Author Topic: Identify/Lore issue...seeking a console solution.  (Read 3320 times)

Legacy_Ursulawinn

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Identify/Lore issue...seeking a console solution.
« on: September 08, 2011, 10:47:16 pm »


               Yes, I know it's cheating.  But wasting a class skill point for Lore each level only to have Identify fail and my inventory fill up with 'blue' items is a constant source of irritation.  Has been since I stumbled across dnd PC games almost 10 years ago. Paying someone to Identify for me is a non-option.  I want to remove the Identify factor from my loot entirely.

What is the console command to increase Lore skill? 

I've been to the console command lists.  Apparently I can increase my DEX, STR, or willsave (which I have no intention of doing)....but there is nothing transparent on that list regarding skill increases.  So please don't link the same old console command lists as a reply...been there/done that, hasn't helped.

Barring a straight up skill increase on Lore...what is the console command (for nwn1, NOT nwn2) to give me Identify scrolls?
               
               

               
            

Legacy_HipMaestro

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Identify/Lore issue...seeking a console solution.
« Reply #1 on: September 09, 2011, 12:02:44 am »


               It's too much like spoiler info in a non-spoiler forum so I've PM'd the item codes.  use dm_spawnitem <code>
I suggest quickslotting the command or you will be doing a lot of typing. '<img'>

Cheers!

edit: btw, Potion of Lore does EXACTLY the same thing and can be used by any class.  Also, you can boost it another point or 2 by first using a potion of Fox's Cunning and/or equipping any +INT gear you may have.  So I suppose if you used the console to raise your INT to insane levels you could i.d. everything in the game.  It's a shame you need to work so hard to have fun playing NWN '<img'>
               
               

               


                     Modifié par HipMaestro, 08 septembre 2011 - 11:12 .
                     
                  


            

Legacy_ffbj

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Identify/Lore issue...seeking a console solution.
« Reply #2 on: September 09, 2011, 12:10:08 am »


               You could just make an item that raises lore skill 25 or so drop it into the module through the toolset go grab it and forget about identifying things. Make sure you mark that item as identified. 
               
               

               


                     Modifié par ffbj, 08 septembre 2011 - 11:11 .
                     
                  


            

Legacy_Elhanan

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Identify/Lore issue...seeking a console solution.
« Reply #3 on: September 09, 2011, 12:18:51 am »


               Personally, I enjoy the Skill; as most or all of my characters use it; want to know then and there what an item may be, and the GP savings is valuable to me.

If you cannot stand Lore, and are willing to use console commands, simply drop unlimited gold and a few bags of holding into your hands, and let the merchants profit.
               
               

               
            

Legacy_Shia Luck

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Identify/Lore issue...seeking a console solution.
« Reply #4 on: September 09, 2011, 12:50:02 pm »


               leto 1.69 can give your character a permanent lore increase.

Have fun '<img'>
               
               

               
            

Legacy_Kail Pendragon

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Identify/Lore issue...seeking a console solution.
« Reply #5 on: September 09, 2011, 02:03:57 pm »


               

Ursulawinn wrote...

Yes, I know it's cheating...


No it's not. In SP there can be no cheating at all.
               
               

               
            

Legacy_Ursulawinn

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Identify/Lore issue...seeking a console solution.
« Reply #6 on: September 09, 2011, 08:21:37 pm »


               Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again.  I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit.  I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame.

Thanks for the replies, single lore pot spawns it is then.  It's just odd that they'd allow a console code to give you unlimited str, int, cha, etc....but not have a console command for toggling single skills...like that limitation on the cheating makes it all ok or some such thing...
               
               

               
            

Legacy_Kail Pendragon

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Identify/Lore issue...seeking a console solution.
« Reply #7 on: September 10, 2011, 01:05:46 am »


               Since there's no cheating, there's also no limitation on it. There's a limit on what console commands can do though.
               
               

               
            

Legacy_Lightfoot8

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Identify/Lore issue...seeking a console solution.
« Reply #8 on: September 10, 2011, 01:44:30 am »


               

Ursulawinn wrote...

Thanks for the replies, single lore pot spawns it is then. It's just odd that they'd allow a console code to give you unlimited str, int, cha, etc....but not have a console command for toggling single skills...like that limitation on the cheating makes it all ok or some such thing...


It is not really that odd.   The Strength,Dex ect... are handled differant in the engine then the skills. All of the Stats have fixed locations in the character structure and are basicly hard coded.  The skills on the other hand are not fixed or haed coded they can be added to or even removed by editing the 2da's for custom content.  Most of the stuff that the console commands can modify are things that in fixed positions within the characters structure.  The one exception to that rule that I know of is the local vars.   Even the faction functions in the console do not seen to work for non standard factions.  

And yes it is cheating,  but no one really cares and you are alowed to do it in SP as much as you want to.   Just like driving 60mph in a 55mph zone, just because you know you will not get a ticket for it does not mean it is not against the law.  Kail like to redefine the english language to his own advantage. 
               
               

               
            

Legacy_WebShaman

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Identify/Lore issue...seeking a console solution.
« Reply #9 on: September 10, 2011, 02:53:07 am »


               We have already addressed this issue - in a closed SP game, there is no cheating.

Period.

There exists a proof, and it has been validated.

So we will need to find out if this is indeed a closed SP game.

To the OP (original poster) : are you playing alone, with no-one else involved?
               
               

               
            

Legacy_Shia Luck

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Identify/Lore issue...seeking a console solution.
« Reply #10 on: September 10, 2011, 05:00:19 am »


               

Ursulawinn wrote...

Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again.  I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit.  I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame....


Ummmmm.. ok it is not console but that is not possible. it does do everything you want tho, no? 

Shia Luck wrote...

leto 1.69 can give your character a permanent lore increase.

Have fun '<img'>


               
               

               
            

Legacy_HipMaestro

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Identify/Lore issue...seeking a console solution.
« Reply #11 on: September 10, 2011, 07:16:05 am »


               

Ursulawinn wrote...
Alright, I was looking for a perma-solution...so I could just set Lore to 50 and never think about it again.  I don't want to spawn anything or toggle int and have other aspects of the toon affected....just the identify bit.  I like challenge, god mode has no appeal...I just think the identify aspect in dnd is lame.

TBH, I think you just need to see how it is supposed to work in NWN (I can't speak for other D&D games).  It actually makes perfect sense. 

First of all, Lore requires no training.

Any class has the potential to identify any item.  And the identification dynamic is not as much as a light switch that gets turned on as it is an ability to decipher the intricasies of a magical item.  Your PC either can or can't... and if it can't, needs to find someone with the expertise to do it, like a bard, a wizard or merchant (even a serious DA assassin could reveal the special properties).  An analogy might be using a diamond expert to assess its value or learning the craft yourself and saving the appraisal fee.  Unless you have a trained eye, a diamond looks pretty much like a glass ornament, but it' not.

So, identification is not just a roadblock intentionally-placed to slow down your gameplay but rather an extension of the uniqueness of the classes and their associated skills.  Besides, the fact is, with all the INT- and Lore-boosting items available, one typically needs a rather small investment in the skill to reveal most magical item properties.  Unless the content furnishes very few opportunities to collect gold (like SoU, for instance), usually there is so much gold that a few Lore potions or merchant i.d. fees is insignificant.

Finally, the Lore skill is often used to operate special mechanisms (i.e. Lore skill check) that require extensive knowledge, in much the same fashion as the Spellcraft skill is used.  In those cases, it can actually change how the game continues and is not a benign consequence like i.d.ing items.  Kinda like needing enough Search skill to spot hidden doors and objects.... a similar "inconvenience" that was designed into the game.

Just one opinion on the subject...
               
               

               
            

Legacy_jmlzemaggo

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Identify/Lore issue...seeking a console solution.
« Reply #12 on: September 10, 2011, 08:10:58 am »


               You should always carry your own and home made "magic ring" when entering a module.
Or only play with "skilled custom" PCs.
               
               

               
            

Legacy_Kail Pendragon

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Identify/Lore issue...seeking a console solution.
« Reply #13 on: September 10, 2011, 12:03:32 pm »


               

Lightfoot8 wrote...

And yes it is cheating,

No it's not. One cannot cheat in SP, it's simply impossible. Period.

but no one really cares and you are alowed to do it in SP as much as you want to.   Just like driving 60mph in a 55mph zone, just because you know you will not get a ticket for it does not mean it is not against the law. 

Pity that in SP the law is made by the player himself and not by an external authority...

Kail like to redefine the english language to his own advantage. 

BS, I use the ordinary "layman" meaning of cheating. You should educate yourself and get a grip on it.
               
               

               


                     Modifié par Kail Pendragon, 10 septembre 2011 - 11:05 .
                     
                  


            

Legacy_ffbj

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Identify/Lore issue...seeking a console solution.
« Reply #14 on: September 10, 2011, 03:00:42 pm »


               I had a friend playing A Bard's Tale that hacked the game and gave himself 100's in all the stats and burned throguh the game in a weekend. Now in one sense that was not cheaing as no other players were involved, but in another it was cheating as the normal occurences in game that would have given him difficulties were removed. But there are also gradations, simply giving yourself lore to identify items would not be on the same scale as what my friend did.
               
               

               


                     Modifié par ffbj, 10 septembre 2011 - 02:02 .