ffbj wrote...
It's fun to reminisce about this amazing game. Whether it be the campaigns, pw's, modules, or the great work so many have done to make this a historic and monumental game.
Aye, I'm with you ffbj on this one..
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I think what turned many builders away was "burn out", if you really want to break it down, it's A BOAT LOAD of work to make a decent size module, after you make 2-3 of them you will lose the heart to continue on... At least that's my perspective on it...
I found myself wanting to almost quit the game after running into a bug that I was sure I had correct, I got frustrated, and the frustration led to other feelings... I believe one of the reasons why people leave the game is frustration too, even feelings of failure.
I've seen a lot of jealousy fly around, a bit of utter hatred, and even quite a few player stonewalling other players on servers. Indeed, there are many bad apples left in the game that are still there... Mean people who don't like noobs at all, part of that will stifle the community from ever growing again...
If NWN has a chance to come back, it's going to take some friendly nice people gathering together to work together as a team, if you don't have a strong team, the mission will fail, that's pretty much a guarantee...
We can look at Higher Ground as a great example, they had a very strong team, and because of that, they delivered a very high quality server / module.. After looking at the module in it's infancy, I didn't think it was going to last, but the team that came together was astounding, so it flourished, though some big members left...
I don't know much about the history of Higher Ground, but one thing I do know is, if the community doesn't pool together, then NWN will grow stale and die.... I tried to rally a call for quality & collaberation, but that wasn't recieved well at all. We need NEW quality Server & Offline Modules, not the same old ones, we need a big quality team to come together to make something huge, bigger than Higher Ground even..
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I'd like to see what's left of this community come together to make a big server, huge in fact, maybe 100+ Meg Module? It wouldn't be that hard if everyone focused on building quality adventures & balance was fair to all classes...
Modifié par _Guile, 15 mai 2012 - 02:34 .