MrZork wrote...
I imagine that he OP is referring to this build from the Bioware Epic Character Builds page. However, the build you linked to does a good job of answering the question of how to get martial proficiency into the mix: Just swap in human for elf and use the extra feat for martial proficiency.
Of course, the build posted on the Bioware page is different from the ECBG build in other ways. It is a semi-dexer instead of a more pure strength build, it lacks the points in spellcraft, it grabs all RDD levels pre-epic which costs a point of BAB, etc.
Ahh... yah, I seldom have stumbled upon any of those builds on the Bioware pages. That one is a DevCrit build while the ECB one added Still Spell (incorrectly listed as Silent Spell in the build) to cast bard spells using armor while not going the DevCrit route.
One thing they both have in common is taking the valuable Curse Song too late in the build to help much. I would prefer to slide all feats back by one slot and get Curse Song in early on since there are so many bard levels to implement its benefits. The curse will be so much more powerful than the delay of getting the other feats in.
Also, whirlwind is bugged.
The wiki claims that it has been fixed for windows but this MUST be via something other than v1.69 patching because my PC is constantly getting locked up playing SP modules. However, my own analysis of the cause is different than what is being documented. I find that it only locks up if a subsequent whirlwind is triggered too early before the previous one has finished (either the attack calculations or animation, not sure which one). I have gotten this lockup regardless of how many foes are in the whirlwind proximity so am suspicious of the magic "3" number in determining the cause. In any case, it happens on many servers, which is a real bite to have to quit/rejoin just to play that style.
For this reason, I would never base a primary attack on whirlwind, although it is convenient, at times, to control high-density flanking. Larger weapons seem to be more effective whirlwinding with the higher attack bonus while still gaining the applicable damage boost from size.
Modifié par HipMaestro, 16 mai 2011 - 04:20 .