WhiZard wrote...
3.0 SRD limits enhancement to +5, and has few immunities (such as evasion and freedom of movement).
Thats one of the main reasons I do not put the OC as the lowest magic range. I never played PnP with 3rd ed rules (or 3.5 or 4.whatever) I don't plan on playing them either. While some of the changes that 3rd edition and beyond have, the removal of thaco for instance, I do actualy like. However I can not get behind the, in my opinion cheese, other things that 3rd ed made. Dwarf Palidins, non rolled stats, any class can pick locks or disarm traps, and the most annoying of all, undead good assassin type builds that are possible. That is just my preference mind you, not a call to change NWN or the community.
The main point from my above was that it has been my experience, that when those of our community are talking about "low" magic games, they tend to talk about original pre 3rd ed rules. Often they bring up HCR, (hard core rules) Hunger thirst systems, rest restrictions, and level caps under 20th. There have been instances of higher levels 20+ for PCs, on a few, but it has been rare for the epic level to be added in such a way as to make the players of these type of settings "happy".
I have been involved with such discussions on various server build teams before, Sometimes lower magic was used, sometimes it was "cheesed". My main arguement against adding the +4 and greater was that when you start adding properties to items that negate the need for a PC of a peticular class, you start making playing that class in that Modual useless. Case in point, a item that heals, removes the need for a cleric/druid. a item that dispells magic, removes the need for a wizard or sorcerer. (I am not talking about potions, scrolls or wands/rods, here but items that are non charged.) Eventualy what you get is a server filled with rogue/fighters, or rogue/monks or whatever power builds the items favor.
I realize that I am in a small minority when it comes to play style. I have yet to find a server that is "perfect" in magic levels and play, but I am still looking, and building. the beauty of NWN is that it can be a perfect game for all of us, even if we all build something completely different. After a bit of thought, it might not be possible to "jargon" nwn magic levels. at least not into 3 blanket catagories.