Lowlander wrote...
Sure Kail. Then lets just say their "taste" doesn't include console jockeys/exploiters/HIPS spammers.
The point was that they don't really have sweat HIPS spammers any more than they have to sweat console jockeys. It simply doesn't enter the equation for SP module design.
HiPS spamming probably enters the equation of some designers; I guess there is some module out there with HiPS restrictions implemented. Gear often enough gets stripped from the character in SP modules. Rest restrictions are implemented, lvl caps are implemented, denying the monk WIS bonus to AC is implemented or disabling Dev Crit, or denying skillpoint saving etc. So, some module builders do go lengths to take in account some possible player behaviours which would result in a perceived unbalanced gaming experience. And all is just a way for the module creator to say "look, I designed this module to be played and enjoyed the best, IMO, with these "rules" and within these boundaries. If you step out of those do not hold me responsible if your gaming experience sucks".
On a general level, well, I can easily concur that console users are not factored in the design choices of the module builder same as a lot of behaviours which cannot really be controlled by the module designer at all.
But all of this is really OT and has little to do with like/dislike of build optimization through free multiclassing which is what Grom asked about. So HiPS (whicxh simply started as an example of a bonus obtained with one level of a class/PrC, Grom could have mentioned Monk Wis AC, or druid enhanced summons and AB bonus in mnatural areas, etc.) and module designing apart, what do the forumers here think of multiclassing?