Author Topic: What do you prefer?  (Read 783 times)

Legacy_Omega27

  • Sr. Member
  • ****
  • Posts: 255
  • Karma: +0/-0
What do you prefer?
« Reply #15 on: June 02, 2011, 04:19:00 am »


               

ShaDoOoW wrote...

Omega27 wrote...

 So im making a series of Mods to tell the story of the E.O.A Saga for NwN.
 When you guys/gals, play Story Mods etc. Would you prefer to make a new player to fit with the game, or would you rather use a character you've already created ?

Hey, dont matter for me but I have enough those lvl 1 char modules. Really prefer start at higher lvl, 10-20 or completely epic adventures, not many out there...


Dont think you'll have to worry about  not having epic fights even at a low lv, you dont really play this mod solo, you are able to build a team up to five. So even later on the battles become more massive. (Spoiler) in the start you get your first "Main Partner". I do believe this mod will fit to your taste your looking for. I my self like epic fights that arnt to easy/to long/rewardless etc so i do think ive manage to get around to most desires.
               
               

               
            

Legacy_olivier leroux

  • Hero Member
  • *****
  • Posts: 913
  • Karma: +0/-0
What do you prefer?
« Reply #16 on: June 04, 2011, 12:04:46 am »


               I prefer to see the PC as a new character. I'd be fine with starting one from scratch and even with playing a provided character of the module authors' choice. I wouldn't have a problem with using one of my pre-made PCs either, unless that character has strong ties to past stories and settings that would break immersion for me in the new environment. But I'm not a fan of bringing inventory items from other modules, as it's very hard to find the right balance that way. So if you allow importing PC from other modules and don't want to use item strips, make sure to provide accurate information for what character, item and gold levels your module was balanced (examples would be most appreciated).
               
               

               
            

Legacy_Omega27

  • Sr. Member
  • ****
  • Posts: 255
  • Karma: +0/-0
What do you prefer?
« Reply #17 on: June 04, 2011, 05:08:43 am »


               Would you rather me post in that last bit of info in the Fourm? I do believe when you download the mod from the project list, it do state that it is preferred that players create a level one toon. Ive made it so that in order to play the nect Mod(story) you have to beat the previous one and obtain the Item etc that is required in the next story that can only be found in the previous game. Right now im finishing up the First Mod for Elements of Alma the full version should be hitting the site  either by the end of this month of next month. Ill keep all who are interested posted
               
               

               
            

Legacy_olivier leroux

  • Hero Member
  • *****
  • Posts: 913
  • Karma: +0/-0
What do you prefer?
« Reply #18 on: June 04, 2011, 10:23:52 am »


               If your module starts at lvl 1, then the things I mentioned are not an issue. Anyway, personally I think the best place to put important information concerning a module is the module description you see when you select the module in-game. Too many authors neglect that chance to brief their players and leave that field entirely blank.
               
               

               
            

Legacy_Quillmaster

  • Full Member
  • ***
  • Posts: 126
  • Karma: +0/-0
What do you prefer?
« Reply #19 on: June 04, 2011, 01:16:46 pm »


               
Quote
Omega27 wrote...
Ive made it so that in order to play the nect Mod(story) you have to beat the previous one and obtain the Item etc that is required in the next story that can only be found in the previous game.

I like this idea.'Image
               
               

               
            

Legacy_Quillmaster

  • Full Member
  • ***
  • Posts: 126
  • Karma: +0/-0
What do you prefer?
« Reply #20 on: June 04, 2011, 01:25:39 pm »


               

olivier leroux wrote...

Anyway, personally I think the best place to put important information concerning a module is the module description you see when you select the module in-game. Too many authors neglect that chance to brief their players and leave that field entirely blank.


I quite agree.  Seeing a blank module description smacks of laziness on the creators behalf and warns of low attention to detail.  It is also the perfect place to aknowledge people who've helped in different ways and thank them for it. '<img'>.
               
               

               
            

Legacy_Omega27

  • Sr. Member
  • ****
  • Posts: 255
  • Karma: +0/-0
What do you prefer?
« Reply #21 on: June 05, 2011, 06:48:34 am »


               
Quote
Quillmaster wrote...

Quote
Omega27 wrote...
Ive made it so that in order to play the nect Mod(story) you have to beat the previous one and obtain the Item etc that is required in the next story that can only be found in the previous game.

I like this idea.'Image

 Thanks  Quill working overtime to put the best effort into things '<img'> as my first actual Mod.
               
               

               
            

Legacy_Omega27

  • Sr. Member
  • ****
  • Posts: 255
  • Karma: +0/-0
What do you prefer?
« Reply #22 on: June 05, 2011, 06:52:27 am »


               

olivier leroux wrote...

If your module starts at lvl 1, then the things I mentioned are not an issue. Anyway, personally I think the best place to put important information concerning a module is the module description you see when you select the module in-game. Too many authors neglect that chance to brief their players and leave that field entirely blank.


Oh thats not the issue with mines, but i do believe ive put to much there, before the last version is uploaded im going to re-edit that part. I also agree with this, putting nothing just throws things off to much