Gregor Wyrmbane wrote...
I challenge anyone to post a copy of "the rules" that came with their NWN game manual/players handbook.
You are kidding right? First you state that the rules are hard coded and can not be modified. Now you are saying there are none. Well I guess you would not be able to cheat in multi-player either then.
Well there is no way I am posting all of the rules, So I guess I will just post quote with this minor case of lore.
Keep in mind that I have not heard a single person state that anybody is not allowed to break the rules in single players games. So I really do not know what all of this fuss is about over the use or the word cheat. It is still breaking the original rules of the game any way you look at it. If someone enjoys giving there characters 99 strength and uber gear and storming through the OC. Who cares, If they enjoy themselves It is a win. After all that is why they bought the game, for the enjoyment.
Ok, in the introduction section of the NWN_OnlineManual.pdf that shiped with the game, there is a section called
What’s Included in this Manual the discription of the Third section is as follows:
The third section, Player’s Handbook, describes the Dungeons &
Dragons rules as they are used in Neverwinter Nights. The information
in this section is designed to help you understand the rules
behind the game, and to maximize your character’s interaction
with the world during the course of adventuring.
so anything in the The third section, Player’s Handbook, are the rules.
In this Third section if you look up Skill Rank you will find.
Ranks: Skill ranks are purchased with skill points, which are
awarded both at character creation and with each new class level.
Every skill has a rank, from 0 (no training) to 23 (maximum
ranks for a 20th-level character). Ranks are added into every
check made with the skill, so the more ranks a character has, the
better his skill checks will be.
No for how many skills points each players gets is according to there class for example: Form the documentation that shiped with the game.
FIGHTER
Fighters can be many things, from soldiers to criminal enforcers.
Some see adventure as a way to get rich, while others use their
skills to protect the innocent. Fighters have the best all-around
fighting capabilities of the PC classes, and they are trained to use
all standard weapons and armor. A fighter’s rigorous martial training
grants him many bonus feats as he progresses, and high-level
fighters have access to special melee maneuvers and exotic
weapons not available to any other character.
• Hit Die: d10.
• Proficiencies: All simple and martial weapons, all armor, and
shields.
• Skill Points (*4 at 1st level): 2 + Int Modifier.
There are also other rules scattered about and packed in the entire section. in fact the section is the players rules