Author Topic: NwN 1 Hi-Res Enhancements  (Read 1224 times)

Legacy_Kyonhism

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NwN 1 Hi-Res Enhancements
« on: November 18, 2011, 10:28:14 am »


               I saw some project couple of months ago like Project Q . But I failed to install it '<img'> . Would you help me ? Which mods or another things better for graphics . I need your helps . Thanks for the every help .
               
               

               
            

Legacy_SuperFly_2000

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« Reply #1 on: November 18, 2011, 12:18:37 pm »


               Odd....project Q should be pretty straight foward to install. HAK files go in the HAK folder, TLK files in the TLK folder and so on.

What might be more tricky is that the module that you want to play at actually has to be constructed using Project Q.

There are other more "override" style paks you can use (which will have effect in all modules you play, more or less). I don't know much about it but one is called NWNCQ and can be found on the vault.
               
               

               
            

Legacy_Kyonhism

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« Reply #2 on: November 18, 2011, 12:33:04 pm »


               I tried NWNCQ I don't know really which one is better . This projects . And I tried Extended plus but I saw only difference in the menu . Characters still looks like ugly :/
               
               

               
            

Legacy_SuperFly_2000

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« Reply #3 on: November 18, 2011, 02:02:59 pm »


               You gonna play on servers online or just play through the original game?

If you are playing the original game...maybe you looked here already but there is a thread:
http://social.biowar...9/index/3275241

If you're gonna play on servers online you could choose such that use more custom and/or newer content...some are quite heavily modified and hopefully they have instructions on their respecitve site on how to get the files you need.

Remember this game is like 12 years old or something...
               
               

               
            

Legacy_Kyonhism

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« Reply #4 on: November 18, 2011, 03:32:57 pm »


               I am playing the game with all patches (Platinum version) offline . I will check this thread .
               
               

               
            

Legacy_Kyonhism

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« Reply #5 on: November 19, 2011, 06:57:02 am »


               I tried to install Project Q again . This time only I used Q updater . It dowloads everything and copied files . But I opened the game I don't see any difference :S What is the my problem ?
               
               

               
            

Legacy_Skildron

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« Reply #6 on: November 19, 2011, 08:01:08 am »


               Your problem is that the original game is not designed to use the improvements project Q provides. It only uses the original graphical resources. Project Q is an add on that cn be used by community modules alongside the original content. It does not override anything. For improvements that override existing content, try NWNCQ. It is said to be great, but I never tried it.

Greetings
Skildron
               
               

               
            

Legacy_Kyonhism

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« Reply #7 on: November 19, 2011, 08:05:53 am »


               I saw this http://nwvault.ign.c...d=46881&id=6011 this fixes my problem ?
               
               

               
            

Legacy_jmlzemaggo

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« Reply #8 on: November 19, 2011, 09:15:31 am »


               

Kyonhism wrote...

I saw this http://nwvault.ign.c...d=46881&id=6011 this fixes my problem ?

First, you should not consider this as a problem, but maybe some sort of temporary delay... '<img'>
Those "embellishments" are not exactly easy to manage. But worth the shot. 
That 
*46) Q Campaigns, by Mask 
the one you mentionned above, should provide you with the 3 OCs (for Official Campaigns) only specially rewritten with Project Q. 
Otherwise, you won't be able to see anything from Project Q in any regular module, unless that very module has been specifically written with Project Q in its very author's mind. 
Just like everyone here has been already saying. 
That's the main difference between "haks" and "overrides":
  •  Project Q works the "hak" way, exclusively depending on the author of the module's decision to use it or not.
  •  *14) NWNCQ Project, by chico400 is "override" type, and should show in most of the modules you're playing... once properly installed in your override folder. 
(All links could be found in my "Add-ons" list in my signature)
               
               

               


                     Modifié par jmlzemaggo, 19 novembre 2011 - 09:36 .
                     
                  


            

Legacy_Kyonhism

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« Reply #9 on: November 19, 2011, 10:29:04 am »


               I copied this files to my nwm folder but nothing happens again . Could someone post screenshots with project q game ?
               
               

               
            

Legacy_jmlzemaggo

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« Reply #10 on: November 19, 2011, 11:04:58 am »


               Which files? And where, precisely?
               
               

               
            

Legacy_Kyonhism

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« Reply #11 on: November 19, 2011, 11:35:11 am »


               I opened this page http://nwvault.ign.c...d=46881&id=6011 and downloaded named with project q and copied to my nwm folder in game directory . replaced my original files but nothing changed
               
               

               
            

Legacy_jmlzemaggo

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« Reply #12 on: November 19, 2011, 11:58:14 am »


                @ Kyonhism

Alright, procede with extreme caution here, but it's quite easy. 

Let's start with the OC only first. 
The very first thing to do is to install the whole "Project Q hak" itself as specified on the Q Campaigns page:  

(>>>  Project Q v1.4)

Now, from that Q Campaigns page you already know of: 
  • Download that only link: OC_WithQ.7z
  • Locate the folder called "nwn" within your NWN directory
  • Make a (safely stored aside!) copy of that "nwn" folder. 
  • Move the 7 files you get from expending that OC_WithQ.7z file you just downloaded and move them into the "nwn" folder in your NWN directory
  • Start playing the OC just as you usually do (>>> New >>> NWN Campaign), and you should soon see yourself playing the "OC with ProjectQ" one... since you just replaced the original regular OC (no-ProjectQ one), which is now safe in that "Original 'nwn' folder" back-up I have you made at step 3, to be kept as it is when you're going to repet the process with SoU and HotU, and also, as the smartest precaution, on that same Q Campaigns page, listed under OC_NMW_Achive.7z, just in case you ever want to revert to the former one. 

               
               

               


                     Modifié par jmlzemaggo, 19 novembre 2011 - 04:33 .
                     
                  


            

Legacy_Kyonhism

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« Reply #13 on: November 19, 2011, 03:06:50 pm »


               I already made this '<img'>
               
               

               
            

Legacy_Fester Pot

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« Reply #14 on: November 19, 2011, 03:50:59 pm »


               Then you're all set and ready to go! The ProjectQ haks are in your \\hak directory and you've downloaded the updated OC files with ProjectQ attached to them.

I tested it and it works great. The new shields are available from one of the first merchants, although it's just one small and large shield, things are there.

Also note, you cannot load a save game. If you were in Chapter 2 when you installed the haks and downloaded the modified campaign, you have to start at the beginning of the Prelude to see any new changes.

Not sure what else you're expecting. ProjectQ does not alter how characters look, or update the entire game to new and improved graphics - it only adds changes to specific things - a few monsters here, a few items there. Unless the group of ProjectQ went through each area of each chapter and placed down new placeables, spruced up the areas with their new tilesets, updated NPC portraits with the new ones, you won't see much difference.

Much of what you will see are original bioware textures changed, like the screen provided of the new boxes or chests, monster textures, etc. A sure way to see if ProjectQ is working for you is to simply check your crafting options. A conversation will fire allowing you to change to specific fighting style animations, which you can select. This is a ProjectQ addition and if you have it, you're ready to move forward on the grand adventure for fortune and fame that is Neverwinter Nights! *trumpets blasting*

ProjectQ is really for builders, who can create modules with this new content - making a full overhaul of the official NWN campaign is a lot of work. If you want something that is quick and immediate, NWNCQ (NWNCQ_override_extended_by_chico400.rar) is your answer but will only change the textures of the tilesets and nothing more.

NWNCQ pictures here and here.

FP!
               
               

               


                     Modifié par Fester Pot, 19 novembre 2011 - 04:08 .