I actually enjoyed the OC because it enthralled me in story, everyone who has completed it can tell you it wasn't even remotely challenging, SOU & HOU on the other hand had a bit more of a challenge in them. Especially HOU, but alas, these modules were not designed to be overly challenging, they were designed to introduce one to world of D&D, so that you could learn the game, as NWN is still one of the most technically challenging games I've played yet.
You would think it's easy till you play online on an Action server, then suddenly you realize the OC was a breeze and the true game is played online where one must actually use all of one's resources to overcome, and that often does entail asking others for help, because let's face it, some of those monsters will put an end to you and quickly!
I loved Paths of Ascension because the Author designed monsters that were not only challenging, annoying, and scary, but he did it with good wit! Those Rogue Spectres, a chump of a monster, struck fear into the hearts of all adventures who valued their coveted inventory! The drow were not only organized, ready, and able to remove your head from your shoulders, they were smart enough to travel in War Bands, well prepared for anything that faced them, heavens forbid you accidently encountered a patrol alone, whoosh!
Ultimately I believe players like it very rough & challenging, though there are many RP players who cannot transition from the OC style of gameplay difficulty to Action Servers, as the level of difficulty is often anywhere from 3 to 20 times more difficult than the OC. Unless one is well prepared to die and often, most actions servers may be too shocking to handle for many newer players.
Modifié par _Guile, 19 septembre 2011 - 07:34 .