Try something like 38 Sorcerer/1 Monk/1 Paladin. And there are many PW modules that are PvM where the majority of play is at max level. Not all, but many. Most campaigns do tend not to care about max level, though.
Kail Pendragon wrote...
If there's anyone that knows about limiting monk AC and where it has been implemented that should indeed be you, eh '>
Heh, to some degree. Aielund's the prime single player module that comes to mind off-hand on limiting shifted Monk AC as a side note, though I'm sure there are many others. PW-wise, quite a few PWs either limit it or restrict multi-classing with prohibited combinations or minimum levels in a class.
Kail Pendragon wrote...
So, just to try to stay on topic: what do you think of multiclassing as presented by Grom?
I think the two main factors are the concept and the result.
Concept wise, I think the fact that a 40 fighter will lose to a 39 fighter/1 rogue in a straight up battle with identical gear is flat out idiotic. Thus, I take steps to correct it. For any given environment, it's important for the players to have the same general concept (such as class meaning something, like a fighter excelling at fighting), but it really doesn't matter what the concept actually is in an absolute sense.
Which brings me to result, which is what happens due to the concept. I can easily make a world where the only casters that can survive will be a Sorcerer + Monk/Rogue + Paladin/Blackguard build and where melee builds have to be along the lines of Fighter 12/Weapon Master 28 to deal damage if people desire that, but it's a conscious choice to promote those sorts of builds that eke out every last bit of power. The environment is then going to be brutal for anything else and you wind up *having* to have certain things. AB tuned for a PM build and don't have a PM tank? Don't bother trying. Saves tuned for a Sorc/Paladin? Go home or die if you don't have it. The gap in power becomes vast and limits the number of builds and mandates having certain builds to meet requirements (aka, a Dwarven Defender is unable to tank effectively because it doesn't have enough AC, or the reverse where the PM can't tank because he doesn't have enough damage reduction).
I think that makes an inferior game. But that's an opinion and some people due genuinely prefer such a world, which is why I said the only thing that matters is that people agree on a concept so there's not a rift in opinion over the result. People can find the environment that suits them.
All of that said, I do wish to point out that my ideal concept does not eliminate powerbuilding...it just closes the gap. I want both a PM and DD to be able to tank successfully, and I don't want them to be insanely better than a pure fighter who focused on tanking (but all three can be significantly better than a strength focused weapon master). I want to promote a variety of builds that give advantages which aren't effectively absolute or gamebreaking. Having 20 more AC than another build that's reasonable means either one is going to get crushed or the other won't ever be hit due to the d20 system. I don't want either scenario.