Author Topic: Looking for an assassin build  (Read 4399 times)

Legacy_Kail Pendragon

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Looking for an assassin build
« Reply #105 on: August 20, 2011, 10:16:20 pm »


               

qaerinju wrote...

Too much OT chatter. Allow me to post a bit about assassins.

These are the things I prioritise (though not necessarily in this order) for an assassin: APR (at least 7 to get at least 3 attacks in the 1st flurry), AB (so there's a good chance all 1st flurry attacks connect), AC (for when you just have to go toe-to-toe), and last but not least DC (I like a minimum of 45 with capped Int).
Here's a build I like for vanilla low to mid-magic:

Cleric(12)/Monk(1)/Assassin(27).

Halfling or Elf starting with 18 Dex, 16 Int, 16 Wis. All points to Dex and dual-wielding kamas of course. Ends up with (buffed in +5 gear) 10 APR (with FoB - so 4 attacks 1st flurry), 60+ AB, 70+ AC, and 46 DC.
Trickery domain is an obvious choice - then you can have several uses per day of Invisibility as well as the very handy Darkness and G Sanc.

Just wanted to point out that it's generally not a good idea to dual wield kamas as an halfling. You also need to be hasted to get the 10th attack.
               
               

               
            

Legacy_C Barchuk

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Looking for an assassin build
« Reply #106 on: August 21, 2011, 04:15:41 am »


               Just curious, does anyone have the original build of the dark stalker bioware released back in the day? I'm just compiling a list of different assassin builds to look through and compare.
               
               

               
            

Legacy_Krazy Solo

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Looking for an assassin build
« Reply #107 on: August 21, 2011, 07:09:28 am »


               I don't recall if i have it written down, but I'll check and see will post later if i do if no one else does.  From the top of my head the build is 9 Ranger/ 21 Assassin/ 10 Shadowdancer If I recall.  Which is very strong build.  Even works for Single player modules sou/hotu/oc...

I know the first 5 lvls is Ranger then 4 Sin, 4 SD blended in then it was 4 more sin and 3 more ranger I think.  8/8/4 by lvl 20 could be wrong, but the bulk of SD lvls came post lvl 20.
               
               

               
            

Legacy_C Barchuk

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Looking for an assassin build
« Reply #108 on: August 22, 2011, 12:06:35 am »


               Thanks Krazy, I would love to see that build.
               
               

               
            

Legacy_C Barchuk

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Looking for an assassin build
« Reply #109 on: August 22, 2011, 01:05:00 am »


               Since its been forever since I've played the whole series, are there alot of sneak attack immune enemies? I mean I know undead are immune. But is to the point where sneak attackers become obsolete?
               
               

               
            

Legacy_Krazy Solo

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« Reply #110 on: August 22, 2011, 01:08:28 am »


               Okay I found the build, but not sure if its the exact one.

Stalker
Lawful/Neutral/Chaotic Evil
Ranger 9/ Assassin 21/ Shadowdancer 10
Elf Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 10

1 - Ranger Weapon Finesse
2 - Ranger
3 - Ranger Dodge
4 - Ranger +1 Dex
5 - Ranger
6 - Assassin Mobility
7 - Assassin
8 - Shadowdancer +1 Dex
9 - Shadowdancer Blind Fight
10 - Shadowdancer
11 - Shadowdancer
12 - Shadowdancer Knockdown +1 Dex
13 - Assassin
14 - Assassin
15 - Assassin Improved Knockdown
16 - Assassin +1 Dex
17 - Assassin
18 - Shadowdancer Toughness*
19 - Assassin
20 - Ranger +1 Dex
21 - Shadowdancer Great Dex I, +1 Dex
22 - Shadowdancer
23 - Shadowdancer
24 - Shadowdancer Epic Dodge, +1 Dex
25 - Assassin
26 - Assassin
27 - Ranger Weapon Focus*
28 - Assassin +1 Dex
29 - Assassin
30 - Assassin Epic Weapon Focus*
31 - Assassin** Great Dex II
32 - Ranger +1 Dex
33 - Assassin Epic Prowess*
34 - Assassin
35 - Assassin
36 - Assassin** Great Dex III, Self Concealment I, +1 Dex
37 - Assassin
38 - Assassin
39 - Ranger Great Dex IV
40 - Assassin +1 Dex

Base Saves Reflex 34, Fortitude 20, Will 17
Base Attack Bonus 16 + 10 = 26
Attack Bonus 26 + 11 + 4 = 41

*= Feats that can be changed
**= Bonus Feat Levels

Note about Epic Dodge, If I am correct the final patch fixed it where you need 30 tumble so might not beable to get it until lvl 28.  In this build would mean the earliest you could get Epic Dodge would be lvl 30.

Far as i know this is exactly the build posted on Bioware ECB page.
               
               

               


                     Modifié par Krazy Solo, 22 août 2011 - 12:11 .
                     
                  


            

Legacy_C Barchuk

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Looking for an assassin build
« Reply #111 on: August 22, 2011, 01:32:46 am »


               Man, that's a nice build. I like that.
               
               

               
            

Legacy_SmkNThDrkNght

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« Reply #112 on: August 22, 2011, 01:59:07 am »


               I remember playing the assassin king back in the day and loving it. I never played the other one so I can't comment on it except that if its the dwarflords its bound to be good. I barely remember playing the dark stalker looks right to me and it was fun as well, but the x got the cpu with all my nwn stuff on it so thats from memorey as well. I like ranger fe's to help offset sneak/crit immunities but thats just me.

Sidenotes: webs wiz/rang/sin mmm is one of my most favorites to play(ever) .

I believe someone still owes a lady an apology.
               
               

               
            

Legacy_WebShaman

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Looking for an assassin build
« Reply #113 on: August 22, 2011, 02:22:12 pm »


               

webs wiz/rang/sin mmm is one of my most favorites to play(ever) .


Me loves it, too!  Synergy abounds!
               
               

               
            

Legacy_C Barchuk

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« Reply #114 on: August 22, 2011, 04:41:46 pm »


               Are there alot of sneak attack immune enemies or paralysis immune enemies in the game? I just can't remember and I hope not. One of the good things about rogues in NWN2 is that new feat epic precision which allows to sneak attack any and everybody which is sweet. But I don't enjoy the second one as much. At any rate I know undead are immune. Just don't want my character to become useless.
               
               

               
            

Legacy_HipMaestro

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« Reply #115 on: August 22, 2011, 08:00:20 pm »


               

C Barchuk wrote...
Are there alot of sneak attack immune enemies or paralysis immune enemies in the game?

"Alot" is subjectively-dependant on which module or environment you are considering.  Some have more immune hostiles than others.  The vanilla campaigns have a fairly even mix. Often they are concentrated in certain areas for thematic reasons.  Thing is: for death attacks, paralysis-immune=sneak-immune and there are typically very few paralysis-immunes that are not sneak-immune as well.

Use methods (like synergy classes &/or buffs) to boost base damage enough to compenate.  Unless a module is solely dedicated to fighting undead, palemasters and their ilk, it shouldn't be a major hurdle for any sneaker.
               
               

               


                     Modifié par HipMaestro, 22 août 2011 - 07:01 .
                     
                  


            

Legacy_C Barchuk

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« Reply #116 on: August 23, 2011, 02:43:40 am »


               I guess that makes a lot of sense. Good I'm glad the sneaker doesn't become obsolete cause that would suck major amounts of ass. Question: Assassin obviously struggle with skill points. I'm only  playing PvMs so I'm wondering which is more important to have maxed: Set Traps or UMD? I've got hide, move silently, spot, search, disarm traps, and tumble.
               
               

               
            

Legacy_SmkNThDrkNght

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« Reply #117 on: August 23, 2011, 04:32:44 am »


               I would choose umd over set traps myself. I would Use listen over spot as well. There os a bonus of some sort for having points in both disarm and set traps but I can't think of it off the top of my head someone who's not using a cell phone should be able to help more. Or use the nwn wiki (wish I was on a cpu I would put a link in)
               
               

               
            

Legacy_WebShaman

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« Reply #118 on: August 23, 2011, 01:39:31 pm »


               This is why a MMM sin is just more flexible.  If the creatures are sneak and para immune, then hit them with magic.
               
               

               
            

Legacy_HipMaestro

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« Reply #119 on: August 23, 2011, 01:57:05 pm »


               

SmkNThDrkNght wrote...
There os a bonus of some sort for having points in both disarm and set traps but I can't think of it off the top of my head someone who's not using a cell phone should be able to help more.

The synergy is 5 ranks in both skills will add +2 to each skill.

IIRC somewhere in the neighborhood of about 15 ranks or so in each will allow you to set and disarm all deadly traps with take 20.  You'd probably need to add in the INT & DEX ability modifiers to do it though.

I've always placed more importance on Listen than Spot because I am more interested to locate the sneakers than those just standing around hidden. As soon as they make a move towards me, cast a spell or shoot an arrow, they are revealed anyway.  There are some miscellaneous Spot checks, having nothing to do with spotting hostiles, that are customized in some modules, though, but you probably would not know that until you tried playing those.
               
               

               


                     Modifié par HipMaestro, 23 août 2011 - 01:01 .