Ursulawinn wrote...
Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again. I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit. I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame.
TBH, I think you just need to see how it is supposed to work in NWN (I can't speak for other D&D games). It actually makes perfect sense.
First of all, Lore requires no training.
Any class has the potential to identify any item. And the identification dynamic is not as much as a light switch that gets turned on as it is an ability to decipher the intricasies of a magical item. Your PC either can or can't... and if it can't, needs to find someone with the expertise to do it, like a bard, a wizard or merchant (even a serious DA assassin could reveal the special properties). An analogy might be using a diamond expert to assess its value or learning the craft yourself and saving the appraisal fee. Unless you have a trained eye, a diamond looks pretty much like a glass ornament, but it' not.
So, identification is not just a roadblock intentionally-placed to slow down your gameplay but rather an extension of the uniqueness of the classes and their associated skills. Besides, the fact is, with all the INT- and Lore-boosting items available, one typically needs a rather small investment in the skill to reveal most magical item properties. Unless the content furnishes very few opportunities to collect gold (like SoU, for instance), usually there is so much gold that a few Lore potions or merchant i.d. fees is insignificant.
Finally, the Lore skill is often used to operate special mechanisms (i.e. Lore skill check) that require extensive knowledge, in much the same fashion as the Spellcraft skill is used. In those cases, it can actually change how the game continues and is not a benign consequence like i.d.ing items. Kinda like needing enough Search skill to spot hidden doors and objects.... a similar "inconvenience" that was designed into the game.
Just one opinion on the subject...