<lighting a fire...>
An inheritance/legacy/bloodline system is, IMHO, a very good thing to have. Something that is automatic and self-fulfilling and doesn't require intervention by DMs...
But taking each "passing of the torch" individually, and placing the players firmly *in* the world, investing them in a place, not just geographically (a home base) but filially (family support), politically (greater NPC/DM to report to/do things for, lesser NPCs to work for them) and economically (give them a fiefdom with some "Hammurabi"-style farms/businesses to run and taxes/tithes to pay) will be far more effective in making that world a favorite destination
*How* the legacy passes on may be by offspring, or sibling, or adoption or apprenticeship... Does that part matter so much to the mechanics? I envision something a bit less specific, more genereal purpose, that lets the player write his own backstory and fit the legacy into the world. When a PC dies or is "retired" (converted to NPC?), the player "designates"an heir. That character is created as normal... and *then* receives the bequest... XP, items, reputation, and the player-oriented home-base and position and obligations...
HipMaestro wrote...
Else, embark on a truly historical journey of total racial inbreeding. Sounds like a carnival atmosphere to me.
As a matter of fact... On Amethyst, the 6 primary player races *are* cross-fertile. The three Elder Races (Humen, Elven, Dwarven) came to my world about a 100K years ago. Sometime around Moonfall (-50K years) was the first mention of the halflings (half-breeds) that now make up the Younger Races (Sylven, Orccen, Hobben).
Surely Amethyst is not the first world that noticed how closely related Hobben are to Dwarven (live underground, very tough) and Elven (love nature, very nimble and mischievous)? And how else are half-elves (Sylven) bred, save by the tryst of elf & man? =)
Inheritance *does* work better for related races, IMO. More a menage' than a carnival, though ;-)
<...in the kitchen hearth>
Modifié par Rolo Kipp, 11 décembre 2011 - 10:51 .