Lowlander wrote...
That is total nonsense. It has everything to do with you being a level 40 character on a powergamer server with access to > +20 points worth of gear. It has nothing to do with you being a Bard as you get +1 point from that.
Ok so again.
Watchman's Helm -> +8search
Gloves of the Rogue -> +2disable +2 openlock +2settrap
Lesser Amulet of the Master -> +2disable +2seach +2openlock
Bard song -> +1
+thieves tools +1-10
Now intelligence bonuses items, +12int -> +6disable trap and search
Ioun Stone +2
2x ring of clear thought +3 or +4
+ foxs cunning selfboost/potion 2-5
Now dexterity bonuses items, +12dex -> +6open lock
Ioun Stone +2
Belt of Agility +3 or +4
Boots of Elvenkind +2
+ cats grace selfboost/potion +2-5
thats with 10base rank (max at lvl 20) and 12base intelligence and 8base dex:
open lock: 10(base)+5(dex)+4(items)+1song=20open lock +20roll = 40DC + possible thieve' s tools +1-10
disable trap: 10(base)+7(int)+4(items)+1song=22disable trap+20roll = 42DC (without better song/amulet of master/higher base rank not able to recover traps at 35+ correct)
search: 10(base)+7(int)+10(items)+1(song)=28search + 1d20 vs max 35 DC
These are all very low lvl and pretty common items and I saw them in every module I played yet. While my example build benefited only from cats grace/foxs cunning and +1bard song, the more bard you have the bigger bonus you get from bard song up to +4. But even +1 is enough in the low lvl environment you from some reason consider to be more "proper" for this discussion<><>
Uh sure. That is the same thing as saying a Cleric/Rogue with trickery
domains gets higher bonus than a straight rogue. Assasins are
essentially the same skill set as rogues. You could also be a
Bard/Rogue boosting with song, for that matter. Rogue (or Assassin) is a
great class to add anywhere to open up a wide array of skills. By your
eariler defnition of fighter, classes that add a lot in a small splash
are great classes.
Yes correct, but I think you got my point.
Xardex wrote...
Secondary? Why? Spells are a very core part of a class if it has
them. Would you say wizards entire spellbook is "secondary"? Buffs may
be temporary but favored enemy, while passive, is conditional, and not
always there when needed. Difference is buffs can be cast when you need
them, but favored enemies cant be changed.
Well said.
Modifié par ShaDoOoW, 03 août 2011 - 04:44 .