@jackkel dragon
Thanks for the vote of support. I agree that making sure the players understand the ins and outs will probably be the determining factor in them deciding if they like it. Nothing quite like some random and unexpected bit of code completely messing up your character for you to make you go play somewhere else.
@HipMaestro
HipMaestro wrote...
wyldhunt1 wrote...
That would be interesting. But keep in mind that grandpa was also a PC. Unless grandpa roleplayed out doing that, it didn't happen. It might be fun to allow oddball things like that though.
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That's the whole point: Planning for future generations and the better the accommodation the less amount of familiar ground needs to be repeated for the next in line... which is the main annoyance of starting over (i.e. "Been there, done that. I get it.")
The vault or journal would provide a shortcut to starting over anew when the old guard passed on due to natural causes. The framework would be there for a player to utilize if they wanted to take part and to help their progeny hit the ground running. You can label the process "roieplay "if you like but it is simply taking advantage of a utility provided on the server to give the "continuation" process some meat. It wouldn't be "oddball" if the utility was available for anybody to take advantage of. It's a bit like placing something in escrow for another party to use.
It would also fit the apprentice framework since the forebearer could be sure that the neophyte was exposed to the most prudent training.
Unleash all vistas. Allow them to define themselves rather then attempting to stuff ideas into a pre-conceived container. That is the key to the creative process, amigo.
I agree with all of your ideas. You're just coming at it from a slightly different direction (And not a bad direction).
If I understand you correctly, your idea is to set it up in such a way that the player can acquire items/prestige/etc from their previous character by completing certain In Game quests/tests/whatever with their new character.
I like the idea, and may incorporate it as an alternative to what I was already considering to see which the players prefer.
The reason I called it 'oddball' wasn't because I thought it was bad, just very different from the approach I'd been discussing. That is, you get your new character as a henchmen before you lose your old character and complete whatever In Game quests/tests/whatever with both of your characters present to build up the backstory and allow our reputation systems to adjust for any actions you take while you're doing it.
Both ideas are good. I may use both.
HipMaestro wrote...
wyldhunt1 wrote...
I'm not sure if I want any PC to be able to pass everything on to any new character though.
Why would it HAVE to be everything? As admin, set up guidelines that allow some useful and thematic transfer of the master's properties and/or knowledge base and control it that way. Everybody knows how to use a template, so make a few that seem reasonable, see how it evolves and make whatever tweeaks are needed.
I meant everything in the list that I'd mentioned. I'm hoping to allow players to pass on items, land, housing, titles, and a portion of their parents reputation since people would be thinking "I knew his father. What a pain the a** he was...". The problem is that our systems are very dynamic and complex. The way everything references everything else, it would be very difficult for me to estimate certain changes to make to the db to account for any kind of a range of backstories. That's why I was going to let them play it out live with their old character (their new character as a henchmen). That way, all of our reputation systems and eco-systems and everything else that may be affected by their backstory will be changed. If they train their child how to fight by going out and killing goblins... That could make a lot of wide ranging changes. Make the goblins more hostile to whatever race(s) the players characters were, reduce the goblin population, which would reduce hunting in the local area, which would alter the local animal population and possibly cause a large change in the native habitat if they did it repeatedly.
We have a lot of very complex systems. If I use this new idea, I need to make sure that it's integrated in to our systems and not trying to kludge it. It would be too difficult to predict everything that could change from a generic template background.
Modifié par wyldhunt1, 14 décembre 2011 - 02:32 .