Navarthrin wrote...
Not all that interested in their take on it. I'm sure it's okay as it's own game, but I don't really like the changes that 4th ed D&D brings anyway. Too much drastic change, particularly the loss of what most of us would recognize as magic, etc. It's just yet another fallout/apocalypse scenario, which isn't very fun for a persistent world, although it's okay for a game. Although I might try it, just to see. Frankly, I like DDO a lot, minus the fact that any NWN1/2 persistent world has more immediate potential for interactive experience. I would love to see DDO Forgotten Realms. That would be pretty cool, but they'd need a whole other team, as the world is different from Eberron.
The magic of 4th edition is pretty much the same as it is in the earlier versions. They just separated powers from utility spells. All your normal CRPG memorized spells are found under your powers (fireball, lighting bolts and what not) and your normal PnP utility spells (arcane locks, speak with dead, scrying) can be found in rituals like they should be.
Like was said above, 4th edition is what you make of it, but requires 1/5th of the amount of time to learn the required rules. How many spells you get as wizard with 18 int at lvl 14 on lvl 7? Consult page 12312 paragraph 7! Whats the base attack bonus of a lvl 7 wizard / 3 bard / 7 monk? In 4th its just lvl divided by 2.
Sure its simple, sure its dumped out but roleplaying exists in your head, not in the rules. Rules just help bring it to life.
I for one am waiting for the new neverwinter (though as you all should know it has nothing more to do with the previous bioware series than the name of the city it revolves around). And I'd really like to see the new 4th edition rules in action. I for one was also disappointed in 3th edition when it first came out, only time will tell.