Then you're all set and ready to go! The ProjectQ haks are in your \\hak directory and you've downloaded the updated OC files with ProjectQ attached to them.
I tested it and it works great. The new shields are available from one of the first merchants, although it's just one small and large shield, things are there.
Also note, you cannot load a save game. If you were in Chapter 2 when you installed the haks and downloaded the modified campaign, you have to start at the beginning of the Prelude to see any new changes.
Not sure what else you're expecting. ProjectQ does not alter how characters look, or update the entire game to new and improved graphics - it only adds changes to specific things - a few monsters here, a few items there. Unless the group of ProjectQ went through each area of each chapter and placed down new placeables, spruced up the areas with their new tilesets, updated NPC portraits with the new ones, you won't see much difference.
Much of what you will see are original bioware textures changed, like the screen provided of the new boxes or chests, monster textures, etc. A sure way to see if ProjectQ is working for you is to simply check your crafting options. A conversation will fire allowing you to change to specific fighting style animations, which you can select. This is a ProjectQ addition and if you have it, you're ready to move forward on the grand adventure for fortune and fame that is Neverwinter Nights! *trumpets blasting*
ProjectQ is really for builders, who can create modules with this new content - making a full overhaul of the official NWN campaign is a lot of work. If you want something that is quick and immediate,
NWNCQ (
NWNCQ_override_extended_by_chico400.rar) is your answer but will only change the textures of the tilesets and nothing more.
NWNCQ pictures
here and
here.
FP!
Modifié par Fester Pot, 19 novembre 2011 - 04:08 .