Well, if anyone could make a NWNHD- and do a good job on it- it would be Trent Oster and Cameron Tofer. I'm assuming any such upgrade would involve not just higher resolution textures (presumably from old masters) but a similar revamping of the graphics system to include at least real bumpmapping. I don't imagine anything in the actual game would change. The number of people who would probably have to sign off on that would be prohibitive.
Without knowing for sure whether BeamDog is even considering working on such a thing and if so, what they'd be shooting for product-wise, I am sort of ambivilant. It really depends on how much they change and how assessible those changes are to modders. I'd hate to "trade up" to a revamped graphics engine only to find some avenues closed off or changed, and have to go back to square one reverse-engineering what can be done with the engine.
For instance, a few weeks ago a modder named Baba Yaga
posted about a new method of doing waterfalls and flowing water. I'm sure at least a couple of us had played around with the effect but AFAIK he was the first one to nail the look and publish a
video showing it. Beautiful work, isn't it? You won't see anything like that in official NWN, SoU or HotU content, though. It was an approach which was possible given understanding how the current graphics engine works. I think there are lots of techniques still undiscovered, especially involving TXI files, and I would be a little concerned that some of those possibilities might go away depending on just how much the engine was revamped.
Just my 2 coppers. I'd still almost certainly buy such a revamped version as long as it was compatible for netplay with existing 1.69 clients.
Modifié par OldTimeRadio, 27 octobre 2011 - 10:48 .