Author Topic: What do you prefer?  (Read 782 times)

Legacy_Omega27

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What do you prefer?
« on: May 28, 2011, 10:55:26 pm »


                So im making a series of Mods to tell the story of the E.O.A Saga for NwN.
 When you guys/gals, play Story Mods etc. Would you prefer to make a new player to fit with the game, or would you rather use a character you've already created ?

If your interested in the mod keep track of the
E.O.A: Elements of Alma Project Via social.bioware.com/project/3974/
               
               

               


                     Modifié par Omega27, 02 juin 2011 - 03:23 .
                     
                  


            

Legacy_Metaldwarf

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What do you prefer?
« Reply #1 on: May 28, 2011, 11:16:15 pm »


               I think it depends on the module, but it is nice that a module builder asked folks. Most mods I find the choice of race or class to matter little, so I enjoy making new characters from scratch. I assume you are asking if people prefer to use a character they've already leveled somewhat and bring them into a new adventure. Of course that's also exciting provided the character chosen makes sense with the world.

What is the E.o.A. saga?
               
               

               
            

Legacy_Fellanor

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What do you prefer?
« Reply #2 on: May 28, 2011, 11:23:17 pm »


               Depends completely on the setting. Just go with what you want to do!
               
               

               
            

Legacy_HipMaestro

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What do you prefer?
« Reply #3 on: May 28, 2011, 11:28:14 pm »


               Myself, I seldom replay any character unless it is part of an intentionally-connected series.  Even if I reuse a character idea, I will generally make small changes along the way, depending on the mood of the moment.

Unless the designer makes some custom suggestions to maximize enjoyment and interact with the environment most effectively, I tend toi use an "all-around" PC the first time through and hope for the best.  If it appears later on that it limits my experience too much, I'll usually just ditch it and start anew.

I prefer to experience new content as a total unknown and with a clean slate to keep the gameplay fresh. But again, that's just me.
               
               

               
            

Legacy_SmkNThDrkNght

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What do you prefer?
« Reply #4 on: May 29, 2011, 04:17:49 am »


               I think he's talking about this , but I've been in exile for awhile and I could be wrong.
               
               

               


                     Modifié par SmkNThDrkNght, 29 mai 2011 - 03:18 .
                     
                  


            

Legacy_Quillmaster

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What do you prefer?
« Reply #5 on: May 29, 2011, 10:58:59 am »


               Intersting question.  I quite like making characters, but often find they don't quite fit with my initial perception of the module.
I decided to take a risk with my current project and create a pre-defined character for the player to use.  While it might limit those willing to play, it has enabled me to concentrate on the story and create what I hope will be a richer role play experience.  Time will tell.  I'm much closer to completion now. '<img'>
               
               

               
            

Legacy_Guest_Lowlander_*

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What do you prefer?
« Reply #6 on: May 29, 2011, 09:49:12 pm »


               For a new series I would always want to start fresh from both the player and the Module creator Perspective.

It gives the designer more intricate control over encounters, and the player the chance to experience what that can bring to the table.

Case in point encounter.

I was playing Lords of Darkness. It seems to have extremely well balanced encounters that match available gear precisely, the gear drops all seem planned, not random. The encounter that comes to mind was in a swamp an there were some spiders, not just any spiders, but terrifying, run for the hills spiders that scared the crap out of me. What made them so scary? They had very high DC poison, every time they hit me I was poisoned. But until this point there was no poison immune gear. After running away a lot I later found some poison immune gear much to my relief, I was then able to take my revenge on my former terrorizers.

So Terror, relief, revenge, based on not having gear, finding gear, then using it.

If I had imported a character with this gear already, there would be no terror, no relief, no revenge, it would have been a fairly meaningless encounter.

Not matter what you do in attempting to start fresh some will subvert it, but if you want to design with fine control, have players start fresh, so they can experience all the terrors/frustrations/challenges you intend to send their way.

If you have no idea what characters are bringing in, you have no idea how the gear they already posses may turn meaningful encounters, into meaningless ones.
               
               

               
            

Legacy_Metaldwarf

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What do you prefer?
« Reply #7 on: May 29, 2011, 11:07:52 pm »


               

SmkNThDrkNght wrote...

I think he's talking about this , but I've been in exile for awhile and I could be wrong.


Considering that link is for a NWN2 world and this is a NWN1 forum I hope so:)
               
               

               
            

Legacy_Shadooow

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« Reply #8 on: May 29, 2011, 11:48:44 pm »


               

Omega27 wrote...

 So im making a series of Mods to tell the story of the E.O.A Saga for NwN.
 When you guys/gals, play Story Mods etc. Would you prefer to make a new player to fit with the game, or would you rather use a character you've already created ?

Hey, dont matter for me but I have enough those lvl 1 char modules. Really prefer start at higher lvl, 10-20 or completely epic adventures, not many out there...
               
               

               
            

Legacy_SmkNThDrkNght

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« Reply #9 on: May 30, 2011, 12:52:24 am »


               

Metaldwarf wrote...

SmkNThDrkNght wrote...

I think he's talking about this , but I've been in exile for awhile and I could be wrong.


Considering that link is for a NWN2 world and this is a NWN1 forum I hope so:)


LOL Yeah its been awhile, its probably  this  instead.
               
               

               


                     Modifié par SmkNThDrkNght, 29 mai 2011 - 11:53 .
                     
                  


            

Legacy_Omega27

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What do you prefer?
« Reply #10 on: June 02, 2011, 03:55:18 am »


               

Metaldwarf wrote...

I think it depends on the module, but it is nice that a module builder asked folks. Most mods I find the choice of race or class to matter little, so I enjoy making new characters from scratch. I assume you are asking if people prefer to use a character they've already leveled somewhat and bring them into a new adventure. Of course that's also exciting provided the character chosen makes sense with the world.

What is the E.o.A. saga?


Sorry its taken me awhile to get back to you and everyone, ive had a slow momment and complety forgot i had post.
As you said, i do me between Characters that people have already spent time playing with v.s making a new character.
E.O.A is my NWN mod that im working on and planning to release the full version by the end of this month.
               
               

               
            

Legacy_Omega27

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« Reply #11 on: June 02, 2011, 04:02:47 am »


               

HipMaestro wrote...

Myself, I seldom replay any character unless it is part of an intentionally-connected series.  Even if I reuse a character idea, I will generally make small changes along the way, depending on the mood of the moment.

Unless the designer makes some custom suggestions to maximize enjoyment and interact with the environment most effectively, I tend toi use an "all-around" PC the first time through and hope for the best.  If it appears later on that it limits my experience too much, I'll usually just ditch it and start anew.

I prefer to experience new content as a total unknown and with a clean slate to keep the gameplay fresh. But again, that's just me.


I understand where your coming from, i  dont being limited either. Im working so that when people are playing they feel they are missing out on something because of their "Good/Bad", or  because of their race.
               
               

               
            

Legacy_Omega27

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« Reply #12 on: June 02, 2011, 04:06:52 am »


               

SmkNThDrkNght wrote...

I think he's talking about this , but I've been in exile for awhile and I could be wrong.


No i mean my project, im a little sad now theres a project with the same  name as mines.

social.bioware.com/project/3974/
               
               

               
            

Legacy_Omega27

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« Reply #13 on: June 02, 2011, 04:08:02 am »


               

Quillmaster wrote...

Intersting question.  I quite like making characters, but often find they don't quite fit with my initial perception of the module.
I decided to take a risk with my current project and create a pre-defined character for the player to use.  While it might limit those willing to play, it has enabled me to concentrate on the story and create what I hope will be a richer role play experience.  Time will tell.  I'm much closer to completion now. '<img'>


I actually like that idea, i shall be PMing you about that shortly.
               
               

               
            

Legacy_Omega27

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What do you prefer?
« Reply #14 on: June 02, 2011, 04:14:24 am »


               

Lowlander wrote...

For a new series I would always want to start fresh from both the player and the Module creator Perspective.

It gives the designer more intricate control over encounters, and the player the chance to experience what that can bring to the table.

Case in point encounter.

I was playing Lords of Darkness. It seems to have extremely well balanced encounters that match available gear precisely, the gear drops all seem planned, not random. The encounter that comes to mind was in a swamp an there were some spiders, not just any spiders, but terrifying, run for the hills spiders that scared the crap out of me. What made them so scary? They had very high DC poison, every time they hit me I was poisoned. But until this point there was no poison immune gear. After running away a lot I later found some poison immune gear much to my relief, I was then able to take my revenge on my former terrorizers.

So Terror, relief, revenge, based on not having gear, finding gear, then using it.

If I had imported a character with this gear already, there would be no terror, no relief, no revenge, it would have been a fairly meaningless encounter.

Not matter what you do in attempting to start fresh some will subvert it, but if you want to design with fine control, have players start fresh, so they can experience all the terrors/frustrations/challenges you intend to send their way.

If you have no idea what characters are bringing in, you have no idea how the gear they already posses may turn meaningful encounters, into meaningless ones.


Thanks for the heads up, and ive learned that from the few who have been there to test out the demos i have set out for play. So far its proven too much of a chanllege, so ive nurf a few things and created a custom selection  of armor for the players and the "Henchmen" that are partied with them.