It depends on the environment whether it becomes a combat inbalance problem or not. I've played servers with mobs of duegar clerics and their minions all permahasted so if the builder doesn't furnish rsome degreee of reciprocity for the player, it can be unbalanced to the point that only huge parties can progress through an area.
High-level mages, bards & travel domain clerics with Extend Spell essentially have permahaste, if they want it, active all the time or until it is dispelled, though it can pretty easily be recast at normal speed.
For magic-users, Permahaste = AutoQuicken but both of them much better than just Quicken slots since not all spells can be quickened without the Auto version. Autoquicken has a SERIOUS prereq of level 27 to start selecting feats and THAT is a huge commitment when attempting to achieve spellcasting prowess. If the content is limited to pre-epic or even level 30, your magician is forced to use haste.
I suspect the reason permahaste began to become saturated into a lot of content is that it is a straighforward method to nerf magic users a bit since they will ALWAYS dominate against non-user unless those casters have been nerfed in other ways. IMO Blinding Speed is crap. 1 turn will go by in a blink and so it costs a full feat for that single turn each day. I'll pass.
So the rule of thumb is typically, if no permahaste is available, multi with a casting class that does. Most likely everyone else on the server wil be doing the same thing. Truth is, anything can be modified, including feats so as I stated up front... its innate balance is environment-dependent and controlled by the designer.
Modifié par HipMaestro, 26 mai 2012 - 02:07 .