I think the difficulty settings mainly just effect casters, who, when they cast spells have to deal with the damage as well, if the spell is near them. Sure it may increase damage, but it you don't build your game on easy, test to make it challenging at easy, then the difficulty slider will really not have much effect, in my honest opinion.
I made my first module, The Underworld, on easy, but I made it rather challenging at that level, the moment you switch it to normal or hard, the players started to drop like flies, lol.
Furthermore, if you like it real rough, you could use a custom 2da to increase damage to 200+ % for monsters and cut your damage in 1/2 (to 50%). Just a suggestions, as this game truly can be tailored specifically to ANYONES taste, outside only of Graphics, which really cannot be enhanced or modified out of what you see.
Modifié par _Guile, 19 septembre 2011 - 12:30 .