Author Topic: Master Server not responding  (Read 590 times)

Legacy_PlasmaJohn

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Master Server not responding
« on: June 29, 2011, 10:39:18 pm »


               The Master Server hasn't been responding for about an hour now.  FYI if this has yet to be reported.  Is there an ETA on how long it will be down?

Thanks
               
               

               
            

Legacy_NWNOL

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Master Server not responding
« Reply #1 on: June 29, 2011, 11:35:11 pm »


               I'm not able to connect to Main Server still.
               
               

               
            

Legacy_Lightfoot8

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Master Server not responding
« Reply #2 on: June 30, 2011, 02:25:40 am »


               'Posted
NOTICE: NWN Authentication Server Down
               
               

               
            

Legacy_PlasmaJohn

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Master Server not responding
« Reply #3 on: June 30, 2011, 04:15:32 am »


               Not sure what you were trying to link, but that announcement was made several days ago.  The Master Server had hiccuped for an hour or two the day prior to that post but was back up and working until today.

It would be nice to know if this is going to be an extended outage or not.  We have some scheduled events planned for the holiday weekend and we need to know if we should be looking into alternate arrangements.
               
               

               
            

Legacy_FunkySwerve

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Master Server not responding
« Reply #4 on: June 30, 2011, 04:19:26 am »


               You should just turn master server authentication off for your module. If you have a group already planned, I don't understand why this would be a hindrance to you. Can you elaborate?

Funky
               
               

               
            

Legacy_PlasmaJohn

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Master Server not responding
« Reply #5 on: June 30, 2011, 04:37:26 am »


               I'm surprised you suggested that.  I'm not going to expose our playerbase to having their characters hijacked.  I have alternatives, but they're a bit extreme.  I was holding off until the Master Sever was dead for sure.  Frankly I'm sick of the outages and am seriously considering implementing one of them.
               
               

               
            

Legacy_TSMDude

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Master Server not responding
« Reply #6 on: June 30, 2011, 04:55:27 am »


               

PlasmaJohn wrote...

 I'm not going to expose our playerbase to having their characters hijacked. .


Most servers I know have the Master off...not sure what you mean by hijacked?(Not trying to be rude just wondering is all.)
               
               

               
            

Legacy_Avalon_DM

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Master Server not responding
« Reply #7 on: June 30, 2011, 05:04:29 am »


               Basically without master server authentication turned on ... anyone could log onto the server using another players login without knowing the correct password. It's bad enough Bioware beiung hacked and possibly thousands of players' info being taken ... this is our only way to protect our players.
               
               

               
            

Legacy_PlasmaJohn

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Master Server not responding
« Reply #8 on: June 30, 2011, 12:52:59 pm »


               

PlasmaJohn wrote...

Frankly I'm sick of the outages and am seriously considering implementing one of them.

I just wanted to add that in no way should my frustration be taken as a demand to do something now, now, now.  Bioware's gone beyond the call of duty by continuing to support NWN multiplayer authentication this long.
               
               

               
            

Legacy_Rhogar

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Master Server not responding
« Reply #9 on: June 30, 2011, 09:43:46 pm »


               

FunkySwerve wrote...

You should just turn master server authentication off for your module. If you have a group already planned, I don't understand why this would be a hindrance to you. Can you elaborate?

Funky


How can one turn the master server authentication off???Please answer as soon as you can '<img'>
               
               

               
            

Legacy_Fester Pot

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Master Server not responding
« Reply #10 on: June 30, 2011, 09:52:12 pm »


               Have the server turn it off in their nwnplayer.ini file.

Master Server Authentication Required For Player Login=0

FP!
               
               

               
            

Legacy_Khuzadrepa

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Master Server not responding
« Reply #11 on: June 30, 2011, 09:53:11 pm »


               It's in the nwnplayer.ini file serverside. The option is called:
Master Server Authentication Required For Player Login=1

Change the '1' to a zero and save the file.

EDIT: FP beat me to it... '<img'>
               
               

               


                     Modifié par Khuzadrepa, 30 juin 2011 - 08:53 .
                     
                  


            

Legacy_FunkySwerve

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Master Server not responding
« Reply #12 on: June 30, 2011, 09:53:53 pm »


               

PlasmaJohn wrote...

I'm surprised you suggested that.  I'm not going to expose our playerbase to having their characters hijacked.  I have alternatives, but they're a bit extreme.  I was holding off until the Master Sever was dead for sure.  Frankly I'm sick of the outages and am seriously considering implementing one of them.

I'm not suggesting exposing your characters to hijacking, and the MS alone does NOT prevent said hijacking. For that, you need a passwording system linking accounts to passwords. We have an optional one, required only for dms. Simply linking cd key to account won't do it, as it's possible to defeat that by means I won't elaborate on (but you can find a discussion on the nwnx boards if you look). Now, we ALSO link cd keys to accounts, but only because it's useful for banning - it's only a minor impediment to account theft. I wouldn't characterterize either the passwording or cd key account linking as 'extreme', so I'm not sure what exactly it is you're contemplating.

Funky
               
               

               
            

Legacy_PlasmaJohn

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Master Server not responding
« Reply #13 on: June 30, 2011, 10:41:06 pm »


               

FunkySwerve wrote...

... and the MS alone does NOT prevent said hijacking. ...

I'm comfortable enough with the MS's password validation.  Is it perfect? No, but much better than I had hoped (I had very low expectations).  Frankly I'm much more comfortable with that than I am with in-game passwording or connection matching techniques.
               
               

               
            

Legacy_WebShaman

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Master Server not responding
« Reply #14 on: June 30, 2011, 11:28:50 pm »


               Funky is right here - there are better ways to "secure" one's server.

And such does not require the MS authentification method, so in such a case as now, where it is not available, the protection is still in place.

I would suggest dropping Funky a PM.