Oh boy. 6-7 posts to respond to. I'm going to try to condense this a bit, if I miss an important point I apologize in advance and feel free to rub it in my face or something.
Lowlander wrote...
In most mods I have played, the ONLY decent wisdom I have found is periapt of wisdom. I usually end up with a choice of Wisdom +7 or Natural AC +7 in Hordes for example. Other than that I rememember a shield (you can't use) and the cloak of +2 to everything
I don't see the point of saying "There's horrible itemization in the mods I've played, therefore x." That's like saying "All enemies in this mod have +6 damage reduction and no weapons above +5, therefore physical attackers suck." If we use your example of Hordes, then the best wisdom a pure casting cleric can get is +7 (unless they use a specific shield found in Act 3). How is it fair for a Wizard to get two rings of intelligence and easily cap int but a cleric can't get past +7? I mean, Bioware was throwing belts with 10 strength or 10 dexterity on them around and boots with 10 constitution. And saying a cleric, in general, has to choose between wisdom or natural AC just seems a bit outrageous. Because you can't lose 7 AC and not get shredded by physical attacks in any halfway challenging mod.
In short, I think Bioware's itemization in Hordes was bad in general (+10 weapons with Keen/Haste/True Seeing/2 Regen/2d6 bonus damage) and while assuming +12 items for stats is probably unreasonable, I don't think assuming a few items with +4-6 of stats being available (just like the int rings) is unreasonable.
Kail Pendragon wrote...
When I say "proper character portrayal" I mean having a build that realizes as closely as possible within the game mechanics the character concept I have in mind. If the character concept is properly realized by Ftr 39/Wiz 1 with epic spells than that build is true to character since it's a proper character portrayal.
How close does it have to be? Is this a Boolean sort of thing? Either it is a proper character portrayal or it isn't? Because I think we'd agree that it's not a matter of game mechanics. If a 38 wizard/2 fighter is in full plate and sword but is completely ineffective in melee, that's not what we're talking about, because that's a balancing issue. Aka, when you say "as closely as possible" do you really mean "as powerful as possible?"
Kail Pendragon wrote...
Also, classes are a bundle of features. Period. There's also no training time involved unless one optionally chooses to implement training, in the core rules. In fact, core rules let one become a wizard, for example, at any moment during the character's life. And even if training is involved, than it's a bundle of features too (related to skill, feat
and class acquisition as in the DMG page 197 and following). Everything is a feature or a bundle of features in game mechanics.
Actually, I wasn't referring to "level 1" being particularly significant, just that a character with 4 mage levels has spent more time training as a mage than a character with 2 mage levels. Or would you disagree with that?
Kail Pendragon wrote...
And besides, it's irrelevant. Some pure classes work better than others, so what? Compare builds which are effective at doing what they are supposed to do in terms of efficiency otherwise you are left with the usual menaingless comparisons and figures.
So if some pure classes work well, doesn't that turn into a balancing/mechanics issue rather than a concept issue? I have a feeling that if someone wanted to play a level 40 true neutral sorcerer you wouldn't think him as much of an idiot as a 40 fighter (please note the "as much" part). But that seems to be due to mechanical issues, not concept, aye?
Kail Pendragon wrote...
Aye, because I play characters not classes. I have always done and always will do; even if I choose to play a single class character I would still play the character not the class.
Not really. Haven't you talked about how you feel obliged to justify a class being in the character? "Bob the sorcerer had a devout moment, so went and trained as a paladin for 1 level, then decided he'd rather be a sorcerer anyway." If character is all that matter, then why do you care about justifying class choices within the character?
Lowlander wrote...
You mean 4 Fig/4 Rog has no tradeoffs in 3E, but 7 Fig/7 Thief in 1st Ed does??
Except we're talking about a Fighter 7/Rogue 1 (or more like Fighter 38/Rogue 2) in NWN taken solely for skill dumps, not two classes being leveled up together. I actually don't know anything about any DnD edition prior to the 3rd, so I probably was giving the designers more credit than I should have on this topic. We can talk about it further if you'd like, but I'm not it's of any particular importance and you'd probably just have to fill me in on a lot.
zDark Shadowz wrote...
Sure, shadowdancer may only take one level for Hide in Plain Sight, it's true, and yes, even to me it seems a bit odd, perhaps it should've been at level five or so, as it sort of seems to be the epitome of their training, but then, that's what prestige class requirements are for - so they actually do have the skills and the feats, the proper "training" required to perform such a feat.
I think it's more the issue that a 10 Rogue/30 SD is no better at Hiding in Plain Sight than a 39 Rogue/1 SD. It's not a matter of the difference being too much or too little, it's that *no* difference exists. That's the concept problem, the exact difference is a balance problem.
Mr. Zork wrote...
My point was that there isn't any reason to think that's the case. In other words, though reasoning like fighter is the explicit melee class, therfore pure fighter is as good as any other class at melee has a certain linguistic appeal, there isn't actually any reason for it to be true. It would be similar to thinking that pale masters are the game's explicit connection-with-undeath class, so a 'pure' PM build (say Wiz 10 / PM 30) should be as good as any other class with powers. However, I doubt we would be especially surprised if there were a non-maximized PM build, a cleric build, or even a druid/shifter build with undead shape that was more effective.
Actually, it would be more like "fighter is the full BAB class with absolutely no special tricks or abilities outside of pure fighting ability, therefore in a straight up brawl with absolutely no special abilities factored in the fighter should win." This is ignoring prestige classes for the moment. The problem with the Fighter 39/Rogue 1 winning is that there's no traps to be set, no Sneak Attacks to be delivered, no stealth to sneak up on the Fighter 40, no special gear or scrolls to be UMDed, no nothing, just a straight up brawl. Moreover, *adding more Rogue levels only makes it more likely for the Fighter 40 to win.* Adding 1 Rogue level guarantees a win 99.9% of the time, but adding additional Rogue levels reduces this chance? How does that make sense, conceptually?
With your Pale Master example, it would be more fair to say "A 'pure' PM build (say Wiz 10/PM 30) should be the best at undead related powers, such as summoning undead."
HipMaestro wrote...
Sean Bean (as Odysseus) to Brad Pitt (as Achilles): "You have your swords. I have my tricks. We play with the toys the gods give us." In the context of this topic, simply substitute "NWN" for "the gods".
Except there *are* no tricks in this example. In a straight up battle, Achilles will beat Odysseus. Yet that doesn't happen in NWN.
MrZork wrote...
The implication seemed to be that the disparity indicated a problem because a pure fighter should be as good as a fighter multiclass build in melee.
Kail Pendragon wrote...
Just to be perfectly clear: it's all fine and dandy that you, MM, think that pure builds should be on more or less equal footing with multiclassed ones and that the power gap between different builds should be less extreme
Just to touch on this a bit....
To be clear, I don't think all builds should be exactly equal at everything. I have no qualms with a Fighter/WM being much better at offense than a Fighter, or a Fighter/DD being much better at defense. But I do think multi-classing should always come with a trade-off. A Fighter can't match a Fighter/WM at offense, but he can have better defense. A Fighter can't match a Fighter/DD at defense, but he can have better offense. I'm all for a variety of builds promoting different specializations, strengths, weaknesses, and tricks.
My main concern is the power gap that Kail mentioned. I mainly play in a world where 1% is a significant difference. Take a look at
despotism.enjin.com/home/m/1283718/article/267070/page/3 We have 10:30 before the boss berserks and starts killing people with 1 hit. In 10:30 we got the boss to 300,000 out of 51,000,000 HP, which is 0.6%. Our damage per second as a group at the time was about 60,000. In other words, we needed 5 more seconds to beat the boss versus losing. 5 seconds out of 630 seconds total. If we had done 1% more damage each by that point, we would have won instead of wiping.
In NWN, 1 AB or 1 AC is typically a 10% or so difference (exact value depends upon the current AB/AC gap). To me, if the only advantage a weapon master had over a fighter was 2 AB, that's a 20% damage difference, which is huge for tightly tuned content. Most content in NWN is not tuned to nearly that level, which is fine, because most players don't want to play at that extreme of a level. But when I see some builds having a 10 AC or 10 AB advantage over others...you can't tune anything to be reasonable for both. And I die a little bit inside when people dismiss a "few points" of AB or AC as not significant.
Modifié par Magical Master, 30 juillet 2011 - 09:41 .