PlasmaJohn wrote...
Leurnid wrote...
IMO, the only thing that stands a chance at dealing another crushing blow to NWN is Neverwinter, which is barely a blip on the radar, ...
Neverwinter Online is fundamentally an MMO and I'd be really surprised if their so-called toolset has the flexibility of Second Life. You certainly won't have the freedom to create things of a mature nature due to Hasbro's biases (Cartoon Evil or get the heck out). So no, nothing with Hasbro's fingers in it has any chance of impacting the NWN community.
NWN serves a particular niche that no centrally controlled MMO nor fixed campaign setting game can. There's a need for an engine and toolset (or toolchain) that allows non-experts to create but also one that doesn't get in the way when used by an expert. NWN2 failed at both of those.
The product that will have the biggest impact on NWN will be the one that serves those needs without lock-in or tied to any sort of mothership.
I agree with you for the most part, but Hasbro, by agreement, has been hands-off the products that WoTC makes (when Hassbro aquired WoTC, part of the contract was for that seperation), and isn't exerting influence here, IMO. If you have some official eviidence to the contrary though, I will gladly review it and change my opinion accordingly.
What is probably the biggest infuencer for creating vanilla, cartoon evil environments, is the quest for 'T for Teen' MMO experiences. If a game gets an M rating, Walmart and many of the other big-box stores won't carry it. Furthermore, the biggest pool of disposable incomes are in the 14-24 demographic, and that is also the bracket that is most likely to casually buy or influence the purchase of games.
So that aside, I agree, Neverwinter Online is probably no threat. I somehow doubt that the toolset will allow for community created content. Based on the few screen caps of the Foundry, it looks like more of a level editor than anything. Hardly worth the purchase.