misrepresent my intent.

@ Pstemarie Actually the topic got a lot more involved, and complex than the OP. But the constructive dialog I tried to start sadly got drowned out by MM getting stuck on one thing.
               
               

               
            

Legacy_Urk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #182 on: September 01, 2012, 09:04:25 am »


               

Pstemarie wrote...
Then I gave Everquest II a spin and was quite surprised that I actually enjoyed it as much as NWN. The graphics are pretty decent and the interface is fairly easy to use and is like NWN in a lot of ways. However, it is a pay-to-play game but I wouldn't call it a "pay-to-win" game. Oddly enough I found myself not too distraught over its pay-to-play format. Unlike WoW, EQ2 doesn't have a monthly subscription. You pay a nominal fee or extra content - e.g. DLC (class packs, gear, race packs) that is unlocked when you buy it. There were also a couple of expansions listed in there as well.

Overall the format used by EQ2 is more digestable to me than a monthly fee to play a game. I can't really say why I find it more agreeable, but I do. Maybe its because the money I put out is up to me and when I do put out money I get something tangible (at least IMO) to me.


Actually, everquest 2 is not considered Pay-to-Play. The payment system you are describing is typical of the Free-to-Play model.

Obviously no MMO is completely free. In the end the devs need to get paid, after all. I suppose it might be possible to make an MMO that was ad driven, but that would suck IMO. 

The two current payment models are "Monthly Subscription", or "P2P" (like WoW), and "Transaction Driven", or "F2P" (Like EQ2).

I also play MMOs, from time to time, and enjoy them. I have accounts for Lord of the Rings Online, and Star Trek Online. Both have similar F2P payment styles as EQ2.

The reason you find the F2P payment model less objectionable than the P2P is because:
1) You are very likely paying much less in the long run to keep your account. There is usually an initial investment of 20 bucks or so (to unlock inventory and bank slots, remove wealth caps, etc) and from time to time you need to throw another fin or two at the game (to remove level caps, unlock new areas, buy vanity items, etc) but in the long run your costs tend to be lower.
2) You are only paying for the content you use.
3) You won't be charged to not play. You can choose to take a few weeks (or months, or years) off from playing without having to go through the hassle of cancelling your payment and without having to worry about your housing decaying. Finally, and maybe most importantly, you still have the luxury of just spontaniously firing up the game whenever you want without having to deal with restarting your billing (and without running the risk of rate increases).

For the record, I'm not saying that everone who plays P2P MMOs is stupid. I don't think anyone has said that outright, although LM might have stepped over that line (sheep are kinda dumb). But I digress... I do think it's stupid to play P2P MMOs at the current market rate.

Smart people often do stupid things. Doing crack is stupid, but crack has taken down much smarter guys than me.

I doubt that's a distinction that will give MM much comfort, but it is a real one.
               
               

               


                     Modifié par Urk, 01 septembre 2012 - 08:56 .
                     
                  


            

Legacy_Pstemarie

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #183 on: September 01, 2012, 01:19:50 pm »


               I don't know if I'd exactly call Pay2Play stupid - seems kind of harsh. Consider all the things we can get for free but pay for just for convenience or enjoyment's sake - TV, alcohol, food, etc.

Just to elaborate...

You can get broadcast TV for free, but how many people settle for that. Millions subscribe to cable or sat providers so they can get more. Thus in effect these subscribers (myself included) are paying for something they already have free access to (kind of like the gamer that owns the game, but pays to play it).

You can make your own alcohol, but its difficult and time consuming. The same for growing your own food. The ability to go to the grocery or liquor store offers a convenience that most people value greater than the money they spend to get it.

To some these might seem like poor analogies, but when you consider the pay2play gamer IMO a lot of them are paying not so much for the ability to play but for the entertainment they get in return. People spend billions globally on entertainment. Does it make them stupid? No.

To break this down into a "stupid" vs. "not stupid" argument is narrow-minded and doesn't consider the broader spectrum. However, we do it all the time. For example I consider it stupid for people to spend $75 - $100 dollars to see a sports game they can watch on TV for free. However, I'll think nothing about spending $6 on a movie from PPV that I can get from Redbox for $1. For me its the convenience of not having to drag my fat arse off the couch and drive to the store when I can just click a button on my buddy "Mr. Remote".
               
               

               


                     Modifié par Pstemarie, 01 septembre 2012 - 12:33 .
                     
                  


            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #184 on: September 01, 2012, 08:30:32 pm »


               

Urk wrote...

For the record, I'm not saying that everone who plays P2P MMOs is stupid. I don't think anyone has said that outright, although LM might have stepped over that line (sheep are kinda dumb). But I digress... I do think it's stupid to play P2P MMOs at the current market rate.

Smart people often do stupid things. Doing crack is stupid, but crack has taken down much smarter guys than me.

I doubt that's a distinction that will give MM much comfort, but it is a real one.

While I can't speak for MM, I can get on board with that general idea. Even if I don't agree with the statement "it's stupid to play P2P MMOs at the current market rate" (it doesn't hold for every person in every situation, but it may for some), criticizing a behavior is very different from criticizing a person (which treats that behavior as some kind of character flaw). I think it's a useful distinction to make, even if it doesn't make us all come to sudden agreement.


Pstemarie wrote...

I don't know if I'd exactly call Pay2Play stupid - seems kind of harsh. Consider all the things we can get for free but pay for just for convenience or enjoyment's sake - TV, alcohol, food, etc.

Just to elaborate...

You can get broadcast TV for free, but how many people settle for that. Millions subscribe to cable or sat providers so they can get more. Thus in effect these subscribers (myself included) are paying for something they already have free access to (kind of like the gamer that owns the game, but pays to play it).

You can make your own alcohol, but its difficult and time consuming. The same for growing your own food. The ability to go to the grocery or liquor store offers a convenience that most people value greater than the money they spend to get it.

To some these might seem like poor analogies, but when you consider the pay2play gamer IMO a lot of them are paying not so much for the ability to play but for the entertainment they get in return. People spend billions globally on entertainment. Does it make them stupid? No. 

To break this down into a "stupid" vs. "not stupid" argument is narrow-minded and doesn't consider the broader spectrum. However, we do it all the time. For example I consider it stupid for people to spend $75 - $100 dollars to see a sports game they can watch on TV for free. However, I'll think nothing about spending $6 on a movie from PPV that I can get from Redbox for $1. For me its the convenience of not having to drag my fat arse off the couch and drive to the store when I can just click a button on my buddy "Mr. Remote".

QFT. I was going to make a similar analogy about buying Starbucks coffe versus making your own.

Don't forget that often taking time and effort to do something yourself increases the value rather than decreasing it. This is why so many of us love NWN. The chance to do something yourself instead of having it pre-packaged is one of the selling points.
               
               

               


                     Modifié par Squatting Monk, 01 septembre 2012 - 08:34 .
                     
                  


            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #185 on: September 01, 2012, 09:38:49 pm »


               

Squatting Monk wrote...

Don't forget that often taking time and effort to do something yourself increases the value rather than decreasing it. This is why so many of us love NWN. The chance to do something yourself instead of having it pre-packaged is one of the selling points.



Now this is absolutely true. I think someone else might have said something similar earlier on... 'Posted Amongst a plethora of other points that also got overlooked due to a myopic focus on one thing...

I don't think the analogies being thrown around are quite appropriate though. To me P2P is more like, you went to the store and bought a cake. Then when you get home, every time you want to have a slice of that cake (a month of playing), you have to pay the baker again.
               
               

               
            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #186 on: September 01, 2012, 11:08:45 pm »


               

Lazarus Magni wrote...

I don't think the analogies being thrown around are quite appropriate though. To me P2P is more like, you went to the store and bought a cake. Then when you get home, every time you want to have a slice of that cake (a month of playing), you have to pay the baker again.

I dunno, I think the coffee anology is pretty good. I could buy a coffee grinder, blender, beans, milk, sugar, and all that jazz in one lump sum, then make my own coffee each time I wanna drink. Or I could go to Starbucks and pay for a frappucino every time I want one. Seems rather analogous to one-shot payment versus monthly fees. After all, what's being paid for in either case is not just a product, but a service (unlike with the cake analogy).
               
               

               


                     Modifié par Squatting Monk, 02 septembre 2012 - 06:56 .
                     
                  


            

Legacy_Pstemarie

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #187 on: September 02, 2012, 12:36:22 pm »


               

Squatting Monk wrote...

Don't forget that often taking time and effort to do something yourself increases the value rather than decreasing it. This is why so many of us love NWN. The chance to do something yourself instead of having it pre-packaged is one of the selling points.


This couldn't be more true - at least for me and I'm sure for many of the folks that land on the NWN side of this discussion. Over the last couple of days EQ has lost much of its appeal to me and I keep finding myself working on things for NWN. This is largely because I'm a creator more than I'm a player - all one has to do is look at my portfolio regarding NWN. 
               
               

               
            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #188 on: September 03, 2012, 05:58:03 am »


               Been busy trying to figure out why some hak changes I was making weren't working.  Then I realized I was including the updated files as text files instead of changing them back to 2das.  Sigh.  Long day.

Squatting Monk wrote...

Well, yeah, but that's going to be true regardless of the ruleset you use. Unless the game is insanely balanced, there's going to be a few builds that outshine the others.

WoW has a set environment with which which you can judge your build's effectiveness. NWN doesn't, really. While you can run the math to see if build A is more optimized for damage than build B, whether or not a build is viable is largely subjective, and often inseparable from the environment in which it is played.


For the record, WoW is one of those insanely balanced games for the most part, where in the vast majority of cases you're talking about being a few percent different.  Which is why the game has so "few" specializations, because the focus is on making each viable.  Very different from NWN in that degree, but whether it's worse or better is a matter of opinion (aka, do you care about variety regardless of effectiveness or solely about optimization?).

And for a given environment you can still optimize and figure out the best builds, especially within a subset.  For example, you can figure out the best build for an arcane spellcaster, best build for a tank, etc.  If things are balanced very loosely, something 20% worse might be "viable" but it's certainly not optimal.

Squatting Monk wrote...

I like the idea of being able to cast many different types of spells, but you're right. I haven't seen breadth of tactics in practice. I remember players on the old server I played on lamenting that they wanted to play a different style of caster but that spamming IGMS outshined everything.

This is where NWN's customization can make things better. You can change the balance by customizing the spells, or you can design your module so as to reward clever spell use (though that's easier said than done). I'd like to see more discussion on how to do this.


I'm working on one way in my exhibition module as per our discussion.  I have the melee stuff nearly entirely working, need to set up the exhibition part and then I'll get to work on the spellcasting stuff (which should also be easier to implement since I have a framework from the melee stuff).

Squatting Monk wrote...

I think it goes back to what I said about NWN building for flavor. You want a character that feels fresh and original, not necessarily one that has unique capabilities. (I think this is more true in an RP setting than elsewhere. YMMV)


Fair enough.

Urk wrote...

The reason you find the F2P payment model less objectionable than the P2P is because:
1) You are very likely paying much less in the long run to keep your account. There is usually an initial investment of 20 bucks or so (to unlock inventory and bank slots, remove wealth caps, etc) and from time to time you need to throw another fin or two at the game (to remove level caps, unlock new areas, buy vanity items, etc) but in the long run your costs tend to be lower.


Depends entirely on the F2P game.  Traditionally you've had to pay to increase experience gain to something reasonable or for important items and effectively get nickeled and dimed to death.  Perhaps some of the newer F2P games are breaking away from the mold, but that's the stigma and reality for most F2P stuff.  There's a reason it's called "Pay to Win."

Urk wrote...

3) You won't be charged to not play. You can choose to take a few weeks (or months, or years) off from playing without having to go through the hassle of cancelling your payment and without having to worry about your housing decaying. Finally, and maybe most importantly, you still have the luxury of just spontaniously firing up the game whenever you want without having to deal with restarting your billing (and without running the risk of rate increases).


Continuing from above, if you buy an experience voucher for a 900% XP bonus for a month, you're effectively locked in just like P2P.  Sunk costs either way, of course, but same pressure.  Likewise, if anything it's F2P games that do stuff like having your housing decay if you don't keep paying real life money to maintain it.  Again, maybe some of the newer F2P stuff is different, but that's traditionally been the case.

Urk wrote...

For the record, I'm not saying that everone who plays P2P MMOs is stupid. I don't think anyone has said that outright, although LM might have stepped over that line (sheep are kinda dumb). But I digress... I do think it's stupid to play P2P MMOs at the current market rate.


Think of it this way for a moment.

WoW has a monopoly on quality high end raiding.  I literally do not know of any other game, P2P or F2P, that offers anything close to the same experience and enjoyment as WoW in that regard.

Honestly I'd easily be willing to pay double the current monthly rate because I enjoy raiding that much.  I love working with other people, going over strategies, and executing complex encounters perfectly to beat an insanely difficult boss fight in an epic experience.

In terms of video games, it's basically what I live for.  And I get it for $0.50 a day.  From that perspective, does it seem so stupid?

Pstemarie wrote...

You can get broadcast TV for free, but how many people settle for that. Millions subscribe to cable or sat providers so they can get more. Thus in effect these subscribers (myself included) are paying for something they already have free access to (kind of like the gamer that owns the game, but pays to play it).


Exactly.  They think the additional quality and options is worth the money each month.

Lazarus Magni wrote...

I don't think the analogies being thrown around are quite appropriate though. To me P2P is more like, you went to the store and bought a cake. Then when you get home, every time you want to have a slice of that cake (a month of playing), you have to pay the baker again.


Your analogy would make more sense if the cake you bought stayed at the store and the baker had to maintain it for you.

Would be more accurate if you paid the baker each month to make cakes at a reasonable rate for you (monthly charge) and then paid a premium if you wanted a really special cake (expansions).

Pstemarie wrote...

This couldn't be more true - at least for me and I'm sure for many of the folks that land on the NWN side of this discussion. Over the last couple of days EQ has lost much of its appeal to me and I keep finding myself working on things for NWN. This is largely because I'm a creator more than I'm a player - all one has to do is look at my portfolio regarding NWN.


I wasn't aware there was a "NWN side" and then a "different side."  I think everyone here enjoys NWN, whether it be creating (Squatting Monk and I both really enjoy creating stuff in NWN like you) or simply playing.  Some of us just also enjoy playing WoW and other games as well and don't like being insulted for doing so.
               
               

               


                     Modifié par MagicalMaster, 03 septembre 2012 - 04:59 .
                     
                  


            

Legacy_SuperFly_2000

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #189 on: September 03, 2012, 07:59:27 pm »


               Urk pretty much said it all.

P2P is really not bad if done right.

...like MM said P2P is sometimes refered to jokingly as pay to win...but seriously...I think a game that gives thoose with cash too much advances will kind of make it boring for the ones that pour less money into the game and as thoose are probably more likely to be the bulk of the players it would be foolish to mess too much with them if you get my point...hence why I think most P2P games try not to be too much "Pay to Win"...
               
               

               
            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #190 on: September 03, 2012, 09:04:41 pm »


               I think you mean F2P, Superfly?

P2P is monthly fee, F2P is "free" except for usually having to pay for stuff anyway.
               
               

               
            

Legacy_Pstemarie

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #191 on: September 03, 2012, 10:04:55 pm »


               

MagicalMaster wrote...

Pstemarie wrote...

This couldn't be more true - at least for me and I'm sure for many of the folks that land on the NWN side of this discussion. Over the last couple of days EQ has lost much of its appeal to me and I keep finding myself working on things for NWN. This is largely because I'm a creator more than I'm a player - all one has to do is look at my portfolio regarding NWN.


I wasn't aware there was a "NWN side" and then a "different side."  I think everyone here enjoys NWN, whether it be creating (Squatting Monk and I both really enjoy creating stuff in NWN like you) or simply playing.  Some of us just also enjoy playing WoW and other games as well and don't like being insulted for doing so.


I was referring to the "side" of being able to create your own content and have it come to life in the game (NWN) vs. playing with whatever you're given by the developers. However, the lack of this capability, that is unique to NWN and a few other games, by no means diminishes the quality of those games.
               
               

               
            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #192 on: September 04, 2012, 05:46:25 pm »


               

Pstemarie wrote...

I was referring to the "side" of being able to create your own content and have it come to life in the game (NWN) vs. playing with whatever you're given by the developers. However, the lack of this capability, that is unique to NWN and a few other games, by no means diminishes the quality of those games.


Fair enough.  That said, I think it's worth keeping in mind that the majority (if not the vast majority) of people who play NWN don't make create anything.

Also came across a quote here that I found interesting.  It was talking about a MMO called "The Secret World" but I think it's quite relevant (talking about different possible reasons why the game isn't more of a success):

6: Subscriptions are for punks.

I remember saying I expected Star Wars to be the last subscription game.  I was wrong.  I tend to agree that this business model is getting outdated, but I’m not sure we have an adequate replacement for it yet, either.  Guild Wars 2 may have sold a million copies, but I have no idea the ratio of that income against their investment; 60 million may only be a drop in the bucket, and now what?  Loot that you’re required to pay cash to access, for one (or so I’ve heard): chests that can only be unlocked from extremely rare drop keys or from the cash shop (this may be somewhat inaccurate, to be fair, as I’m hearing it very 3rd party).  Perhaps the Allods model, where leveling grinds to a hellish halt unless you buy xp bonus pots with real money?  I’m not really happy with either; I prefer the more direct honesty of a subscription rather than the somewhat prestidigitous surprise costs of “free to play” models.  Perhaps that’s just me.


               
               

               


                     Modifié par MagicalMaster, 04 septembre 2012 - 04:47 .
                     
                  


            

Legacy_WebShaman

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #193 on: September 11, 2012, 10:23:55 am »


                As I am no expert on WoW, I had a long chat with a buddy who is (has been playing since the start).
I will post some of his text and thinking on questions that I asked
Note that he also played NWN for a long time, as well.  Some of you may know him online as Granny Weatherwax.

Granny says

the amount of grinded gear you need has increasedand everyone can grind itthe amount of skill it takes is constantly decreasingthe bosses get harder, and the remedy is, you need more and better gear, that's allit doesn't take brains any moreplus there are quite a lot of people who dislike pandas

WebShaman says

Are you saying that you have to have items in order to do the raids?

Granny says

you certainly have toit has always been like that

WebShaman says

Because someone else on the NWN boards says that is not true.  That the opposite is true - one needs items in NWN to "compete".Not so much so in WoW...You know more than I do about WoW.How important are items to DPS maxing and Raiding?

Granny says

you aren't be able to kill deathwing in hard mode without having grinded items in normal mode

WebShaman says

Pandas...>.< sounds like kung-fu pandas...ack!

Granny says

you aren't able to do the normal mode raid, without having grinded items in hard mode dungeons

WebShaman says

Hard mode is the highest?

Granny says

pve leveling < normal mode dungeons< hard mode dungeons < normal mode raids < hard mode raidsthat's the ranking

WebShaman says

Ah, ok.And you have to have the items to max out DPS for the hard mode raids?
Are you sure?

Granny says

it is as certain as the pope is a catholic


So, from what I have garnered, one *needs* items to be able to raid at the higher levels - check.
Also, from further conversation, the new expansion is making everything (skill trees, etc) simplier, i.e. easier,
which many WoW pros are screaming and crying about.  As well as Pandas.

Which brings us to a favorite comparison of mine - I play NWN for free (one purchase, then I do what I want).  I don't have to worry about some dev getting wild hairs up his ying yang and changing the rules on me to a point where I don't wish to play the game anymore.

It would cause me no end of grief, and I would be absolutely livid if I was paying to play a game, and the devs did what they are doing to WoW in the upcoming XP.  All that time and money invested into something, and in one fell sweep, it all gets trashed.

Thus, I do not (and will not) support the pay to play model.

And needing items of a certain level just to play certain raids just...gah.  It sticks in my throat.

I just cannot see how anyone would subject themselves to this.

Granny says he only keeps playing due to his teamates.  He also says that the next XP will probably be the end of his Guild (Clan, whatever) as many are quitting due to it.

Glad I am not hooked into WoW.
               
               

               


                     Modifié par WebShaman, 11 septembre 2012 - 09:27 .
                     
                  


            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #194 on: September 12, 2012, 08:48:02 pm »


               

Granny says

the amount of grinded gear you need has increasedand everyone can grind itthe amount of skill it takes is constantly decreasingthe bosses get harder, and the remedy is, you need more and better gear, that's allit doesn't take brains any moreplus there are quite a lot of people who dislike pandas


The amount of skill it takes is constantly *decreasing?*  I'd be surprised if he's ever done *ANY* heroic mode, and I can guarantee he's never done Heroic Nefarian, Sinestra, Al'akir, Cho'gall, Ragnaros, Spine of Deathwing, or Madness of Deathwing.

If anything, the amount of skill required is constantly *increasing.*  The boss fights used to be much simpler and it was more about having enough warm bodies with enough gear instead of actually being good.

Now, what *has* changed is that the ultimate hard stuff used to be the only game in town.  If you couldn't do it, too bad.  Now there's an easy, normal, and heroic mode.  So yes, easy mode is easy.  And gives worse rewards.  But the hardest boss fights have *never* been tougher than they have been this expansion.  And "tougher" does not mean "needs more gear."

Webshaman says...

Because someone else on the NWN boards says that is not true.  That the opposite is true - one needs items in NWN to "compete".Not so much so in WoW...You know more than I do about WoW.How important are items to DPS maxing and Raiding?

Granny says

you aren't be able to kill deathwing in hard mode without having grinded items in normal mode


That's simply not true.  We cleared all of normal mode week one in Dragon Soul (the raid where Deathwing is).  Over the next twoish months, we steadily beat each boss on heroic mode one by one.  Once we got to Deathwing, we were able to kill him.  We were *never* held back by gear.  We *never* had to grind items in normal mode for months to do hard mode or something (now, we got better items from hard mode, sure).

Furthermore, only something like 2% of the playerbase even *does* heroic modes.  And for normal modes, your gear can be pretty terrible if you're good.  They're not tuned strictly.

That's not to say items are meaningless.  They certainly help.  But if you have the gear needed to do Dragon Soul, then you can do, say, 30k DPS.  If you ground normal mode DS and had every item from there, you might be able to do like 40k DPS.  So from no normal mode gear to grinding for six months or something gives you a 33% increase.  That's the equivalent to 2-3 attack bonus in NWN.

In other words, if you're not quite as skilled and are 5% damage short, another raid or two might get you a few items and allow you to win.  But if you're very good, it is incredibly rare that gear is ever actually the factor holding you back.  Maybe for the top like 10 guilds in the world because they raid seven days a week.  But even for them, it's the difference between the group dying at 5-10% on the boss versus winning.

WebShaman says

Pandas...>.< sounds like kung-fu pandas...ack!


Pandaren.  And they've been in WoW since like 2003.  They were almost the Alliance race for The Burning Crusade.

The Pandaren are a peaceful culture trying to live in harmony.  Because if they get angry, jealous, scared, or a similar emotion then giant shadow demons spawn, feeding on that negative emotion, and try to kill everyone.

Oh, and there's an insect race called the Mantid that try to kill everything every 1,000 years.  And now they're invading ahead of schedule.

Oh, and there's an Ogre-like race called the Mogu that used to rule the continent and enslaved the Panderan.  They're launching an offensive to take over the continent again as well.

And on top of that the Alliance and Horde arrive, bringing plenty of hatred and conflict.

Take a look at this:

That giant shadow thing?  It's called the Sha of Doubt and it's about to cause a ton of havoc since it was released from its prison.  And it's just one of at least four major Shas that are known.

Granny says

you aren't able to do the normal mode raid, without having grinded items in hard mode dungeons


You can if you're good enough.  If not, you can get better items to make you 20-30% better.  But your power doesn't double or something.

Granny says

pve leveling < normal mode dungeons< hard mode dungeons < normal mode raids < hard mode raidsthat's the ranking


What's not mentioned in the timeline here (and note that this only applies at the start of an expansion or for a new character).

The first four steps there?  We'll be done with those within two weeks.  And that's only because we raid at the end of the week.  Other groups will be done with steps one through four within like eight days.  And again, that's only because you *cannot* do normal raids the first week.  They're not even open.

What's also not mentioned is 75%+ of the total time is spent all in that last step: heroic raids.

And for future raids within the expansion, nothing will happen beyond one week of normal raids and then the rest of the time is heroic raiding.

Webshaman says...

So, from what I have garnered, one *needs* items to be able to raid at the higher levels - check.


I never said otherwise.  I just said it wasn't as big of an impact as in NWN.  And that you never simply died or couldn't do a particular boss since you didn't have a specific item.  And each item is a 2%ish impact in most cases (maybe like 5% for a weapon).

Would you expect to take a level 40 fighter with nothing but a standard full plate and longsword and be able to fight tough enemies?  Of course not.  You need at least some decent gear - all RPGs follow that rule.

Webshaman says...

Also, from further conversation, the new expansion is making everything (skill trees, etc) simplier, i.e. easier,
which many WoW pros are screaming and crying about.  As well as Pandas.


No, just no.  "Pandas" I mentioned above.  And perish the thought of pandas in a world with cow-men, goblins, werewolves, elves, fish-men, dwarfs, orcs, rodent-men, etc.

Talent trees are actually being made harder.  The difference is that instead of filling in a spreadsheet based upon optimization someone else did and you just Googled and where you only actually make one or two choices...now you make *six* choices instead of one or two.  Personally, my "two choices" meant I took 4% less spell damage.

Such choice!  It's overwhelming!  I actually have to *think* about the new stuff and figure out the best way to use them and what choices will be better in which situations.

Also, what is "etc" in this case?

The actual WoW-Pros are not screaming about it at all.  By Pros I'm talking about, say, the top 1000 World guilds (out of 60,000+).  There are some people who may not like the changes, but the majority are at least fine with or even enthusiastic about it.  And from what I've seen, the people who don't like the changes simply don't understand the reasoning behind them and are suffering from a knee-jerk reaction.

Webshaman says...

Which brings us to a favorite comparison of mine - I play NWN for free (one purchase, then I do what I want).  I don't have to worry about some dev getting wild hairs up his ying yang and changing the rules on me to a point where I don't wish to play the game anymore.


If you play on a specific PW, sure you do!  And if the rules have been changed much (particularly some custom feats or something) then that character isn't even playable elsewhere.  Even if the rules have changed, you can't take the character to another PW.

Now, if you're talking about single-player, then sure.  But on the flip side, many authors do change the rules and you simply don't play their campaigns.

Webshaman says...

It would cause me no end of grief, and I would be absolutely livid if I was paying to play a game, and the devs did what they are doing to WoW in the upcoming XP.  All that time and money invested into something, and in one fell sweep, it all gets trashed.


I don't always agree with Blizzard.  And even if I do, many times I'm not happy about it but I understand their reasoning.

But for Mists?  I'd say I'm very happy with at least 90% of the changes.  Some stuff I don't like but it's fairly minor stuff or stuff I recognize as necessary even if I don't personally like it (like not having all raiding be at the ultimate hard mode).

Webshaman says...

And needing items of a certain level just to play certain raids just...gah.  It sticks in my throat.


I don't think you understand the situation.  You're basically saying "it sticks in my throat that my fighter with a +1 longsword can't get  past the damage reduction of this Dracolich."  Though in WoW it would be more like "it sticks in my throat that my fighter is expected to do 30% more damage than he can do for this really hard boss fight when I just hit max level."

If you did each dungeon once or twice to see and explore them, you'd basically be set for normal raids.  You do not have to spend months doing them or something.
               
               

               


                     Modifié par MagicalMaster, 12 septembre 2012 - 07:49 .