paxmilitaris wrote...
I must say that it is very dissapointing to read stuff in the docs and then not have the game work as explained. Being very familiar with AD&D, i'm already frustrated by all that's not there.
I suggest that you simply let NWN stand on its own merit. Learn what it really offers by experience and read up on the nuances in your spare time using the
NWN Wiki. Delete those ancient manuals which were written 10 years ago before any patches were released. IIRC, j-m's list of Add-on & stuff has a link to the Grimoire which is probably the best e-document source, but even that is not completely accurate.
There are gobs of AD&D games out there, each with its own slant on the ruleset and NWN is no different. For my own perspective, an ancient PnP player from the late 60's, real-time gaming was an education. Can't say I was frustrated when i first played NWN but it required adapting to the new environment to prevent hair-pulling. At least I don't have to spend time looking for the dice any more. ;P
So my advice is to just try the OC "as is" at least once. Maybe twice, once as a fighter and another as a magic caster... just to learn the baseline. Besides. When you start getting conflicts with overrides and haks, it would be a good idea to know what may be causing the burps. A beginning "snapshot" is always handy.
If you appreciate the merits of game balance, then you should understand that the challenge of the OC was designed BEFORE the expansion prestige classes, spells and feats were added and was never rebalanced. That means if you play the OC with SoU & HotU already installed it should be extremely easy because it was never readjusted for the uberness of those new features.
Finally, it's always a good idea to form a base metric, some sort of scale on which to judge future modules, and the Bioware crew did a pretty good job of furnishing expansive campaigns that will not lock up, crash, or otherwise leave you stranded and they all use the English language rather than some sort of pseudo-English that defies imagination to understand.
And single player NWN is not Baldur's Gate with massive party size. If you enjoy the big team concept then venture into on-line PWs or LAN games with your friends.
Bottom line: PLAY!
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Modifié par HipMaestro, 13 janvier 2012 - 12:13 .