SHOVA wrote...
I don't deny the PMs immunities, those make it able to last in a PVP fight, but I question its damage, taking PM limits the spells that can be cast, when compared to a non multi-class caster of the same level. The touch attacks are almost useless, unless you happen to luck out on the roll, when the targets AC, is probably higher than the BAB. Add in the items that grant immunity to death attack, (vanilla gear) and any builder (cheese) gear, and its a long shot it will be effective. ((( first I usualy roll ones, its the biggest reason I suck at PVP. second I used the "cheese" word only because I do not like to add immunity items into my mods, not even the vanilla gear ones from the OC. What others do is up to them, and I accept that when I log into their worlds. )) A PM is great in a 20 level max mod, with low end magic items. PM is week in 40 level, high end magic gear with immunities. I can't change my viewpoint on that, as even if Web showed me how to play a PM the most effective way possible, I would still roll a 1 when it maters most.
Until you'll limit yourself to think that PM is a PrC for casters you'll evidently won't see its benefits. And besides, there are caster builds making good use of PM, of course PM 10. Also, one can "fix" the PM class so that it grants caster levels, which i sa significant improvent on the class (and a due one, if you ask me).
High magic and low magic are not good environments where to judge builds by the way. The game is better suited to mid magic environments. PM as a PrC works pretty well in lvl 40 environments, although it is evidently made redundant if crit immunity is easily acquired through gear; but then again a lot of class features are made redundant in high magic environments granting all sort of stuff on gear so what's the point to use high magic to say PM is a weak PrC? Clerics too become weak in high magic, ah!