Kail Pendragon wrote...
Which can be summed up as NWN is not really well balanced to start with and I think many will agree with this statement.
It's not spectacularly balanced in the first place, but I'm not sure it's fair to claim an imbalance due to unorthodox multi-classing in a game based upon DMing. Look at RDD, for example. It's a class that requires sorcerer or bard levels and it gives a bonus to melee. Yet in NWN it's effectively changed from "Give Sorcerers and Bards a melee presence in exchange for less caster levels" into "Take 20+ levels of fighter, a token Sorc/Bard level or three, and then 10 RDD levels." One isn't imbalanced, the other is more problematic.
Kail Pendragon wrote...
Thanks for your builder's perspective; now, if I may, what's your take as a player? Does it feel wrong to you to take advantage of certain multiclassing benefits? Does it feel like it's not true to the character, as Grom mentions in his opening post?
Does it feel true to the character? No.
Does it feel wrong? Only if I care about staying true to the character in a given environment. I have a level 40 fighter on Greyhawk which was made for the "pure" group. I also have a level 38 sorcerer/1 monk/1 paladin.
On a player's end, I'm usually looking to gain as much of an advantage as I can over the environment, whether it's spell selection, gear choices, or character builds. I think it's up to the builder to correct what they see as problematic multi-classing, be it via game changes or saying "this and that are not allowed" or at least "this is tuned for non
'power-classed' builds." Otherwise I tend to assume they've built and designed according to no resctrictions, meaning *not* doing that sort of multi-classing is making it harder than it was meant to be. That's
often not true, of course, and "power-classed" characters wind up dominating the content (aka, it was actually tuned for the level 40 fighter), and I think that's a design flaw.
WebShaman wrote...
Ouch, what a spanking!
Let's see...I've played
Aielund
Pyramids of the Ancients Series
Lords of Darkness
A Dance With Rogues
Careena: Krakona Rising
A Dance With Rogues is, believe it or not, not going to care about Druids using Monk AC. Aielund (more specifically, the EMS hak) does.
So, laying all other issues aside, that's 1 for 4, I guess. And I think Aielund is by far the most balanced of the 4 (regardless of Druid/Monk stuff). I guess I could search for mods which reach high enough level for it to be an issue which I've never played if it would brighten your day.
On the flip side, at least half a dozen PWs come to mind that either limit the AC or restrict multi-classing that I've looked at (and I've heard of many more RP oriented PWs that definitely would restrict multi-classing).
WebShaman wrote...
I agree with MM here - I feel that a 40th level Fighter should be able to go toe-to-toe with a Fighter 39/Rogue 1.
The problem here is made worse in NWN, due to skill point saving. As one gets Rogue 1 at level 40, one can do massive skill dumps in main skills here, like UMD, Tumble, Hide, etc. This hugely offsets the minor increase that the Fighter has in Discipline here, IMHO.
In this particular scenario it's solely due to Tumble. 4 AC > 26 HP. The other stuff just "makes it worse," but if you took away the 4 extra Tumble AC then at least you could argue you're giving up raw combat ability for special skills.
WebShaman wrote...
What if we stay under Epic levels? How does it look now?
Fighter 20 vs Fighter 19/Rogue 1? Yep, still bad, though not as lopsided (especially if scroll use is set as it should be, and not to Bioware default).
It's closer (but 2 AC > 1 AB and 4 HP). The problem with Tumble can be understood if compared to Persuade. If I put 10 points into Tumble, I get 2 AC. It doesn't matter if I'm level 7 or level 40, I get 2 AC. If I put 10 points into Persuade...that's going to be completely useless at level 20+. Stuff like Hide/Open Lock/Discipline/Lore/etc require you to keep investing in them so that
they stay at the same level of power. Tumble just keeps increasing in power as you invest, and unlike damage, AC scales automatically. Tumble would make more sense if you had to have Character Level + 3 points in Tumble for 2 AC, at least (Character Level + 3)/2 points for 1 AC, and nothing with less than that (AC wise).
Modifié par Magical Master, 28 juillet 2011 - 03:30 .