I remember seeing years ago that somebody did the math, comparing 19-20/x2 crits vs 20/x3 crits eith the sama base damage (longsword vs battleaxe or great sword vs great axe), and the difference was very very small, basically a wash. So, between the two, choose what looks better to you, or which one has a better magic version in your playing environment. Scimitar and rapier both have wider threat range than longsword (18-20, vs 19-20), but smaller base damage. Similarly, scythe has smaller base damage than other 2-handers, but the largest critical mltiplier in the game (x4).
Personally, I usually go for sword-and-board, with either warhammer for the seldom-resisted blunt damage and x3 crits, or scimitar for a lot more crits. Now that you're considering a STR-based build, here's a build I played in the OC, easily handling anything it threw at me, and I didn't need a henchman. Feel free to tweak it to fit how you want to play the game.
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Level 20 Rough-and-Ready Rogue (Rogue 16 / Fighter 4)
Human, Any Alignment
Playable 1 - 20, PvM
Abilities:
STR: 16 (21)
DEX: 14
CON: 14
WIS: 8
INT: 14
CHA: 10
Leveling Guide:
Human: (Quick to Master)
01: Rogue(1): Toughness, Dodge
02: Rogue(2): {Evasion}
03: Fighter(1): Blind Fight, Weapon Focus
04: Rogue(3): STR+1, {Uncanny Dodge I}, (STR=17)
05: Fighter(2): Power Attack
06: Rogue(4): Cleave
07: Rogue(5)
08: Fighter(3): STR+1, (STR=18)
09: Rogue(6): Mobility
10: Fighter(4): Weapon Specialization
11: Rogue(7)
12: Rogue(
: STR+1, Spring Attack, (STR=19)
13: Rogue(9)
14: Rogue(10): Improved Evasion
15: Rogue(11): Great Cleave
16: Rogue(12): STR+1, (STR=20)
17: Rogue(13): Crippling Strike
18: Rogue(14): Improved Critical
19: Rogue(15)
20: Rogue(16): STR+1, Opportunist, (STR=21)
Stats:
Hitpoints: 196
Skillpoints: 229
Saving Throws (Fortitude/Will/Reflex): 11/5/13
Saving Throw bonuses: Spells: +2, Traps: +3
BAB: 16
AB (max, naked): 22 (melee), 18 (ranged)
AC (naked/mundane armor/shield only): 16/26
Spell Casting:
Alignment Changes: 0
Skills:
Disable Trap 23(27), Discipline 13(18), Heal 18(17), Listen 23(22), Lore 23(25), Open Lock 23(25), Persuade 22(22), Search 23(25), Set Trap 5(9), Spellcraft 8(10), Tumble 20(22), UMD 20(20)
01: Disable Trap(4), Listen(4), Lore(4), Open Lock(4), Persuade(4), Search(4), Set Trap(4), Spellcraft(2), Tumble(4), UMD(4), Save(4)
02: Disable Trap(1), Listen(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Set Trap(1), Tumble(1), UMD(1), Save(6)
03: Discipline(6), Lore(1), Spellcraft(1), Save(2)
04: Disable Trap(2), Listen(2), Lore(1), Open Lock(2), Persuade(2), Search(2), Tumble(2)
05: Discipline(2), Lore(1), Save(2)
06: Disable Trap(2), Listen(2), Open Lock(2), Persuade(2), Search(2), Tumble(2), Save(1)
07: Disable Trap(1), Listen(1), Open Lock(1), Persuade(1), Search(1), Tumble(1), UMD(5), Save(1)
08: Discipline(3), Save(3)
09: Disable Trap(2), Listen(2), Open Lock(2), Persuade(2), Search(2), Tumble(2), Save(2)
10: Discipline(2), Save(5)
11: Disable Trap(2), Listen(2), Open Lock(2), Persuade(2), Search(2), Tumble(2), UMD(4)
12: Disable Trap(1), Listen(1), Open Lock(1), Persuade(1), Search(1), Spellcraft(2), Tumble(1), UMD(1)
13: Disable Trap(1), Listen(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Spellcraft(2), Tumble(1)
14: Disable Trap(1), Listen(1), Lore(3), Open Lock(1), Persuade(1), Search(1), Spellcraft(1), Tumble(1)
15: Disable Trap(1), Listen(1), Lore(5), Open Lock(1), Persuade(1), Search(1), Tumble(1)
16: Disable Trap(1), Heal(2), Listen(1), Lore(2), Open Lock(1), Persuade(1), Search(1), Tumble(1), Save(1)
17: Disable Trap(1), Listen(1), Lore(1), Open Lock(1), Persuade(1), Search(1), Tumble(1), UMD(5)
18: Disable Trap(1), Heal(5), Listen(1), Lore(1), Open Lock(1), Persuade(1), Search(1)
19: Disable Trap(1), Heal(5), Listen(1), Lore(1), Open Lock(1), Persuade(1), Search(1)
20: Disable Trap(1), Heal(6), Listen(1), Lore(1), Open Lock(1), Search(1)
Modifié par Empyre65, 22 juillet 2012 - 09:07 .