Author Topic: The future of NWN 1 (and some commentary on MMOs in general)  (Read 7040 times)

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #165 on: August 31, 2012, 06:29:46 am »


               

Lazarus Magni wrote...

I never claimed to be a perfect person.

No one's saying you should be perfect. We're just saying it's unkind to call us names because we have different opinions and interests than you do, and that we'd prefer you didn't do that.
               
               

               


                     Modifié par Squatting Monk, 31 août 2012 - 05:30 .
                     
                  


            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #166 on: August 31, 2012, 06:50:29 am »


               Saying I think someone who pays to play a video game they already paid to buy is a sucker, is not exactly calling someone names. I am not saying you are a *****, or a *******, or a *******. I guess that's a difference in our vanacular. As Urk, more eloquently put it, perhaps I should have substituted sucker for mark. Would that be more acceptable to all of you I have mortally offended? I am not calling anyone a name by voicing this opinion. I am mearly voicing my opinion which is I think that gaming model is a scam. And those that buy into it are marks (aka suckers), and sheep (aka, following the "popular" crowd, regardless of the true merits (or lack there of) of the endevor.) And more importantly, my plea for game developers to offer us something better, and for the gaming community to demand it.

P.S. Again, this is foccusing on the negatives of this thread, rather than actually adding constructive ideas towards the heart of the topic. AKA THE FUTURE OF MMO games. Apparently the future is bleak.
               
               

               


                     Modifié par Lazarus Magni, 31 août 2012 - 05:56 .
                     
                  


            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #167 on: August 31, 2012, 08:52:11 am »


               

Lazarus Magni wrote...

Oh and to the toon hacker who visited my PW tonight...


The more I think about this the more this is starting to ****** me off...


Oh. btw… I think I may have mentioned something in this thread about how bioware totally screwed us over by abandoning the master server?
 
And I think I mentioned how it was great and all the community came up with a work around, which didn’t actually fix the problem, but did stop the bleeding?
 
Some people said, oh, this hardly crippled the community. I suppose that is true if you have a super genius scripter. Luckily we have one of those working with us. However here is another not so small example about how this loss totally screwed the community.
 
I have had some idiots logging on to my PW with hacked toons. I can ban them, but they can just use a CD key generator, and a proxy server to relog with in minutes. So ok, my validator (no not a bioware provided one, but rather one from the community) catches these ****s, but they can keep doing it.  And what about the 100’s of other servers that aren’t blessed with as gifted of scripters and community support as I have been?
 
In short the loss of the master server has completely opened up all PWs (except those of the most sophisticated nature, with state of the art, damn near professional level community contributed security systems), to being vulnerable.
 
Someone said something about how the loss of the master server was not a crippling effect on the NWN 1 community? That someone is either involved in one of the PWs with the capacity to actually thwart it on their own (aka with no help from bioware), or interested in perpetuating that myth for some other agenda.
 
As much as I can be a total jerk, IMO defending such an outcome, and trying to pass it off as no big deal, is the serious violation.
 
Now as mentioned, I guess I can’t really blame bioware. They have no real incentive for supporting the game. Which is kinda the purpose of this whole thread. The community can solve a lot of problems. But apparently they can’t (or are unwilling to) solve this one simple one. Not for bioware, retroactively, nor presently, nor for the future, nor for the NWN 1 on line community at large, nor for any other game modeled after the precedent NWN 1 set.

As I said, apparently the future is bleak.
               
               

               


                     Modifié par Lazarus Magni, 31 août 2012 - 08:01 .
                     
                  


            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #168 on: August 31, 2012, 09:23:54 am »


                

Lazarus Magni wrote...

Saying I think someone who pays to play a video game they already paid to buy is a sucker, is not exactly calling someone names.

 
In what weird alternate universe is calling someone a sucker not calling them names?

The reason this thread got so negative is that it started out that way. Before you started asking for people's opinions on how online RPGs could be improved, you spent a coupla posts taking potshots at MMOs and the people who play them. You could've done this in a non-negative way, stating your opinion without making digs at people.

For instance, you could've said, "I don't care for the trends I see in MMOs. I think WoW and other MMOs focus too much on commercialization and not enough on building communities and getting people to create. I would prefer to see a model more like NWN, but perhaps where the developer could extend the life of the game by, say, offering paid hosting. I think that would be more fun and better for the continuing health of the online gaming community. Are there other ways online RPGs could be improved? Are they commercially viable? How can we encourage developers to adopt these strategies?" I don't think anyone would've been upset if you'd said something like that, and most of us (even the WoWers) would have enthusiastically agreed. Instead, you quickly made this into a "hate on MMOs" thread, then got mad when people objected to your statements.

Pro tip: think carefully about how people will interpret your posts or, failing that, don't get mad if people get upset.

Lazarus Magni wrote...

Someone said something about how the loss of the master server was not a crippling effect on the NWN 1 community? That someone is either involved in one of the PWs with the capacity to actually thwart it on their own (aka with no help from bioware), or interested in perpetuating that myth for some other agenda.

 
If you recall, I said the reason it wasn't crippling is that there were workarounds even when the Master Server was online. Servers are very vulnerable right now, yes, but they were very vulnerable back then, too. It's just that now everyone knows how vulnerable they are. Yes, the Master Server being down removes a first line of defense, but it also forces server admins to pay attention to security where they were complacent before. All things being equal, I'd prefer to have the Master server and have server admins implement tight security practices, but we're stuck with just the latter. People need to get used to it.

Lazarus Magni wrote...

The community can solve a lot of problems. But apparently they can’t (or are unwilling to) solve this one simple one. Not for bioware, retroactively, nor presently, nor for the future, nor for the NWN 1 on line community at large, nor for any other game modeled after the precedent NWN 1 set.

As I said, apparently the future is bleak.

What, exactly, did you expect the community to do, besides kicking around "wouldn't it be nice if..." ideas and hoping a big company think it's worth sinking millions of dollars into?
               
               

               


                     Modifié par Squatting Monk, 31 août 2012 - 08:37 .
                     
                  


            

Legacy_WebShaman

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #169 on: August 31, 2012, 02:42:19 pm »


               This is rather...bothersome

MM said :

Eh, not really.  You have...

1. History Channel (lore and archaeology style things)
2. Discovery Channel (exploration and questing)
3. Sports Channel (PvP, including BGs, Rated BGs, and Arenas)
4. Team Obstacle Courses (PvE, including Dungeons and Raids)
5. Reality shows (social playing and guild drama and such)

Etc.  They're all based in WoW, sure, but the shows would be from different channels.


No, you are not listening or reasoning well here.  You have a channel (WoW).  It offers you different programs to "watch", if you will, but they are all based on one theme (WoW)!

The comparison is normally broken down like this :

TV = Computer (makes sense, right?  One device = one device).

You could compare the Internet with your Cable programming (many, many different channels to choose from, etc, etc).

WoW is one form (one channel) of entertainment (much like NWN is).  You have different shows, sure.  But it is only one channel, among many, to choose from.

As for character developement, yadda yadda yadda.  WoW doesn't come close to scratching the barrel that is NWN in complexity!  When I include all the Community made content (ala PRC, for example), WoW is...what?  Oh yeah, simple, really.

Just examine your Epic Character Builds.  Lots of interesting things there, mostly just with the "standard" stuff.  And yes, I can use custom content in this comparison, because we are comparing the complete game here.

As for...difficulty.  I will not get into this type of debate, because I simply do not have the necessary info here.  We would need someone like FunkySwerve here (or someone from another high level server - avlis 3, perhaps?) to do some comparisons.

I find it funny that you mention that one does not need certain things to accomplish certain tasks in WoW.  I suspect this is not true because I hear the opposite from those I know who regularly play WoW.  Without certain items, levels, builds, etc, it is not possible to do certain raids (so I have been told).  

The fact that you say that the No. 1 Clan took 500 tries to defeat X Raid says volumes.  Now, I understand DPS, the main "roles", etc because Dragon's Age went this route (and I play that).  Basically, Dragon's Age "copied" WoW IMHO.  I like DAs graphics, and the story - but to be honest, the combat system sucks so major ****s, it is not funny (my opinion, obviously. YMMV).  I also dislike WoWs combat system for the same reasons.

I prefer D&D, yup.  Nothing bothers me more than the WoW (DA) style magic systems all based on blah!  Total blah for me.

As for the future of MMOs?  Apparently, there isn't one.  There is just WoW, and all those "wannabes".  Who (or what) is going to be able to lure away those who have poured major financial investment into their toon, their Clan involvement, ratings, items, etc?

So far, despite some of the most brilliant Dev minds in the business, nobody has come up with the answer.  WoW will be around, I suspect, until VR comes to MMOs.

I am really starting to think that NWN (it came out before the WoW MMO) was a once-in-a-lifetime thing - sort of like BG was.  We most likely will not see anything like it again.

Now, there is a chance (it is pretty slight, but it is there) that we might see something like it.  If the Dev team that is doing BGee does well (meaning, they don't go down in financial flames), it could show the way for others in the business who are really fed up with current "choices" to do something different.  Keep in mind that the Dev team doing BGee involve a lot of ex-Bioware employees (the Bioware that exists now is really not the Bioware we knew).

I personally think that the old Bioware company (really made up of employees, etc) were on to something, something really big - unfortunately, a few things conspired to change the course of the company.  

First, you had the Hasbro disaster - you know, 4ed.  Basically killed off any chance of NWN3 (ala Bioware) IMHO.  Then you had the sell-off to EA (or buy-out, whatever).  I think that basically killed what was originally planned with DA.  If DA had just...man, too many have already done the text walls on that topic to post such here.

But perhaps...maybe there is a glimmer of hope in that team doing BGee.  Do I need BGee?  No, not really.  But I think that playing it will be fun.  And supporting this Dev team financially may get me what I truly want (NWNee, anyone?).  Yeah.
               
               

               
            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #170 on: August 31, 2012, 07:59:28 pm »


               

Squatting Monk wrote...

 If you recall, I said the reason it wasn't crippling is that there were workarounds even when the Master Server was online. Servers are very vulnerable right now, yes, but they were very vulnerable back then, too. It's just that now everyone knows how vulnerable they are. Yes, the Master Server being down removes a first line of defense, but it also forces server admins to pay attention to security where they were complacent before. All things being equal, I'd prefer to have the Master server and have server admins implement tight security practices, but we're stuck with just the latter. People need to get used to it.

Lazarus Magni wrote...

The community can solve a lot of problems. But apparently they can’t (or are unwilling to) solve this one simple one. Not for bioware, retroactively, nor presently, nor for the future, nor for the NWN 1 on line community at large, nor for any other game modeled after the precedent NWN 1 set.

As I said, apparently the future is bleak.

What, exactly, did you expect the community to do, besides kicking around "wouldn't it be nice if..." ideas and hoping a big company think it's worth sinking millions of dollars into?


Let's take this to a more appropiate thread shall we?

http://social.biowar...index/8398695/8
               
               

               
            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #171 on: August 31, 2012, 11:02:59 pm »


               
Quote
Lazarus Magni wrote...

Actually, no Superfly has made some thoughtful, and on topic contributions to this discussion, regardless of whether or not he agrees with my own particular idea. I respect him for actually having something meaningful to contribute. Nice try trying to start some beef though. It's people who only want to foccus on the bickering and the negatives, and those who constantly want to derail the core of the topic that I don't see as being constructive participants in this dialog, and question their intensions.


Regardless of how thoughtful and on topic Superfly's responses were, he is the only one that I can find who is opposed to the idea of being able to create custom campaigns and servers.

You said:

'I have to say though, although I have made my intentions perfectly clear (trying to spark a discussion about how we could have a next gen game akin to NWN 1, and how to preserve what is good about NWN 1, and yet provide a developer with incentive for producing such a game.) It’s those who are in opposition to this idea who have not made their intentions clear."

Superfly's comment that I mentioned is the antithesis of "preserving what is good about NWN 1" as far as I can tell, which is the ability to create custom content, right?

Quote
Lazarus Magni wrote...

Because I don't feel like perpetuating this endless argument with you, of which obviously neither of us is going to be persuaded by. If you think there are 100's of nwn 1 builds, and they are not that different from each other (which is true in some cases, but not the majority as you are trying to make it seem), than you don't know much about character building in NWN 1.


I'm open to being persuaded.  I'm just looking for some evidence.  I presented you with that guide to playing a Marksmanship Hunter in WoW and I have *never* seen anything remotely *close* to that in NWN.  If you have, by all means please enlighten me, I'd be very interested in seeing it.


Quote
Squatting Monk wrote...

You could imagine any given class combination as lying somewhere on a sliding scale between the archetypes. Slide in direction A, get more A-ish. Slide in direction B, get more B-ish.

An MMO-style system is typically aimed at optimizing for a particular in-game role.


Indeed.  And the harsh truth is that you can calculate what combination of fighter and rogue levels is optimal for a desired role in NWN.  In addition, WoW picks points on the spectrum and saves "THIS will be a specialization."  So the equivalent of a fighter/rogue mix that is dexterity based and dual-wielding in light-armor is very similar to the Combat specialization of a Rogue in NWN.

In addition, it is far easier to create hybrid Physical/Spellcasting characters because Blizzard can control *exactly* what tools the class has access to.  A fighter 20/wizard 20 is generally a suboptimal spellcaster and subpar fighter.  An Enhancement Shaman is a hybrid of spells and melee and is perfectly optimal.

Quote
Lazarus Magni wrote...

I am not calling anyone a name by voicing this opinion. I am mearly voicing my opinion which is I think that gaming model is a scam. And those that buy into it are marks (aka suckers), and sheep (aka, following the "popular" crowd, regardless of the true merits (or lack there of) of the endevor.)

P.S. Again, this is foccusing on the negatives of this thread, rather than actually adding constructive ideas towards the heart of the topic. AKA THE FUTURE OF MMO games. Apparently the future is bleak.


Yes, you are calling people a name when you call them a mark or a sucker.  That's true whether you actually believe what you're saying or not.

P.S. The whole thread started off as being derogatory, so why are you surprised some of us are annoyed that you couldn't on positives and instead decided to insulted people when you don't even know jack about WoW?

Quote
Squatting Monk wrote...

The reason this thread got so negative is that it started out that way.  Before you started asking for people's opinions on how online RPGs could be improved, you spent a coupla posts taking potshots at MMOs and the people who play them. You could've done this in a non-negative way, stating your opinion without making digs at people.

For instance, you could've said, "I don't care for the trends I see in MMOs. I think WoW and other MMOs focus too much on commercialization and not enough on building communities and getting people to create. I would prefer to see a model more like NWN, but perhaps where the developer could extend the life of the game by, say, offering paid hosting. I think that would be more fun and better for the continuing health of the online gaming community. Are there other ways online RPGs could be improved? Are they commercially viable? How can we encourage developers to adopt these strategies?" I don't think anyone would've been upset if you'd said something like that, and most of us (even the WoWers) would have enthusiastically agreed. Instead, you quickly made this into a "hate on MMOs" thread, then got mad when people objected to your statements.


This.  Exactly this.

Quote
WebShaman wrote...

No, you are not listening or reasoning well here.  You have a channel (WoW).  It offers you different programs to "watch", if you will, but they are all based on one theme (WoW)!

The comparison is normally broken down like this :

TV = Computer (makes sense, right?  One device = one device).

You could compare the Internet with your Cable programming (many, many different channels to choose from, etc, etc).

WoW is one form (one channel) of entertainment (much like NWN is).  You have different shows, sure.  But it is only one channel, among many, to choose from.


Let's talk themes outside of video games, then.

Is War a theme?  If that's too broad, how about World War II?

Is Politics a theme?  If that's too broad, how about White House Elections?

Is Medicine a theme?  If that's too broad, how about the Emergency Room?

Do you consider any of those a theme?  If not, what sort of thing would you consider to be a theme?  Note: I don't care what you *think* about any of those topics (or rather, I do, but I'm not trying to turn this into a debate on them), I just care if you consider them a theme.

Quote
WebShaman wrote...

As for character developement, yadda yadda yadda.  WoW doesn't come close to scratching the barrel that is NWN in complexity!  When I include all the Community made content (ala PRC, for example), WoW is...what?  Oh yeah, simple, really.

Just examine your Epic Character Builds.  Lots of interesting things there, mostly just with the "standard" stuff.  And yes, I can use custom content in this comparison, because we are comparing the complete game here.


In terms of character creation, WoW is certainly simple, because all you can choose at the start is your race, class, gender, and appearance.  All of the important choices come much later and you can always undo a mistake relatively easily.  I personally think that's better than having to have your entire build planned out from the get-go and you're screwed otherwise, but I can understand the latter is enjoyable to people.  However, it seems more of a trap for new players than anything else (or a test to see if people can Google "What are the optimal starting stats/feats/etc for <class>?"

This is a worthwhile article: Complexity versus Depth.  Especially...

"Complexity can also be increased by adding choices.  However, be careful when doing this, and do it slowly, as adding a choice can often invalidate others, leaving your game with less depth, but more complexity, than it previously had.

In some cases, you can increase complexity by removing choices.  If a particular strategy dominates two others, then removing that one strategy can increase depth while simultaneously reducing complexity!  In most cases, that’s a win-win."

In other words, if...

class A > class B
class B = class C

in terms of performance, you might as well not have class B and class C.  Everyone will pick A, because it's simply better.  Unless you want something sub-optimal for role-playing reasons or something, I guess.

Likewise, if you remove class A, you suddenly have TWO viable choices instead of just ONE.

WoW has 34 valid choices (or will, within a month when the 11th class is added).  These things are within a percentage of two of each other, because otherwise people who care will always go with a certain choice.  I would be very surprised if NWN, including as much custom content as you wanted, had 34 valid combinations.

My guess is that it would boil down to about at most a dozen builds which are clearly superior and everything else is inferior.  Now, in NWN it is often viewed as acceptable to play something inferior, and if that's something you're content with and you would rather have more  diversity at the cost of balance and valid end-game choices (and personally I think 34 choices is a hell of a lot), then yes, NWN's system is more complex and you'd enjoy it more.

Quote
WebShaman wrote...

As for...difficulty.  I will not get into this type of debate, because I simply do not have the necessary info here.  We would need someone like FunkySwerve here (or someone from another high level server - avlis 3, perhaps?) to do some comparisons.

I find it funny that you mention that one does not need certain things to accomplish certain tasks in WoW.  I suspect this is not true because I hear the opposite from those I know who regularly play WoW.  Without certain items, levels, builds, etc, it is not possible to do certain raids (so I have been told).  


You absolutely need to be at max level, sure, for the actual raids.  And you shouldn't expect to hit max level and immediately be ready to go toe to toe with the hardest boss in the game.  But if you reasonably progress through content, get quest rewards, and do each dungeon a few times, you'll have the gear you need to continue forward.  For example, when you first hit level 85 you should be able to do about 9k DPS.  After getting some quest rewards and doing some dungeons, you'll be able to do like 11-12k.  After doing the harder dungeons and getting your gear prepared (such as permanent enchants and gems), you'd be able to do 13-14k or so.  So the difference between being a fresh 85 and one who is ready for raids is roughly 50% more DPS.

And no specific item is needed.  Just some better items in general.  You could raid without wearing a chestpiece if the rest of your gear was decent and gear is fairly interchangeable.  Furthermore, if the rest of your players were good and had gear from the raid, the new 85 would be able to walk in and contribute if he knew what he was doing.  He'd be doing 2/3 of the damage of other people (assuming equal skill), but he'd be a valuable contribution.  He'd never be unable to hurt the boss because he didn't have certain gear or die instantly because he didn't have a certain item.

The reverse is true on Higher Ground, since you mentioned it.  On Higher Ground, gear is far more important than anything else.  Doing 2/3 of the proper damage doesn't matter, but not having a ring to give you 75% or more cold immunity (or a different damage type as needed) is essential.  Otherwise, you literally just keep dying and cannot contribute, there's no skill involved if you don't have the gear.  I found the whole thing very amusing because I've heard people complain that WoW is so gear-focused, while Higher Ground is far, far worse in that regard.  In some of the runs I went on, I might as well not have been there or I simply had to stand back and do nothing but spam healing potions or I'd die.  Other times I would literally be unable to do anything to the boss (or even minions) and again, I might as well have just gone AFK.  If we aren't geared enough for a gear check boss in WoW, we die at like 5-10% of the boss's health or something.  Not at 75% or more.

And I get that some people like being completely gear checked, having to have a bunch of different sets of gear, and playing ability mattering very little in comparison.  Plenty of people enjoy Higher Ground.  I didn't, and it helped reinforce that the importance of gear in WoW is usually grossly overestimated.

Side note: why do you think we'd need a high level server to compare it to?  You can easily compare WoW to a level 10, 20, 30, 40, whatever server.  There's nothing inherently special about WoW's level 85, in fact WoW level 60 is equivalent to DnD level 10 at most, I'd guess.  Level 60s aren't kings or mighty archmages, they're regular or perhaps elite adventurers.

Quote
WebShaman wrote...

The fact that you say that the No. 1 Clan took 500 tries to defeat X Raid says volumes.


If you mean it says how difficult WoW at the upper echelons of the game, yes.  If you think it means something about gear, then no.

It didn't take them over 500 tries to beat a raid.  It took them over 500 tries to beat *ONE BOSS.*  In fact, the fight had a berserk (aka the boss says "GAME OVER" and kills you) at the 15:00 mark, but the top world guild was running into it.  This was occurring because they were progressing through the bosses so rapidly that they had basically gotten no gear from them.  Remember that raids are meant to be progressed through over the course of months and in that time you'll kill the easier bosses many times.  In this case, they had killed the previous bosses only a handful of times,so if Blizzard expected them to do a minimum of 30k DPS, they could only do 28-29k.

So what did Blizzard do?  They EXTENDED the timer to 18:00.  They didn't say "Oh, well, you clearly need more gear."  They said "Look, this is about skill, and you guys are so amazing that you're defying our projections.  We'll give you a ton of extra time on the boss fight, and if you somehow manage to pull it off and win despite being undergeared, major props to you."

When most guilds killed the boss, they got there able to do 33-35k DPS and had a much easier time.  They never would have ran into the berserk, because it was never intended that ANYONE run into the berserk unless something went terribly wrong.

Heroic Ragnaros (the boss) was difficult because it was difficult.  It required a ton of coordination and movement, careful planning and strategy, timing, and tremendous execution in an incredibly chaotic environment.  Not because people didn't have a certain item and thus the boss was impossible.

Quote
WebShaman wrote...

I prefer D&D, yup.  Nothing bothers me more than the WoW (DA) style magic systems all based on blah!  Total blah for me.


Why is that, if I might ask?

Quote
WebShaman wrote...

First, you had the Hasbro disaster - you know, 4ed.


Again, why is that, if I might ask?  I've never played "actual" DnD so I don't know the differences between editions (I do know NWN was based on 3rd edition).  A few sentence summary would be wonderful (though if you feel like ranting about it, by all means go ahead).
               
               

               


                     Modifié par MagicalMaster, 31 août 2012 - 10:08 .
                     
                  


            

Legacy_Lazarus Magni

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #172 on: August 31, 2012, 11:32:17 pm »


               Master Manipulator,
Despite your best efforts to bait me into actually calling you a name (I can think of quite a few that would apply), I have read the ToS so I am not going to do that. Nice try though.

Me saying I think (an opinion) WoWers are suckers, is me saying I think they have been suckered, scammed, bamboozeled, duped, tricked, fooled, cheated, hoodwinked, ect… That’s my opinion, and there is nothing wrong with me stating it. Yes I could have been nicer about it, but I wasn’t… get over it. I have already apologized for offending anyone, I am not going to grovel and beg forgivness.

As far as character building… Ok so you stated there are 33 different builds in WoW? So you and a million other people have probably built the exact same toon. Yeah… that’s diverse. There literally are hundreds of builds on NWN 1, they are distinct, and that it multiplied exponentially by the diversity of game worlds, and how they handle them each. There is really no comparison here. I can’t believe I am even indulging you by repeating myself on this. You really get off on arguing don’t you? No thanks… I have had enough of that crap.
Laz
               
               

               


                     Modifié par Lazarus Magni, 31 août 2012 - 10:32 .
                     
                  


            

Legacy_Pstemarie

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #173 on: August 31, 2012, 11:47:10 pm »


               I'm so confused...

You guys have been going back and forth so much its really unclear to see what the whole point of this conversation has become. Therefore, I went back to the OP...

Lazarus Magni wrote...

I gotta admit WOW and similar games have always tickled me. Not only are those people limited in terms of their gaming potential (unlike nwn1 which is nearly open source hence it allows for basically anything in terms of game play), but they are also limited by the fact that is it pay to play... Sorry, but if I already bought the game, I shouldn't have to pay to play it. And IMHO anyone who does is a sucker. That is the biggest scam in gaming ever.... Perhaps that is the reason "MMO are dying"

If a game dev actually learned a lesson from the last decade, it would be that players like open source games like this, and further more, if they want it to be profitable in the long run they would provide a top notch hosting service for PWs run off it's open source engine. PW owners pay for hosting anyways, if game developers want to continue to profit from supporting a game, rather than the pay to play (aka wow) scam, how bout giving us a MMORPG, that is as open source as nwn 1 (if not more so), or oblivion, or Fo3, and yet fully supported on the hosting end by the game devs?

It's not complicated really, in fact rather a gem... Give the players what they want, and provide a hosting service which PWs pay for already (externally) anyways, but through you we can recieve the best support, and you can continue to profit [aka have a reason for doing so] from the game for years {or as in the case of NWN 1 over a decade} with out the pay to play crap...

Did I just say that?

 

I hear where you're coming from, but I can't say I entirely agree anymore. Since this topic began - and MM got me thinking about things - I decided to try out a few of these MMORPG games. I wasn't too fond of WoW - too much repetition and a lot of repeat traveling across areas just to complete simple quests (something I really HATE about most of the NWN modules I've played).

Then I gave Everquest II a spin and was quite surprised that I actually enjoyed it as much as NWN. The graphics are pretty decent and the interface is fairly easy to use and is like NWN in a lot of ways. However, it is a pay-to-play game but I wouldn't call it a "pay-to-win" game. Oddly enough I found myself not too distraught over its pay-to-play format. Unlike WoW, EQ2 doesn't have a monthly subscription. You pay a nominal fee or extra content - e.g. DLC (class packs, gear, race packs) that is unlocked when you buy it. There were also a couple of expansions listed in there as well. 

Overall the format used by EQ2 is more digestable to me than a monthly fee to play a game. I can't really say why I find it more agreeable, but I do. Maybe its because the money I put out is up to me and when I do put out money I get something tangible (at least IMO) to me.
               
               

               


                     Modifié par Pstemarie, 31 août 2012 - 11:06 .
                     
                  


            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #174 on: September 01, 2012, 12:28:44 am »


               

MagicalMaster wrote...

WoW has 34 valid choices (or will, within a month when the 11th class is added).  These things are within a percentage of two of each other, because otherwise people who care will always go with a certain choice.  I would be very surprised if NWN, including as much custom content as you wanted, had 34 valid combinations.

With the PRC, yeah, it easily has more than WoW. I count 44 Base classes. With PrCs, it's even more.

EDIT: The PRC ups the number of prestige classes to 168. ':blink:'

Again, why is that, if I might ask?  I've never played "actual" DnD so I don't know the differences between editions (I do know NWN was based on 3rd edition).  A few sentence summary would be wonderful (though if you feel like ranting about it, by all means go ahead).

I know you're asking him and not me, but I thought I'd take a little stab at it.

Many people feel that 4e is "dumbed down." They've simplified many of the mechanics. For example, in 3e, some attacks might have a roll to hit vs. AC and then require the target to make a save versus some other effect. In 4e, saves are treated as another form of AC: the attacker rolls to hit versus the save. It means one less roll, which speeds up gameplay.

Another major difference is that 3e focused on abilities with a limited number of uses per day. 4e has three basic types of abilities: at-will (use them as often as you want), encounter (once-per encounter), and dailies. This actually made playing fighters and other non-spellcasters more fun, since it made combat a more active process.

Spellcasters, however, suffered a great reduction in variety. In 3e, they had a large spellbook which made them adaptable to any situation. In 4e, all spellcasters play like 3e sorcerers, but with even fewer options. Also, it was difficult for the designers to give each ability clear advantages and disadvantages. Some attacks are must-haves and some are turds. Everyone wants the good ones and no one wants the bad ones. This means if you want a new and original build, it's likely to be made of suck. 

I think 4e would translate amazingly well into online gameplay, but I'd rather not lose the depth of options that 3e allowed casters.
               
               

               


                     Modifié par Squatting Monk, 01 septembre 2012 - 12:09 .
                     
                  


            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #175 on: September 01, 2012, 12:52:23 am »


               

Lazarus Magni wrote...

As far as character building… Ok so you stated there are 33 different builds in WoW? So you and a million other people have probably built the exact same toon. Yeah… that’s diverse. There literally are hundreds of builds on NWN 1, they are distinct, and that it multiplied exponentially by the diversity of game worlds, and how they handle them each. There is really no comparison here. I can’t believe I am even indulging you by repeating myself on this. You really get off on arguing don’t you? No thanks… I have had enough of that crap.
Laz

No, actually. There are 33 different specializations. Each class has three routes they can go. For example, the Paladin can go with Holy, in which case he's going to focus on healing, Retribution, where he's focusing on Damage, or Protection, where he's focusing on defense and tanking. Each has a distinct playstyle, but they all share elements of the Paladin class in common (which means there's significant differences between, say, a DPS Paladin and a DPS Warrior).

Within each specialization, you have many talents that change how your character plays. These are pretty similar to feats. Some of these will optimize for a particular ability (giving more damage or reducing cooldowns on a particular attack), while others will be completely new attacks. There are exponentially more possible builds than characters that have ever been made.

That's not to say that WoW is more complex (or deeper) than NWN. They're both complex games, but the systems cannot be compared side-by-side (certainly not by counting up possible builds, anyway).
               
               

               
            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #176 on: September 01, 2012, 01:38:44 am »


               

Lazarus Magni wrote...

That’s my opinion, and there is nothing wrong with me stating it. Yes I could have been nicer about it, but I wasn’t… get over it. I have already apologized for offending anyone, I am not going to grovel and beg forgivness.


I don't care about or accept your apology, because you've basically said "Yeah, you're all idiots...sorry if you're offended that I think that."

Lazarus Magni wrote...

As far as character building… Ok so you stated there are 33 different builds in WoW? So you and a million other people have probably built the exact same toon. Yeah… that’s diverse. There literally are hundreds of builds on NWN 1, they are distinct, and that it multiplied exponentially by the diversity of game worlds, and how they handle them each.


Read that brief article on depth versus complexity and valid choices.

I will grant you that the rules for building characters can vastly differ on different worlds, so you have to relearn the system for each PW.  That doesn't automatically make it a good thing.

Pstemarie wrote...

You guys have been going back and forth so much its really unclear to see what the whole point of this conversation has become. Therefore, I went back to the OP...


Basically boils down to...

1, WoW and other P2P MMOs suck
2, NWN is awesome and we need another game like it

I'll agree with the second statement but not the first.

Pstemarie wrote...

I hear where you're coming from, but I can't say I entirely agree anymore. Since this topic began - and MM got me thinking about things - I decided to try out a few of these MMORPG games. I wasn't too fond of WoW - too much repetition and a lot of repeat traveling across areas just to complete simple quests (something I really HATE about most of the NWN modules I've played).


I take it by your statement that you mean you tried WoW within the last week or so?

I'm puzzled because they just revamped the 1-60 content this last expansion and should have fixed the quests that have you run back and forth across the entire area to complete a simple quest.  Do you happen to recall any examples?

Squatting Monk wrote...

With the PRC, yeah, it easily has more than WoW. I count 44 Base classes. With PrCs, it's even more.

EDIT: The PRC ups the number of prestige classes to 168. 'Posted


The number of (prestige) classes isn't what I'm referencing, nor the number of possible variants.  I'm talking about equally valid choices.  For example, I think everyone here would agree that a 40 fighter is definitely an inferior build compared to one with weapon master, dwarven defender, rogue, or other levels mixed in.  Other than a desire to have an inferior character for whatever reason, there is no reason (by default, at least) to go 40 fighter.

In other words, if I asked you what the most powerful builds on a given server were, I'd expect to hear a dozen or two at most listed, even with the PRC.  Everything else would be worse, even though it might be playable.  But there would be no reason to pick them other than flavor because you're deliberately handicapping yourself.

Squatting Monk wrote...

<DnD 4e stuff>

I think 4e would translate amazingly well into online gameplay, but I'd rather not lose the depth of options that 3e allowed casters.


Fair enough on the 4e stuff.

Out of curiosity, what depth do you see in 3e for casters (complexity, sure)?  In my experience, it amounted to figuring out the best spell to use in a situation and spamming it.  When you run out, use the next best spell.  Oftentimes composing of casting 24-32 IGMSes in a row, maybe with an occasional Disjuction or Bigby.

Squatting Monk wrote...

That's not to say that WoW is more complex (or deeper) than NWN. They're both complex games, but the systems cannot be compared side-by-side (certainly not by counting up possible builds, anyway).


NWN is more complex when it comes to character *building* for sure, especially when you count custom content, but I don't think it's *deeper.*  And I think it's far more difficult to actually *play* a WoW character by far.

Side note (directed to anyone/everyone): what's with the desire to have a unique build or a large number of builds?  Cookie cutter builds exist for a reason, namely that they're optimized and the best at what they do.  If you were making a character, would you pick something inferior just to be different?
               
               

               


                     Modifié par MagicalMaster, 01 septembre 2012 - 12:39 .
                     
                  


            

Legacy_MagicalMaster

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #177 on: September 01, 2012, 01:53:30 am »


               Just found this interesting interview.  Thought this section was particularly relevant:

buffed: There's also still feedback from players who say the talent system has been dumbed down and that its former complexity is gone. What would you say to those players?
Street: We really believe in the principle of "simple to learn, hard to master" -- by which we mean that we like the rules to be pretty easy to understand and then have a lot of depth behind the scenes and a lot of ways for players to consider "Oh, I can use this talent in this situation and this ability here". So they can explore that and demonstrate mastery of their class in that way. We don't think it's the right design to have very complicated rules that players struggle to understand. And the truth is that most of our players didn't experiment a lot with the talent trees anyway. They would just go online to check or ask their friends which talents they should choose. So it was hard to learn and easy to master which is kind of the worst game design to have.
               
               

               


                     Modifié par MagicalMaster, 01 septembre 2012 - 12:54 .
                     
                  


            

Legacy_Squatting Monk

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #178 on: September 01, 2012, 01:57:25 am »


               

MagicalMaster wrote...

The number of (prestige) classes isn't what I'm referencing, nor the number of possible variants.  I'm talking about equally valid choices.  For example, I think everyone here would agree that a 40 fighter is definitely an inferior build compared to one with weapon master, dwarven defender, rogue, or other levels mixed in.  Other than a desire to have an inferior character for whatever reason, there is no reason (by default, at least) to go 40 fighter.

In other words, if I asked you what the most powerful builds on a given server were, I'd expect to hear a dozen or two at most listed, even with the PRC.  Everything else would be worse, even though it might be playable.  But there would be no reason to pick them other than flavor because you're deliberately handicapping yourself.

Well, yeah, but that's going to be true regardless of the ruleset you use. Unless the game is insanely balanced, there's going to be a few builds that outshine the others.

WoW has a set environment with which which you can judge your build's effectiveness. NWN doesn't, really. While you can run the math to see if build A is more optimized for damage than build B, whether or not a build is viable is largely subjective, and often inseparable from the environment in which it is played.

Out of curiosity, what depth do you see in 3e for casters (complexity, sure)?  In my experience, it amounted to figuring out the best spell to use in a situation and spamming it.  When you run out, use the next best spell.  Oftentimes composing of casting 24-32 IGMSes in a row, maybe with an occasional Disjuction or Bigby.

I like the idea of being able to cast many different types of spells, but you're right. I haven't seen breadth of tactics in practice. I remember players on the old server I played on lamenting that they wanted to play a different style of caster but that spamming IGMS outshined everything.

This is where NWN's customization can make things better. You can change the balance by customizing the spells, or you can design your module so as to reward clever spell use (though that's easier said than done). I'd like to see more discussion on how to do this.

Side note (directed to anyone/everyone): what's with the desire to have a unique build or a large number of builds?  Cookie cutter builds exist for a reason, namely that they're optimized and the best at what they do.  If you were making a character, would you pick something inferior just to be different?

I think it goes back to what I said about NWN building for flavor. You want a character that feels fresh and original, not necessarily one that has unique capabilities. (I think this is more true in an RP setting than elsewhere. YMMV)
               
               

               
            

Legacy_Fatal Assassin

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The future of NWN 1 (and some commentary on MMOs in general)
« Reply #179 on: September 01, 2012, 01:59:56 am »


               Hey Lazarus, and Magical. Are you two an old married couple or something?