WebShaman wrote...
In NWN, True Seeing does not necessarily disable the SD class. One can modify True Seeing to avoid this. In Vanilla, however, it does.
Obviously you can nerf true seeing, and you can also nerf HIPS, or customize in many ways that eliminate the complaints at SD/HIPS, but the Vanilla game setup is what people were complaining about, so the True Seeing caveat applies.
The point is the main class everyone gets their panties in bunch over, is the SD with HIPS and 1st level. HIPS is hugely overrated and completely nulified with true seeing. Also you need to consider the character as a whole one small piece of things. You may get HIPs with the first level of SD, but so what, you have to be at minimum a level 8 character for that.
I also don't get why people think all classes should deliver benefits on the exact same kind of progression. I find it funny people lump Paladins into classes that splash a few levels for max benefit, when they have a a great many class level based abilities as well spell casting that benefit for more and more levels. Why not complain about fighters. All you need is 4 fighter levels to get the fighters main benefit EWS?
NWN character building is clearly about Multi-classing there is no intent to make all classes best only if played to high levels, heck look at the Harper Scout. It only has 5 levels available.
MrZork wrote...
E.g., I probably would have left HiPS for
at least level 2 of shadowdancer (give darkvision instead at level 1),
preferably level 4;
Level 2 is really no difference, make it 10 if you really want to be annoying. But really HIPS is really overrated and little to get bent out of shape over.
All the classes should be used to gain any advantage they provide, that is why they exist. If you don't like a combination, don't use it. This IMO is just skill point saving. Don't like it, don't do it, but it hardly seems like something to complain about other people doing. It is part of the rules of the game.
Modifié par Lowlander, 19 juillet 2011 - 01:32 .