be stored on the WayBackMachine. Anyone tried to find it and "rescue" this resource?
Zelle's Shifter Details, and Druid Wildshape and Elemental Shape Details, Version V
ZelleQyllvan[/b]
Game Owner
NWN
NWN: SoU
NWN: HotU
SW: KotOR PC
NWN 2
Lié: 21 jui 2004
Posté: vendredi, 03 décembre 2004 11:39
The previous version of this thread can be found: Click Here
My Epic Shifter Build, "Nature's Faces" can be found: Click Here
Corrections from the last version:
Harpy DC is 15+1/3 Shifter levels, not 14+1/3 Shifter levels
Known bugs/features:
Spectre Shadow Attack shows a Bad Strff when examined for info.
Should
you die when shifted, remember to reequip everything, or shift, as your
properties stop applying to you (this sucketh if someone raises you in
the middle of battle)
Some forms have a different AB in the
attack screen than on the character sheet. This is due to Larger forms
having - to their AB, while Smaller forms get + to their AB.
Unarmed
Weapon feats, with the exception of Improved Critical, do not
apply/work when shifted. Neither does Weapon Finesse (for the
unarmed/creature weapon attacks), though your character sheet will say
they do.
Item properties pick the highest one when merging,
instead of stacking. So you are better off with a Belt of Str +7, than a
Belt of Str +5 and a Ring of Str +4. All AC types count as the same
when shifted, and only pick the single highest one. However should you
have the same property that would normally stack among your worn
inventory on your WEAPON seperate from armor/items, since it is not
grouped on your hide it will still stack normally with your hide
properties. Regeneration seems to be the only property that does stack
on your hide.
Bracers/gloves/gauntlets properties do not merge in any form.
Newly found/reported/understood bugs/features:
Wyrmling
form, when using the keypad to activate (099), will ALWAYS "occur" to
the East, regardless of where the breath visual is or the direction you
are facing at the time.
"Server-save bug", aka "property stacking
craziness." To sum up, what SEEMS to be happening (still under testing,
so this is working hypothesis)is that with the first server/background
save, your shape properties become "glued" to your hide. With further
server saves, they copy themselves each time AGAIN onto your hide. For
some of these this does no effect. Doubling doesn't hurt them, and they
don't even "work" when not in that form (such as True Seeing). For
others, such as Gargoyle Damage Reduction, this is something that will
even carry over to other forms, giving you permanent DR no matter your
shape until you relog. For others, what seems to be the % immunities
(for example Wyrmling and Risen Lord,) the redoubling of the properties
causes the engine to not know how to deal with increased % past the
second server save, and they first go heywire, then stop working
all-together with a third save still in the same form. However if you
let one save happen, then shift out of that form, the property will be
glued to your hide and work "normally." As said, this is still being
tested, so please submit any details you find.
Druid bugs that can affect Shifters:
Fire elemental hide has 1d8 and 1d8 fire damage, instead of 2d8 fire damage. These do not stack.
Bolt
touch attacks from things like certain spiders are bypassing the druid
feat that makes you immune to web, grease, and entangle effects.
.
.
.
Calculations
for Epic special abilities tend not to be included because they
generally are alot easier to understand and calculate from the ingame
descriptions of them. Keep in mind I said GENERALLY. Not always.
THP= temporary hit points added to the form above the new HP calculation form the new CON.
If
the AC says +# instead of just a #, that is because your own base DEX
presides in this shape, so it is changable based on your own stat.
Note
any form that that gets DR on their hide will count as that enhancement
level of weapon for bypassing other DR checks. This does not apply if
they are carry their own weapon.
A lot of the spell-like
abilities go off your caster level, such as magic missile and ice storm
for determining damage and number. So a high caster level (druid or a
3rd class) is likely a good idea if you wish these abilities to be
useful.
Also, concentration checks are still made for things like
casting darkness and other spell-like abilities, so going light on
concentration because you don’t plan on having a high caster level is
prolly a bad idea.
.
.
.
.
.
Non-Epic Shifter Details
Greater Wildshape I (Wyrmling)(Infinite at lvl 4)
All merge Armor and Items.
Red (Dragon)
Str: 16, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Fire Cloud: DC 15+½ Shifter levels, Reflex save
Blue (Dragon)
Str: 15, Dex: -, Con: 15
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Electricity 100%
Lightning Cloud: DC 15+½ Shifter levels, Reflex save
Black (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Acid Cloud: DC 15+½ Shifter levels, Reflex save
White (Dragon)
Str: 15, Dex: 17, Con: -
THP: +15/AC 18
True Seeing, Immunity: Paralysis
Immunity Increased: Cold 100%, Immunity Decreased: Fire 50%
Cold Cloud: DC 15+½ Shifter levels, Reflex save
Green (Dragon)
Str: 15, Dex: - Con: 16
THP: +15/AC +5
True Seeing, Immunity: Paralysis
Immunity Increased: Acid 100%
Chlorine Gas Cloud (Acid): DC 15+½ Shifter levels, Reflex save
Greater Wildshape II (Infinite at lvl 7)
Harpy (Magical Beast)
Str: 18, Dex: 18, Con:-
THP: +20/AC 22
Merge Armor, Merge Items
Captivating Song: DC 15+1/3 Shifter levels, Will save
Gargoyle (Magical Beast)
Str: -, Dex: 18, Con: 18
THP: +20/AC 22
Merge Armor, Merge Items
Damage Reduction 15/+1
Minotaur (Monstrous)
Str: 19, Dex: -, Con: 17
THP: +25/AC +6
Merge Armor, Merge Items, Merge Weapon
Battleaxe +1
Greater Wildshape III (Infinite at lvl 10)
Basilisk (Magical Beast)
Str: 16, Dex: -, Con: -
THP: +30/AC +10
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Drider (Aberration)
Str: 16, Dex: 16, Con: 15
THP: +20/AC 21
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 14, Freedom of Movement
Darkness
Drider Spear +2
(+2 Discipline, OnHit Poison: DC 16 1d2 Strength)
Manticore (Magical Beast)
Str: 20, Dex: 19, Con: 15
THP: +30/AC 21
Merge Armor ONLY
Hurl Spikes: ½ Shifter levels, Maximum 5
Humanoid Shape (Infinite at lvl 13)
Drow Warrior(Elf)
Str: 18, Dex: 21, Con: (-2)(+2 Dex due to racial change already figured in)
THP: +30/AC 23
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 26
Darkness
Venomblade +3
(OnHit Poison: DC 16 1d2 Strength, +2 Improved Saving Throw vs Poison)
Lizardfolk Whipmaster (Reptilian)
Str: 16, Dex: 20, Con:-
THP: +35/AC 24
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 5/+1, Damage Resistance: Acid 5/-
Immunity: Poison, Saving Throw Bonus Universal: +2
Bonus Feat: Ambidexterity
Freedom of Movement, +10 Discipline, +4 Listen
Shocking Whip +3
(Bonus Feat: Disarm (Whip), 1d6 Electrical Damage, OnHit Stun: DC 22 10%/ 4 Rounds)
Kobold Commando (Reptilian)
Str: -, Dex: 22, Con: -
THP: +10/AC 26
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Commando Sword +3
(Bonus Feats: Hide in Plain Sight, Sneak Attack (2d6), Weapon Finesse, OnHit Poison: DC 18 1d2 Strength)
Greater Wildshape IV (Infinite at lvl 16)
Dire Tiger (Animal)
Str: 27, Dex: 17, Con: 15
THP: +60/AC 21
Merge Armor ONLY
None
Medusa (Monstrous)
Str: 19, Dex: 19, Con: -
THP: +35/AC 24
Merge Armor, Merge Items
Bonus Feat: Weapon Finesse
Medusa Snakes: OnHit Poison: DC 14
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Mind Flayer (Aberration)
Str: -, Dex: 19, Con: -, Int: +8, Wis: +2
THP: +30/AC 21
Merge Armor, Merge Items
Spell Resistance 24, Immunity: Mind-Affecting Spells
Bonus Feat: Darkvision, Dodge, +6 Listen and Spot
Weapon Enhancement +2
Psionic Inertial Barrier: 10/+5, 1 round per level
Mind Blast: DC 10+Wis modifier+½ Shifter levels, Will save, Magical Damage
Epic Shifter Details
Greater Wildshape II, Improved forms (Level 11)
Harpy (Magical Beast)
Str: 20, Dex: -, Con: 20
THP: +40/AC +11
Merge Armor, Merge Items
Captivating Song: DC 15+1/3 Shifter levels, Will save
Gargoyle (Magical Beast)
Str: 20, Dex: 20, Con: -
THP: +60/AC 27
Merge Armor, Merge Items
Damage Reduction 25/+7, Damage Resistance: Piercing 25/-
Bonus Feat: Power Attack
Minotaur (Monstrous)
Str: 22, Dex: -, Con: 20
THP: +50/AC +10
Merge Armor, Merge Items, Merge Weapon
Epic Minotaur Axe +3
(Bonus Feats: Weapon Proficiency: Martial, Knockdown, 1d6 Fire Damage)
Greater Wildshape III, Improved forms (Level 15)
Basilisk (Magical Beast)
Str: 17, Dex: 17, Con: -
THP: +60/AC 23
Merge Armor ONLY
Petrification Gaze: DC 12+½ Shifter levels, Fortitude save
Drider (Aberration)
Str: 19, Dex: 17, Con: 18
THP: +60/AC 25
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 18, Damage Reduction 5/+20
Freedom of Movement, +8 Hide and Move Silently
Darkness, Magic Missile
Drider Spear +5
(Bonus Feat: Cleave, +6 Discipline, OnHit Poison: DC 20 1d2 Strength)
Manticore (Magical Beast)
Str: 20, Dex: 19, Con: -
THP: +60/AC 30
Merge Armor, Merge Items
Damage Reduction 5/+20, Bonus Feat: Power Attack
Hurl Spikes: ½ Shifter levels, Maximum 5
Humanoid Shape, Improved forms (Level 17)
Drow Warrior (Elf)
Str: 22, Dex: 24, Con: (-2)(+2 Dex due to racial change already figured in)
THP: +60/AC 30
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 30
Bonus Feats: Cleave, Dodge, Darkvision, Improved Evasion
Darkness
Drow Frozen Blade +6
(OnHit Freeze: Slow Attacker, DC 10+(Casterlevel), [Level 15], 2d4 Cold Damage)
Lizardfolk Whipmaster (Reptilian)
Str: 21, Dex: 20, Con: -
THP: +75/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Damage Resistance: Acid 15/-
Immunity: Poison, Improved Saving Throws Universal: +4
Bonus Feats: Ambidexterity, Weapon Finesse, Whirlwind Attack
Freedom of Movement, +15 Discipline, +8 Listen
Epic Shocking Whip +5
(Bonus Feat: Disarm (Whip), 2d8 Electrical Damage, OnHit Stun: DC 26 10%/ 4 Rounds)
Kobold Commando (Reptilian)
Str: -, Dex: 25, Con: -
THP: +70/AC 30
Merge Armor, Merge Items, Merge Weapon
Freedom of Movement
Bonus Feats: Darkvision, Dodge, Use Poison
+10 Hide and Move Silently, +5 Listen and Spot, +7 Open Lock and Set Trap, +10 Tumble
Invisibility
Kobold Commando Sword +6
(Bonus
Feats: Hide in Plain Sight, Improved Evasion, Sneak Attack (5d6),
Weapon Finesse, 2d6 Massive Criticals, 2d4 Acid Damage, OnHit Poison: DC
24 1d2 Dexterity)
Epic Shifter Feats Details
Undead Shape
Risen Lord
Str: 21, Dex: -, Con: 19
THP: +60/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 20, Damage Reduction 15/+3
Damage Immunities: Slashing 50%, Piercing 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Risen Lord Scythe +5
(Bonus Feats: Cleave, Whirlwind Attack, Vampiric Regeneration +2)
Vampire
Str: 18, Dex: 20, Con: -
THP + 30/AC 28
Merge Armor, Merge Items
Regeneration +5, Damage Reduction 15/+1
Damage Resistances: Cold 20/-, Electricity 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Weapon Enhancement +5
Vampire Bite: OnHit Level Drain 2: DC 30
Domination Gaze
Spectre
Str: 16, Dex: 22, Con: -
THP +40/AC 31
Merge Armor ONLY
Damage Reduction 15/+4, Turn Resistance: +2
Damage Resistances: Cold 5/-, Electricity 5/-
Immunity Decreased: Divine 25%
Immunities:
Critical Hits, Death Magic, Disease, Level/Ability Drain,
Mind-Affecting Spells, Paralysis, Poison, Sneak Attack, Knockdown
Bonus Feats: Darkvision, Improved Evasion
+15 Hide and Move Silently
Shadow Attack, Invisibility
Outsider Shape (Wisdom 25)
Azer Chieftain
Str: 20, Dex: -, Con: 21
THP +50/AC +13
Merge Armor, Merge Items, Merge Weapon
Spell Resistance 12, Immunity Increased: Fire 100%
Immunity Decreased: Cold 50%
Burning Hands, Fire Stream
Azer Flaming Waraxe +5
(Bonus Feats: Cleave, Knockdown, Power Attack, 2d4 Fire Damage)
Rakshasa
Str: 17, Dex: 20, Con: -
THP +30/AC 27
Merge Armor, Merge Items, Merge Weapon
Damage Reduction 15/+5, Immunity: Level 8 and Lower Spells
+15 Spellcraft, +11 Move Silently, +10 Hide and Spot, +5 Discipline
Dispel, Ice Storm, Mestil’s Acid Breath
Rakshasa Staff +5
(Bonus Feats: Dodge, Knockdown, True Seeing, Improved Saving Throws Universal: +2, 1d10 Fire Damage)
Death Slaad Lord
Str: 22, Dex: 19, Con: 18
THP +70/AC 30
Merge Armor ONLY
Regeneration +5, Immunity: Fear
Damage Reduction 10/+5
Damage Resistances: Acid 10/-, Cold 10/-, Electricity 10/-, Fire 10/-, Sonic 10/-
Bonus Feats: Cleave, Power Attack
Chaos Spittle
Construct Shape (Wisdom 27)
Stone Golem
Str: 31, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 15/+3
Damage Immunities: Piercing 50%, Slashing 50%
Immunity Decreased: Acid 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Hurl Rocks
Demonflesh Golem
Str: 29, Dex: -, Con: -
THP +90/AC +13
Merge Armor ONLY
Spell Resistance 22, Damage Reduction 30/+3
Immunity Increased: Electricity 100%
Damage Resistances: Acid 20/-, Cold 20/-, Fire 20/-
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Iron Golem
Str: 33, Dex: -, Con: -
THP +90/ AC +13
Merge Armor, Merge Items
Spell Resistance 26, Damage Reduction 20/+4
Immunity Increased: Electricity 90%
Immunity Decreased: Fire 50%
Immunities: Critical Hits, Death Magic, Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Bonus Feats: Knockdown, Power Attack
Poison Gas
Dragon Shape (Wisdom 30)
Ancient Red Dragon
Str: 48, Dex: 36, Con: 32
THP +100/AC 43
Merge Armor ONLY
True Seeing, Spell Resistance 20, Damage Reduction 40/+6
Immunity Increased: Fire 100%, Immunity Decreased: Cold: 50%
Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack
Breath Weapon, Fire
Ancient Blue Dragon
Str: 48, Dex: 36, Con: 32
THP +100/AC 43
Merge Armor ONLY
True Seeing, Spell Resistance 20, Damage Reduction 40/+6
Immunity Increased: Electricity 100%
Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack
Breath Weapon, Lightning
Ancient Green Dragon
Str: 48, Dex: 36, Con: 32
THP +100/AC 43
Merge Armor ONLY
True Seeing, Spell Resistance 20, Damage Reduction 40/+6
Immunity Increased: Acid 100%
Immunities: Mind-Affecting Spells, Paralysis, Sneak Attack
Breath Weapon, Gas
Druid Wildshape (Animal), (Level 5)
All forms Merge Armor ONLY
Brown Bear
Str: 27, Dex: 13, Con: 19
THP +10/AC 12
Panther
Str: 16, Dex: 15, Con: 19
THP: +10/AC 16
Wolf
Str: 13, Dex: 15, Con: 15
THP +10/AC 16
Boar
Str: 15, Dex: 10, Con: 17
THP +10/AC 15
Badger
Str: 8, Dex: 17, Con: 15
THP +10/AC 18
Druid Wildshape (Animal), Improved forms (Level 12) (Infinite at lvl 22)
All forms Merge Armor ONLY
Dire Bear
Str: 31, Dex: 13, Con: 19
THP +40/AC 16
Panther
Str: 25, Dex: 15, Con: 17
THP +30/AC 20
Dire Wolf
Str: 25, Dex: 15, Con: 17
THP +30/AC 20
Dire Boar
Str: 27, Dex: 10, Con: 17
THP +20/AC 20
Dire Badger
Str: 14, Dex: 17, Con: 19
THP +20/AC 23
Druid Elemental Shape (Elemental), Huge (Level 16)
All forms Merge Armor ONLY
Fire
Str: 19, Dex: 19, Con: 26
THP -/AC 19
Damage Reduction 10/+2, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire
Water
Str: 25, Dex: 22, Con: 19
THP -/AC 26
Damage Reduction 10/+2, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown
Earth
Str: 30, Dex: 10, Con: 22
THP -/AC 17
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Air
Str: 19, Dex: 30, Con: 19
THP -/AC 30
Damage Reduction 10/+2
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)
Druid Elemental Shape (Elemental), Elder (Level 20) (Infinite at lvl 26)
All forms Merge Armor ONLY
Fire
Str: 23, Dex: 19, Con: 30
THP -/AC 20
Damage Reduction 15/+3, Immunity Increased: Fire 100%, Immunity Decreased: Cold 50%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Damage Bonus: 1d8 Fire
Water
Str: 29, Dex: 22, Con: 23
THP -/AC 26
Damage Reduction 15/+3, Immunity Increased: Fire 100%
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Drown
Earth
Str: 34, Dex: 10, Con: 22
THP -/AC 20
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Air
Str: 23, Dex: 34, Con: 19
THP -/AC 32
Damage Reduction 15/+3
Immunities: Critical Hits, Disease, Mind-Affecting Spells, Paralysis, Poison, Sneak Attack
Whirlwind (Pulse Attack)
_________________
Shifter Goddess! . . . Zelle's Shifter Details, Version VEdited By ZelleQyllvan on 12/03/04 23:44
Guide from Shifter Goddess ZelleQyllvan.