<taking notes...>
Queensilverwing wrote...
*Roars with laughter* No one should ever have to grind on a dragon!
The mind
boggles!Dragons should really only be used for mega reward, at the end of a veeeeeeery long journey. Far too many dragons placed in silly little caves that simply have no back door!
*wrinkles her snout and taps her talons*
And, my personal dislike, dragons are run so
stupidly! Here you have what is arguably the deadliest biological fighting machine in existence, and it acts like a spell-casting dog. A rather dim-witted dog. >:-P
Apart from the above, what I really hate are those blasted loot bags/chests/barrells/boxes that have 1GP in them. I just disarmed a nasty trap, used my lock picks to great effect, and my reward is 1GP? *Snorts*
<tries not to look quilty> I *did* see them first, you know...
Oh yes, playable races - well TBH, I find the whole idea that you have to earn the right to be some winged creature, or a PC with horns and tail wrong. If the races are in the world, why should I not be able as a new player to play that race? Why does it have to be a reward? Pfft, It smacks of elitism and turns me off from ever wanting to be a part of that club
Please take it this in the humor I intend...
On Amethyst, which has a very *long* backstory, the Elven race has a secret. A big secret. I do not let new players play elves until I know I can trust them not to behave... er, "tolkein-ish". My elves are... not terribly nice ;->
Then, also, I don't trust most players to know how to play dragons correctly :-)
So I reserve them for DMs... I promised oh-so-long-ago that any dragon met in Amethyst would have a real living brain behind it. They will never be computer run NPCs.
You *did* ask why someone would limit players... :-)
OTOH, I'm working on ways to remove some restrictions... For instance, the Everyoung (younger, common type of elves) may be playable, as they really aren't in on the Big Secret until they make the Change and become High Elves (around their 5th century)...
Edit: one more intense dislike. Favoring, even encouraging video-game playstyle by massively rewarding killing. Only killing. Every killing. Killing anything. Ugggh. Can we have a few alternative reward systems? xp = DC for using a skill? xp for finding hidden things? xp for
mercy?
Well... I will certainly listen to this thread.
But I am old and curmudgeonly, so I probably will do things my own way any way. :-)
<...because he's low on tinder>
Modifié par Rolo Kipp, 21 septembre 2011 - 08:19 .