Do you remember the NWN-mods Tortured Hearts 1&2 ?
Zoltan Gonda aka SubBassman started a
Kickstarter Campaign for a new Tortured Hearts game.
->
Official site.
The project is party-based and uses a 3D cartoon style - currently they
are taking feedback on whether to make combat RT or turn-based. Here's a
snip from their Kickstarter page:
Tortured Hearts: Or, How I Saved the Universe. Again. is an epicly epic, light-hearted RPG, dedicated to the proposition that
most RPGs take themselves far too seriously. Since almost every
imaginable plot scenario and character has already been used and
overused to the point that cliches are unavoidable, TH instead revels in
pointing out that the life of adventurers is one endless heroic cliche,
some sort of existential trap created by the gods of RPG worlds. In
other word, it has everything every other RPG game ever had, and
introspective humor too. […]
The GameplayTortured Heartsâ„¢ is a typical old-school RPG, the kind that other nice
people are trying to revive as well. There are six playable races:
human, elf, half orc, halfling, dwarf, and gnome.The PC appearance can
be modified as to head and gear. Races have different starting
statistics as in most RPG. Character skills (e.g. communication) and
abilities (e.g. strength) can be developed freely. There are no
predetermined classes with built-in limitations, only trends which you
can follow or not. Besides skills and abilities, there are sidelines,
which are crafting skills that can earn gold and other rewards. You
don’t have to be a crafter to get what you need. Generally speaking,
the game world is rich and generous. You don’t have to play nice all
the time although you will probably do better if you aren’t playing the
jerk role. There are often ways to solve problems that don’t involve
killing something.You can access all companion inventories. You can
also train them individually and use their skills and abilities to make
up for your own limits. They can help you automatically or you can
tell them to bug off, you want to do it yourself. Combat is party based
and real time, with tactical choices in the process: BUT, if we get a
lot of feedback requesting turn-based combat, we can do that instead.
Combat uses a party controller widget.
Modifié par Hidden1968, 26 mars 2012 - 09:28 .