jmlzemaggo wrote...
I'm afraid to say that's a good piece of movie I just watched, Snafe! Funny too, considering NWN seems to be the worst editor when it comes to cinematics.
Be careful with all of these many camera angles though, choose one or two, even extreme, but stick to those only would be my advice. Otherwise, just confusing. And some "real" sound in the back could help.
I shall try that module as soon as possible, short for asap. What? Oh, okay, there is no module to play. Fine, keep us posted.
Snafe ma bredwin!
(No idea what it means, only 'sounds appropriate.)
I think the thing with doing several camera shots (rather than single shots) - I learned, from doing
Neverending Nights - is that, with no lip movement/lip synch with the characters speaking - it can become VERY easy to confuse who is actually speaking. So it's become easier, to change the shot so that it shows (if not focuses on/centers on) the character in question, who is currently speaking that piece of dialogue.
In the beginning of NeN, we used to use a lot of stagment/single shots - but then, with no lip movement - I began to realize it looked strange. So, I believe that's one reason for the multiple shots. It's to focus on the character speaking, so it's clear. (Especially in the beginning, so that it becomes identifiable as to whose voice belongs to which characters).
WebShaman wrote...
You
are missing some of the best, and most critical CC available for your
Machina IMHO - colored eyes, lips, and eyebrows! That alone would bring
some very welcome "life" into your characters.
I think that kind of stuff is awesome - but sometimes, in terms of filming - unless you have a shot that focuses directly on the character's face - these nice touches are easily missed. Because NWN1 doesn't have refined graphics like NWN2, or Dragon Age, facial features are very flat (rather than well rounded) in NWN1.
WebShaman wrote...
Second, why are
they standing there with drawn weapons? I would depict them in the
prologue without their weapons, with some of the nice VFX weapons,
sheaths, etc...on their backs, etc.
Once again, speaking for myself and experience from doing NeN (which I began in 2004!), it seems much easier to have the weapons drawn all the time, since when actually drawing their weapon - they're not actually acurately pulling them out of a sheath or anything. The only time, I kept the weapons away was when the characters were in like a bar/inn/tavern type setting. Of course with them, standing before their master in Dark Tide, it seems logical to me that they'd have their weapons drawn to show them off.
The Dark Tide wrote...
Lets just say one of my clothing
sacrifices is what Herald (the pirate) is wearing. It conflicts a few
episodes down the line, but I like the trench coat so much that I found a
loop-hole.
And let's face it, Herald is the star of the show. Such sacrifices MUST be made for such an amazing character...
The Dark Tide wrote...
As for Dimi's Line about the experience gained, It was intentional. The
series is going to be half comedic, and half story driven. Just listen
to the entire last portion of dialogue where they talk about Fortitude
saves and Bad Rolls... I'm shooting for some D&D humor as well, as
mild as it may be.
Aye, breaking the Fourth Wall is fun to do from time to time.
Modifié par Tawmis, 18 septembre 2011 - 07:47 .