Author Topic: *Discussion* - Favorite Server Features  (Read 448 times)

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« on: September 17, 2011, 06:52:10 am »


               What are some of your favorite features / ammenties that you have found on any server, as a player?

Discuss...
               
               

               
            

Legacy_Shiek2005

  • Full Member
  • ***
  • Posts: 179
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #1 on: September 17, 2011, 07:51:59 pm »


               Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? '<img'>
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #2 on: September 17, 2011, 08:09:23 pm »


               Epic dungeons for only the best players (note im not using word character here).
Custom classes, feats, spells, skills. Not neccesarily PRC, less classes but more balanced is better option for me.
Lots of PvM, not mindless easy grinding on weak monsters.
               
               

               
            

Legacy_Elhanan

  • Hero Member
  • *****
  • Posts: 842
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #3 on: September 17, 2011, 08:13:06 pm »


               * Teleportation spells - Teleport, Word of Recall, Summon Ally, etc.

* Rewards for Time in Character and Exploration

* A DM willing to listen to suggestions & feedback.
               
               

               


                     Modifié par Elhanan, 17 septembre 2011 - 07:13 .
                     
                  


            

Legacy_Kail Pendragon

  • Sr. Member
  • ****
  • Posts: 405
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #4 on: September 17, 2011, 09:00:56 pm »


               

Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? '<img'>

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.
               
               

               


                     Modifié par Kail Pendragon, 17 septembre 2011 - 08:01 .
                     
                  


            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #5 on: September 17, 2011, 09:06:04 pm »


               Good thread topic. For me one of the most important aspects of a server is good character customization haks, ease of use for them, and leveling that doesn't punish me for wanting an epic character.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #6 on: September 17, 2011, 11:57:46 pm »


               

Kail Pendragon wrote...

Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? '<img'>

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.

Nobody asked for your opinion and you didnt even brought anything on subject, stop spamming these BSs.':sick:'
               
               

               
            

Legacy_Kail Pendragon

  • Sr. Member
  • ****
  • Posts: 405
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #7 on: September 18, 2011, 12:04:19 am »


               

ShaDoOoW wrote...

Kail Pendragon wrote...

Shiek2005 wrote...

Not sure if this counts, but an XP system that caters to multiple players, offering a certain (preferably minimal) amount of extra XP for partying up instead of having other players leech the XP.

Why do i want to party up with other players if i'm going to get less xp? '<img'>

That doesn't make sense, partying up means the enemy is gonna be easier to defeat so less XP is not just justified but rather required.

Nobody asked for your opinion and you didnt even brought anything on subject, stop spamming these BSs.':sick:'

You poor ignorant fool of a troll are not in the position to tell me in any way what I must or must not do. As an advice, keep your mouth shut kiddo, cause the more you open it the more everybody sees what a poor pathetic being you are.

My opinion is that party friendly XP is BS. Nobody asked, I don't care. The moment something is posted on a public forum it is open to being commented upon, but that's too much for your limited brain to comprehend.... after all you can't tell the difference between a modification to a wad game feature and a fix. Nor between cheating and not cheating. What an insult to any intelligent specimen you are!
               
               

               


                     Modifié par Kail Pendragon, 18 septembre 2011 - 10:38 .
                     
                  


            

Legacy_Kail Pendragon

  • Sr. Member
  • ****
  • Posts: 405
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #8 on: September 18, 2011, 12:59:31 am »


               

_Guile wrote...

What are some of your favorite features / ammenties that you have found on any server, as a player?

Discuss...

Morale checks for NPCs, environmental effects (like getting fire damage from standing close to magma or cold damage from a frrezing environment), a properly scripted and balanced fatigue system, wandering monsters encounters on a rest, taunting NPCs (not just using the taunt skill), thieves that pick your pockets while you are in combat with someone else (and more in general realistical behaving thieves/bandits), expanded summons, some 3.5 updates, freedom of mc, alignment dropped for good, custom races and feats, custom spells, etc.
               
               

               
            

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #9 on: September 18, 2011, 01:03:54 am »


               Personally I like in game Character Customization, forges, anything that adds to freedom &/or chracter expression, those are big wins for me.

I'm really not into Sub-Races, Horses (I detest horses), or legendary levels, but if it adds to gameplay & players like it, great!  I greatly like server admins/builders who go out of their way to give the player's what they want! (as a whole)

I love it when builders go out of their way (when building) to make the PC's feel like a hero & wanted, if any server will win me over, it's those with competent DMs who interract well with the PCs to add to gameplay, who also run quest/adventures to keep the PCs having fun!  <<< Big win!
               
               

               


                     Modifié par _Guile, 18 septembre 2011 - 12:06 .
                     
                  


            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #10 on: September 18, 2011, 03:49:18 pm »


               I chose Elhanan, Jenna WSI, _Guile, and some of Kail's stuff (but not alignment dropped for good, or fatigue system).

Having total freedom to customize my character with some of the best that the Vault has to offer is paramount for me these days!  That is the utmost in importance, followed by a challenging environment, and one that makes sense ingame.

Nothing I despise more than an environment that makes no sense (why are these goblins right outside of town?  I mean, they are practically camping on the city doorstep!!!  Doesn't anyone have a problem with this?) etc...

I like environments that contain a storyline.  It does not mean that my character has to become involved in it - but it should contain one.

I really like it when an environment goes that "extra mile" for all classes, including stuff for them (Rangers and Druids can speak with Animals, for example, and really talk with them).  

I absolutely despise "dumb" encounters, created without pre-thought just to generate XP and lootz for the character.  Oh, and whatever you do, don't send me at 1st level to kill rats in a sewer!!!!!

Just...don't.

And don't "pre-level" me up, skipping levels that I use to solidify the RP part of my character!  That really disgusts me and ruins my fun!  If you cannot make enjoyable, unique starting areas, then the rest is going to be just as bland IMHO.  I won't stick around for it.

Oh, my biggest pet peeve of all - say NO to barrel o lootz!!!!! ':sick:'
               
               

               


                     Modifié par WebShaman, 18 septembre 2011 - 02:50 .
                     
                  


            

Legacy_Kail Pendragon

  • Sr. Member
  • ****
  • Posts: 405
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #11 on: September 18, 2011, 05:59:51 pm »


               

WebShaman wrote...

I chose Elhanan, Jenna WSI, _Guile, and some of Kail's stuff (but not alignment dropped for good,

That's simply a preference of mine. I have always disliked the alignment system but I'm aware others are fond of it '<img'>

or fatigue system).

Web, you should have seen the fatigue system I have in mind, a very well scripted thing... maybe you wouldn't be adverse to it.
               
               

               


                     Modifié par Kail Pendragon, 18 septembre 2011 - 09:17 .
                     
                  


            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #12 on: September 18, 2011, 10:11:39 pm »


               Nope, not interested.  I absolutely detest such systems.

Reminds me too much of that spirit meter in NWN2 MotB.  Man, I hated that thing!  Or DA (Dragon's Age) - I absolutely hate fatigue systems.

It comes too close to food&water systems, ration systems, and "your character needs to take a crap NOW" systems...for comfort.
               
               

               
            

Legacy__Guile

  • Hero Member
  • *****
  • Posts: 1308
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #13 on: September 18, 2011, 10:54:56 pm »


               While I hate such fatigue & nerfed rest systems with a passion as well, this discussion is more geared towards features we do like, not ones we cannot stand or do not like, otherwise the thread would turn into a complaining session where it went down in flames quickly, because let's face it, there is a lot to not like on many servers.

Even most action players utterly detest anything that remotely smells like an RP module / server, and vice versa.

Please remember to stay on topic and tell us what makes you say, "Aw I love this!", not "Bah, I hate this, I'm leaving!"

We already know that there are mainly two kinds of builders, one which strive for Realism & RP, and then there those who believe the game is one of fantasy and try to keep things on the lighter side of fun, with less realism.  It really is tough to please everyone, however, I'm sure builder's would probably be more willing to listen to what players do like, than hear them complain and moan all day. '<img'>
               
               

               


                     Modifié par _Guile, 18 septembre 2011 - 10:01 .
                     
                  


            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
*Discussion* - Favorite Server Features
« Reply #14 on: September 19, 2011, 12:19:32 am »


               Agreed.

Though I was just answering Kail...in a long-winded sort of fashion...hehe.