Author Topic: Project Q and NWShader  (Read 378 times)

Legacy_Shiek2005

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Project Q and NWShader
« on: July 16, 2011, 08:32:04 pm »


               Sorry if i'm posting in the wrong place.

But i'm looking to use Project Q and NWShader with the NWN OCs and was hoping someone could point me in the right direction on how to do so assuming it's possible, going through the FAQ on Project Q's website states that it is possible, but requires some knowledge of the toolset.

Anyone know more? do you simply add the haks to the mods and be on your way? or is there more to it?

Thanks!
               
               

               
            

Legacy_Lord Sullivan

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Project Q and NWShader
« Reply #1 on: July 16, 2011, 09:48:30 pm »


               Basically, the OCs are already done and closed modules, so the only way to quickly replace resources within the modules is to have the overriding resources in the NWN\\override folder. The other way to do it using hackpaks, is to open the OC modules in the toolset, attach the hakpak(s) to them and save the modules which will be saved as regular user modules. Note that this will only change the resources that are overriding present in the hackpak(s).

If you wish to add more resources present in the hackpak(s), you must do it yourself by editing the module(s) area(s) with the toolset and saving, again you must attach the hackpak(s) to the module(s) in order to do that.

NWShader works regardless of modules
               
               

               
            

Legacy__six

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« Reply #2 on: July 17, 2011, 04:18:09 am »


               A version of the original campaigns set up to use Project Q by Mask can be found here.

I haven't tried it myself, being rather tired of all the OCs, so I can't say how much is changed. I do think the way he's implemented differing combat animation styles for henchmen in SoU sounds really cool.

Also, whilst the bulk of Q needs to be built into modules to use the content, a pretty large number of things override the standard content, and thus just adding the Q haks to a module will give you some new things to look at.
               
               

               


                     Modifié par _six, 17 juillet 2011 - 03:22 .
                     
                  


            

Legacy_WebShaman

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« Reply #3 on: July 17, 2011, 02:18:29 pm »


               Thank you, _six, for that link!

I did not know that Mask had done this!  Off to vote...and play!
               
               

               
            

Legacy_Shiek2005

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« Reply #4 on: July 18, 2011, 04:16:06 am »


               

Lord Sullivan wrote...

Basically, the OCs are already done and closed modules, so the only way to quickly replace resources within the modules is to have the overriding resources in the NWNoverride folder. The other way to do it using hackpaks, is to open the OC modules in the toolset, attach the hakpak(s) to them and save the modules which will be saved as regular user modules. Note that this will only change the resources that are overriding present in the hackpak(s).

If you wish to add more resources present in the hackpak(s), you must do it yourself by editing the module(s) area(s) with the toolset and saving, again you must attach the hackpak(s) to the module(s) in order to do that.

NWShader works regardless of modules


Will that affect anything if i'm currently in the middle of the campaign or something? like having to start over?

Thanks!
               
               

               
            

Legacy_Lord Sullivan

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« Reply #5 on: July 18, 2011, 07:01:59 am »


               

Shiek2005 wrote...

Will that affect anything if i'm currently in the middle of the campaign or something? like having to start over?

Thanks!


well it doesn't work with already saved games. If you use overriding resources dumped in the NWN\\override folder
I'm not sure if that affects saved games. Just as a reminder, overrides in the override folder must be the content files and not a hakpack that is a container of content.

But if you use a hakpack that you attach to a campaign module and save it, you have to play that new OC module that is now in the form of regular user modules for the content to be available.

So in general yes, you have to start over.
               
               

               
            

Legacy_Shiek2005

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« Reply #6 on: July 18, 2011, 05:40:09 pm »


               

Lord Sullivan wrote...

Shiek2005 wrote...

Will that affect anything if i'm currently in the middle of the campaign or something? like having to start over?

Thanks!


well it doesn't work with already saved games. If you use overriding resources dumped in the NWNoverride folder
I'm not sure if that affects saved games. Just as a reminder, overrides in the override folder must be the content files and not a hakpack that is a container of content.

But if you use a hakpack that you attach to a campaign module and save it, you have to play that new OC module that is now in the form of regular user modules for the content to be available.

So in general yes, you have to start over.



Thanks, i guess i'll just continue the OC as i'am and try Q when i jump into SoU.

Thanks guys!