I have finally fixed all issues that raised with my patch and also added many new features. Its still beta as it has not been fully tested. So far has been proofed it can cause crashing at unofficial german 1.69 critical rebuild. Since the patch is designed so far only for english 1.69 version before you try it on another version I recommend to backup file "xp2patch.key" in main NWN directory. If the patch would cause any issues you can simply revert by restoring this file.
New update comes with two additional features:- new main GUI by Dark Defiance
- Auto 2DA Merger by Kubis - program which automatically merges any 2das with changes from 1.70
Links:
Temporary download untill vault upload my files from ftp - only 7z version without dialog.TLK
Online documentation (still in progress but very detailed and almost completed) - doesnt contain spell changes
Changelog:Fixed broken stuff from patch- fixed tintable heads which could been overwritten by texturepacks
- fixed wrong no-pvp check on eyeball's damage rays
- bad reference to prerequisities for druid class fixed
- epic frost trap visual effect changed back to default, new one didn't fit
- ranger recommended starting abilities reconsidered
- shadow conjuration's globe spell, shadow shield, shield, ethereal visage, (assassin/shadow conjuration) ghostly visage and pixie/rakshasa polymorph added into "mantle&globe workaround"
- fixed direct damaging spells, they couldnt hurt neutral targets, now they behave like in vanilla that is can hurt even neutral target
- fixed issue with destroying/dispelling mobile circle AOEs which still kept owner's effects
Removed features:- implosion nerf removed
- new goblin appearance disabled
New fixes and featurestileset fixes- ttf01_h07_01 - canopies didn't faded out with the trunk
- ttf01_g05_03 - texture fix
feat.2da- Epic Fiendish Servant now requires also to be an epic character
spells.2da- Invisibility Purge can be cast on items now, thus allowed crafting potion/scrolls
- Aura of Hellfire spell values corrected: VS, MetaMagic, Category and UseConcentration (so AI doesn't cast this self protection spell on enemy)
- Epic Mage Armor spell values corrected: school -> conjuration
- Epic Warding spell values corrected; school -> abjuration, range -> personal, projectile removed, set as non-hostile
- polymorph subspells innate level raised to 4
des_crft_scroll.2da- allowed to scribe War Cry spell
iprp_vfx.2da- compatible now with NWNCX's weapon visual models solution
Spell scripts:- fixed action cancel from death effect if the character is immune
- Inferno - was missing target check and could affect friendly targets at no-pvp area
- Crumble - was missing target check and could affect friendly targets at no-pvp area
- Hell inferno - was missing target check and could affect friendly tarets at no-pvp area
- Bigby's Grasping Hand - stunning visual effect removed if the target is mind/paralyse immune
- Wail of the Banshee - deaf/silenced creatures are not affected anymore (sound descriptor)
- Finger of death - corrected the immunity check
- added missing signal event into curse song (so it removes invisibility/GS)
- moving bug fixed for Aura of Hellfire special ability
- added a special immunity workaround for Planar Rift ability (Black Blade of Disaster's onhit) see full readme
- shadow attack - fixed immunity check and added signal event if shadow hits in order to remove invisibility
- epic spells converted to new spell engine so their caster level can be overriden
- Greater ruin - spell now same as any non-epic direct target spell can hurt even neutral target
Descriptions:- hide skill - invisibility wrong note removed
- Destruction - added Death descriptor
- Feeblemind - touch attack note removed
- all dispells - DC calculation corrected
- Continual flame - innate level and description corrected
- Blackstaff - spell resistance correction
- Ball of lightning - area of effect correction
- Creeping doom - damage correction
- Horrid wilting - range correction
Modifié par ShaDoOoW, 03 septembre 2011 - 05:26 .