Elhanan wrote...
WebShaman wrote...
... What is now at the center of the debate is the position that there MAY be cheating in a Closed SP environment vs there is no cheating in a Closed SP environment.
We just need to get past that point here, with those who are now ready to accept it....
While I concur that there may be reasons to add rules beyond the start of the game, I do contend that a Player may be tempted as in life to stray beyond the intended guidelines of play they wished to use. If the Player's new rules do not break such intent, then that would not be cheating.
However, if that Player spoils the game thus cheating themselves of a better gaming challenge or experience based on their chosen rules, then I hold that the Player bit the lure, and snagged themselves. Reload!
Elhanan, it is not about what one may
think or believe about it, it is what the logical conclusion is to what we are discussing and debating here that is important.
I think this concept is what some here are not considering. Sure, one can have beliefs about the topic, or even think or consider it to be something that it is not. However, logically following the proofs leads to the only conclusion that I have given.
It is that simple.
Cheating is breaking the rules (given).
In a Closed SP environment, the Player is Dev, Mod creator, DM, and Player all in one (defined, given).
In a Closed SP environment (defined, given), the Player (defined, given) themselves make the rules (logical conclusion following the definition of what a Closed SP environment is).
As such, a Player cannot break their own rules, as they make and decide them.
For example, if it is possible for a Player in a Closed SP environment to break their own rules (without having a split personality), then Devs break the rules everytime they make changes to the game, and Mod Creators, etc, as well. For the original "game" was first decided upon, and then changed during the course of development, and afterwards (through patches, for example).
So are the Devs and Mod creators "cheating"? What if the changes make things easier (this often happens in the QA rounds, btw)? Is it cheating? Are they "falling to temptation" to make things easier?
Now, I have also defined what a Player is in a Closed SP environment is, as stated above.
For example, what if I choose to play my game without the engine? Yes, one can do this. Turn off the creature AI with the DM client, and do rolls manually for all involved. I have actually played combat out this way - it is unique, much closer to the PnP feeling, and can be quite fun (though time-intensive). You may need two computers to do this in a Closed SP environment (run the Mod as a Server, log in with the DM client, and then play through another). Now I can do anything that I want, in any manner or fashion.
@ShaDoOw - your example does not meet the definitions that I have set here. Therefore, they fall outside of the debate. Any comparison with others is no longer a Closed SP environment. And yes, I have already proven that a Closed SP environment exists, as I and others have experienced such. This is also reliably repeatable by others, so it stands up to peer review.
It sounds to me like some just do not wish to accept that 1+1=2. Not accepting it, however, does not make it false.
@ Lowlander - please submit your rebuttal to the proof, please. It should be able to be repeatable and stand up under peer review.
Modifié par WebShaman, 15 mai 2011 - 02:18 .