i was trying to create a character that will be uncommon at worst and surprisingly good at best. a character that will be very playable, that won't get boring after a while, with a power to stand on its own. here's what i came up with.
but first, a little offtopic drift:
pure sorcerer - my first ever nwn character. went through oc, sou and hotu. not boring at all, but overall - epic fail. pure mages aren't my cup of tea it seems. in some situations (the worst of all - no resting) their firepower is on par with that of a rat. uncommon? not this one.
fighter/weapon master - went through hotu. damage, damage, damage, and two kukris that after a while you can't look at. seeking for moar damage at all costs, obvious way is to enhance kukris to the max - at this point it even gets kinda cheesy. tactics? what tactics? click - kill - next. not uncommon at all.
cleric/monk/ranger (if my memory doesn't fail - 1lvl of monk and 1lvl of ranger) - went through part of hotu. i got bored for the same reasons as with weapon master, but this build was kinda interesting. ranger - dual wield, monk - wisdom bonus to AC, kamas, cleric - darkfire and all the rest. damage? a lot of it. uncommon? maybe. tactics? unless you need a rocket scientist to cast darkfire... neeext.
there were few other builds, not worth mentioning, but now let's get on topic.
archer. able to survive close encounter with an orc party, yet able to kill them off from the distance as well.
archer. the most classy of all, not willing to sway an axe just to say 'hello', yet not thumbing nervously through her spellbook after seeing a distant shadow moving.
arcane archer. the one. and only. killing machine. that takes a level of wizard. then burns the spellbook in a campfire.
race: yay, we have a choice? er, no. unless our archer is supposed to be half-deaf, half-blind and half-brained, half-elf is not an option. elf she will be.
classes: yay, it seems at least here we have a choice! our elven archer won't like xp penalty, so wizard is the only option to meet arcane archer requirements, but that still gives us one class to go!
or so it seems.
- fighter: high BAB, and what else? feats, feats, useless feats. our elven archer just started giggling at those, because compared to her extremely high AB and damage bonuses, fighter feats are nothing but a bad joke.
- ranger/druid/cleric: high/medium/medium BAB and... and... useless feats coupled with useless spells, which would require some wisdom points. if you wanna scream that cleric spells aren't useless, she says she doesn't want to thumb through her spellbook when single arrow can do the trick. i guess that even if she would want to, burning that spellbook in a campfire solved the problem already. she'll get back to the wisdom points after some short meditation.
- monk: wicked BAB, useless feats - all perfect for someone that gets blood on his hands instead of watching it splash from the distance, but she has a class. AC bonus from wisdom and zen archery, you ask? her inner voice told her that an archer without reflex is as good as dead. the truth is, reflex is required to avoid most of the dangers she'll encounter, and she prefers to be clever and alive than wise and dead.
- sorcerer/bard - she's a wizard, right? what? campfire needs more fuel?
- paladin - without a sword, he's like an archer without a bow. neeext.
- rogue: medium BAB, useful feats and sneak attacks. sneak attacks that will add a lot of damage... to her face, when she'll try to flank some distant goblin while a group of orcs will be running in her direction. she may try to flank all the enemies fighting with her henchmen, then hope that her henchmen will take care of those already running at her, so she can flank them as well - or she may realize that when caught in the middle of a fight, alone, surrounded by enemies, her only way to survive is to be a proud archer, not some hiding, lockpicking and pickpocketing rogue. locks? ever heard of imbue arrow?
- prestige classes other than arcane archer: as useless as all of the above, but with additional requirements.
- none - what? you want her to be a wizard all the way to the arcane archer? after throwing that spellbook to the campfire? you're joking, right?
and that leaves us... barbarian. high BAB, useful feats - uncanny dodge will prevent her dexterity bonus to AC from fading away when caught flat-footed, while barbarian rage... well. she says that a little bit of rage helps her to deal even more damage with her mighty weapon, and even if you can't imagine her raging with a bow in her hands, you sure as hell wouldn't want to stand in her way when she's doing so.
levels: 9lvl barbarian -> 1lvl wizard -> arcane archer all the way. why? first, she gets maximum possible BAB for arcane archer. second, she can take only 10 levels of arcane archer pre-epic, so that leaves us with 10 levels for barbarian and wizard combined, and since that spellbook is long gone in the campfire... also, choose fey as wizard's animal companion - with only one level, it'll be able to at least open some locks.
base stats: strength: 16, dexterity: 18, all the rest: 10. no, she doesn't need higher constitution - reflex is her primary concern. besides, her constitution gets temporary raised while raging, and combine that with d12 hit die of 9 barbarian levels... it works pretty well. barbarian rage rises strength to 20, which gives her +5 damage bonus for mighty bows - so all she needs to focus on is dexterity.
skills: barbarian: discipline, arcane archer: hide, move silently. the rest is up to you.
feats: point blank shot, rapid shot, weapon focus, improved critical - at least these are mandatory.
my bowbarian goes through hotu right now, and she does pretty well. very well, i would say. what do you think, is it possible to create more efficient arcane archer build? and if yes - will it be as good from purely roleplaying point of view?
Modifié par Adyana Fenn, 30 janvier 2012 - 12:56 .