I know a lot of people are interested in a Pathfinder version of NWN, well this is not it but it still might interest some people.
Goblinworks to Produce Next-Generation Fantasy Sandbox MMO
Paizo Publishing, LLC has licensed
the MMORPG electronic gaming rights to its smash-hit Pathfinder
Roleplaying Game intellectual property to
Goblinworks, a Redmond, Washington
game developer and publisher that will create Pathfinder Online, a
next-generation fantasy sandbox massively multiplayer online game.
Founded by Paizo co-owner Lisa Stevens (Pathfinder RPG, Vampire: The
Masquerade, Magic: The Gathering), game industry veteran Ryan S. Dancey
(Dungeons & Dragons Third Edition, EVE Online), and experienced MMO
developer Mark Kalmes (Microsoft, Cryptic Studios, CCP), Goblinworks is
an independent company that will work with Paizo Publishing to bring the
award-winning world and adventures of the Pathfinder Roleplaying Game
to the online gaming market. The process has only just begun, and there
is plenty of opportunity for gamers to get in on the ground floor of
this exciting new project. Paizo and Goblinworks are committed to
solicitin
g player feedback about the Pathfinder Online project, and more
information can be found at
goblinworks.com.
Pathfinder Online will cast players as heroes in a unique online
fantasy world filled with sword & sorcery adventures and kingdoms
inhabited and controlled by thousands of competing players. Players can
explore, develop, adventure, and dominate by playing fighters, rogues,
clerics, or any of Pathfinder's many character classes, or they can go
beyond the standard options to create nearly any type of character
imaginable. Find lairs, ruins, and caverns filled with monstrous
creatures and incredible treasure. Build glittering cities of castles
and bustling markets. Take to the battlefield with vast armies to seize
and hold territory. Players change the world and create new stories as
they compete for resources, land, and military might. The possibilities
are endless.
"I've been hoping for a chance to work with Lisa and the Paizo team
on a Pathfinder project for years, and now that we're joining forces to
produce Pathfinder Online, I couldn't be happier or more excited," said
Goblinworks CEO Ryan S. Dancey. "My goal is to bring the high-quality
experience Paizo has delivered for Pathfinder to the MMO platform, and
to give players another fantastic way to experience the world of
Golarion."
About Paizo PublishingPaizo Publishing®, LLC is a leading
publisher of fantasy roleplaying games, accessories, board games, and
novels. Paizo's Pathfinder® Roleplaying Game, the result of the largest
open playtest in the history of tabletop gaming, is currently the
best-selling tabletop roleplaying game in hobby stores. Pathfinder
Adventure Path is the most popular and best-selling monthly product in
the tabletop RPG industry. Paizo.com is the leading online hobby retail
store, offering tens of thousands of products from a variety of
publishers to customers all over the world. In the nine years since its
founding, Paizo Publishing has received more than 50 major awards and
has grown to become one of the most influential companies in the hobby
games industry.
Paizo Publishing, LLC, the Paizo golem logo
and Pathfinder are registered trademarks of Paizo Publishing, LLC, and
Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules,
Pathfinder Roleplaying Game, and Pathfinder Society are trademarks of
Paizo Publishing, LLC.
About GoblinworksGoblinworks
is the developer and publisher of Pathfinder Online, a next-generation
fantasy sandbox MMO. The company is located in the Seattle suburb of Redmond.
It was founded in 2011 by a dedicated group of creative professionals
with backgrounds in tabletop hobby gaming and online videogame
development. Goblinworks is dedicated to creating a fun, immersive
online gaming experience for the fantasy roleplaying enthusiast. Its
goal is to deliver the best sword & sorcery massively multiplayer
game on the market by starting with a carefully designed core of
features and iterating on the content continuously after launch, with
the input and feedback of the player community.