Author Topic: The "is it cheating or not" thread  (Read 6353 times)

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #150 on: May 10, 2011, 02:10:26 pm »


               

AndarianTD wrote...

"Gave my tale to the Vault?" Since when? My "tale" is my own intellectual property and hasn't been "given" to anyone, thank you very much. My work, Sir, is not a gift.

And for your information, my mods are hosted on my own website, not on the Vault; what my Vault pages contain are
links to those downloads. That happens to be Vault policy for authors who want to retain control of their work rather than "give it away" -- as I happen to know very well, since I helped Maximus write it.


My bad; appears I may not have played any of your works, or at least never completed one. In any event, you likely received no feeback, nor are likely to get any now. Be happy and content.

Signed - Balaam
               
               

               


                     Modifié par Elhanan, 10 mai 2011 - 01:10 .
                     
                  


            

Legacy_CBrachyrhynchos

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The "is it cheating or not" thread
« Reply #151 on: May 10, 2011, 02:46:58 pm »


               

AmstradHero wrote...

I'm AmstradHero, and I am a cheater. I don't cheat all the time, and I don't cheat in multiplayer, but in certain single player experiences, I am a cheater.

And you know what? I don't care. Why do you?


Oh yes, this. I cheat at sp electronic games, crosswords, sudoku, and chess puzzles. I am a cheater, and I really don't care.
               
               

               
            

Legacy_CBrachyrhynchos

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The "is it cheating or not" thread
« Reply #152 on: May 10, 2011, 02:52:54 pm »


               

Elhanan wrote...
So in this example, the module is the DM because it tells your story, or you remain to be the DM from afar? Strange; seems I must have either have a grunch of DM's stored on my old computer, or you may have failed to notice the flaws in your story, and that we fixed them. Must have stepped away for a slice, I guess.


We have chess, shogi, and go puzzles that were published over 800 years ago. So yeah, the idea that someone might set the rules for a puzzle and then publish it for the world to see isn't a radically new idea.
               
               

               
            

Legacy_Tybae

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The "is it cheating or not" thread
« Reply #153 on: May 10, 2011, 03:41:51 pm »


               

Skelhorn wrote...

To cheat or not to cheat? To break the rules or abide by them?

To my mind this age old argument comes down to our definition of these terms.



Therein lies the truth.  You can't properly define anything that's subjective, just like cheating in SP.  Well said sir.
               
               

               
            

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #154 on: May 10, 2011, 04:07:57 pm »


               

CBrachyrhynchos wrote...

We have chess, shogi, and go puzzles that were published over 800 years ago. So yeah, the idea that someone might set the rules for a puzzle and then publish it for the world to see isn't a radically new idea.


Does chess require a DM? Are there varied rules for solo play? One may cheat in them, but the comparson ends there for me. Apples; oranges.
               
               

               
            

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #155 on: May 10, 2011, 04:10:00 pm »


               

Tybae wrote...

Skelhorn wrote...

To cheat or not to cheat? To break the rules or abide by them?

To my mind this age old argument comes down to our definition of these terms.


Therein lies the truth.  You can't properly define anything that's subjective, just like cheating in SP.  Well said sir.


Missed one: Which rules to choose?
               
               

               
            

Legacy_Tybae

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The "is it cheating or not" thread
« Reply #156 on: May 10, 2011, 04:37:08 pm »


               

Elhanan wrote...

Tybae wrote...

Skelhorn wrote...

To cheat or not to cheat? To break the rules or abide by them?

To my mind this age old argument comes down to our definition of these terms.


Therein lies the truth.  You can't properly define anything that's subjective, just like cheating in SP.  Well said sir.


Missed one: Which rules to choose?


No I didn't and I'd prefer you didn't put words in my mouth. 
               
               

               
            

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #157 on: May 10, 2011, 05:28:34 pm »


               

Tybae wrote...

Missed one: Which rules to choose?


No I didn't and I'd prefer you didn't put words in my mouth. 


Would not think of it, though you might consider thought before speech.

I was attempting to include the above statement in the former one you quoted, and replied to earlier. If I was including words, it was to that previous idea. But again, reading, context, comprehension, are not up to chips on shoulders.

*worries for the humanoid race*

The main idea is wider than remaining within the rules of the mod; they must also include which rules are chosen to govern the game.
               
               

               


                     Modifié par Elhanan, 10 mai 2011 - 04:29 .
                     
                  


            

Legacy_Shadooow

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The "is it cheating or not" thread
« Reply #158 on: May 10, 2011, 06:47:52 pm »


               

AmstradHero wrote...

It's like the Fighting Fantasy books - sure you could just go "oh, I have to fight... well, I just win this fight automatically." You were free to do that, I'm sure I did on some occasions while reading them. But that was cheating, because I wasn't playing by the established rules of the game/book - thus ruining the excitement of going around and defeating a dangerous creature while battered and bruised after my last fight.

Yeah, I still got these books, good times really. And I cheated in there too sometimes too, like find out what was other options in conversation etc.

Anyway I think u totally described the point in your posts. Couldnt agree more,
               
               

               
            

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #159 on: May 10, 2011, 08:00:52 pm »


               

AmstradHero wrote...

... I'm not claiming ultimate authority over the player. As a mod designer, I don't care if players use console commands to play my mods. But if they do so, they're not playing as I designed. They're not adhering to the rules of D&D, nor the setting that I created for them. Plainly put, they're cheating. I don't care if they cheat. Not one iota. But to say that they aren't cheating is an untenable position.


To rearrange it a bit: As a mod designer, I don't care if players use console commands to play my mods. But if they do so, they're not playing as I designed, nor the setting that I created for them.

I agree with this. I am not playing the mod as designed; nor the setting you made. I am altering both for my own pleasure, enjoyment, and preference of rules.

But the whole business of not adhering to the rules of D&D is bogus. I simply choose differerent rules than you; does not make it into anything else. If I adhere to my new set of rules, I am not cheating, but may be cheating if I violate them.

Seems sound to me.
               
               

               


                     Modifié par Elhanan, 10 mai 2011 - 11:40 .
                     
                  


            

Legacy_CainMaris

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The "is it cheating or not" thread
« Reply #160 on: May 10, 2011, 11:18:22 pm »


               Elhanan wrote...

But the whole business of not adheringing to the rules of D&D is bogus. I simply choose differerent rules than you; does not make it into anything else.


And that's pretty much the bottom line for me.

Y'all can define the heck out of what constitutes The Game, what isFun and Enjoyable, and what is Proper Play for yourselves.

I'm going to do likewise.

When you try to tell me that my choices are wrong, and I'm a bad thing (call it cheater if you like, seriously wev), and that your opinion is somehow relevant to me, I'm going to be mostly  amused by the self-importance and generally ignore you. At least you aren't inflicting yourself on politics. Yet. I hope.

It moves from ridiculous to annoying when you choke out a thread where someone was looking for information and advice with your arrogated authority, and when the recent post/last reply entry in this forum is taken up for days on end by Very Important, Grown-Up People (just ask them) busily telling everyone else What Is and Is Not Correct about what other people are doing with a massively customizable, single-player game.

There's a specific forum for multi-player and persistent worlds. Any shreds of merit in a discussion of  "It's Cheating and You're All a Bunch Of Cheating Cheaters" are of relevance there, not here.

Can we stop feeding the trolls, now?
               
               

               
            

Legacy_Shia Luck

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The "is it cheating or not" thread
« Reply #161 on: May 10, 2011, 11:56:56 pm »


               

Skelhorn wrote...

Ah but did you notice how I cunningly brought alignment into the thread?

All I need now is Wizards v Sorcerers and we have the perfect storm.

Here goes:
"Lawful Wizards who cheat are better than Chaotic Sorcerers who don't." [smilie]../../../images/forum/emoticons/angel.png[/smilie]


*laughing madly*  [smilie]../../../images/forum/emoticons/grin.png[/smilie] ..

Skelhorn wrote...
'Cheating' means to break the rules. From what I can see there is common understanding and agreement on this. The real issue then is on how we define 'the rules'.

In the one camp - lets call these guys 'Chaotics' - are those that define the rules as being dynamic, flexible, yielding. Not so much rules as 'whatever I feel is right at the time'. The only rule is that there are no rules. The logic of this argument seems irrefutable. By defining the rules in this way it becomes impossible to break them, impossible to cheat.

In the other camp - the 'Lawfuls' - are those that define the rules more specifically. For them the rules are those that are more commonly accepted as universal, as in chess, cards or marriage. Or those rules defined by the game designer or module creator. Using cheat codes or any other technique outside those defined by this criteria would certainly be breaking the rules and considered cheating.

So who is right?

Both are. Both camps are correct according to their own definition of the rules.


While I agree, and giggle, at this. You did miss one. Not eveything is a dichotmy, no? (I would claim there is always a third answer but... I'll try stay on topic *grin*) .... You forgot the neutrals *grin*.

The neutrals define a set of rules that apply only to that game, changing specific things, but once started, not changing those rules at all. *grin*

Skelhorn wrote...
Well this is philosophy. Or as we like to say 'alignment'. ...

It is interesting to think how much our perception is determined by our perspective. How our experiences are shaped by our definitions of ourselves and our world that we hold to be true, but that in reality are subjective beliefs.


Well, we've had Death Of The Author  *grin* ... Is it now Death of the CPRG developer? Or Death of the Alignment System? *grin*

(Link for anyone who doesnt know wtf I am talking about...
               
               

               


                     Modifié par Shia Luck, 10 mai 2011 - 10:57 .
                     
                  


            

Legacy_Gregor Wyrmbane

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The "is it cheating or not" thread
« Reply #162 on: May 11, 2011, 05:22:27 am »


                Okay, so this thread has been debating cheating or not in SP mode of NWN. About the only thing we've all agreed upon is that cheating is only possible when someone breaks the rules. I've been doing a small bit of reading, and I've come up with a few interesting tidbits.

Within the context of NWN, since that's the game we're all playing, there are no rules that can be broken by the average SP individual. I spent some time perusing the NWN manual that came with my game, and there are no "rules" listed in it. There are references to "rules", and they indicate that the rules are hard coded into the game engine, and should not be "worried about" by the player. Here's the references with page numbers.

NWN manual wrote...

Game Options allow you to tweak the game difficulty and changeother gameplay options. We recommend most people play thegame on the default settings, since the game is evenly balanced atthese settings. If you are an experienced Dungeons & Dragons play-er, you might consider selecting the “Hardcore D&D” option. Thissetting implements some of the more complex aspects of the rulessystem.  (page 22)
Neverwinter Nights is based on the 3rd Edition of the Dungeons& Dragons roleplaying game....The Dungeons & Dragons rules set has been carefully designed tofacilitate your travels, and Neverwinter Nights takes full advantageof that flexibility. The convenience of a computer roleplayinggame means that the majority of rules and functions are handledbehind the scenes, leaving you free to enjoy your adventures with-out worrying about rules. (page 38)


Now, more interesting than that is the issue about using the console commands to do the "cheating". Contrary to what someone said, they are mentioned in the manual, and they do not refer to them as "cheat codes". They are simply console commands. So they are not "hidden" or "secret", and are not only intended for use by developers. The manual even explains how to bring up the console, and includes a short list of some of the commands you can use. Again, here's the reference with page number.

NWN manual wrote...
Command line To use a command line action, you can bring up the console usingthe tilde key. You can also enter console commands into the chatwidow by prefacing them with a double pound “##”.
MAPPING A COMMAND LINE TO THE QUICKBARTo map a command to the quickbar, right click in the quickbarslot to bring up a radial menu. Select the map command lineoption. Enter a label. Then enter the command prefaced with ##.
COMMON COMMANDS
(there was a short list of commands here, but they didn't transfer correctly. If you want to see them, open your manual and look for yourself)
(page 171)


There's a bone, ya'll chew on it for a while if you like.
               
               

               


                     Modifié par Gregor Wyrmbane, 11 mai 2011 - 04:26 .
                     
                  


            

Legacy_Guest_Lowlander_*

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The "is it cheating or not" thread
« Reply #163 on: May 11, 2011, 06:57:42 am »


               

Gregor Wyrmbane wrote...

Now, more interesting than that is the issue about using the console commands to do the "cheating". Contrary to what someone said, they are mentioned in the manual, and they do not refer to them as "cheat codes". They are simply console commands. So they are not "hidden" or "secret", and are not only intended for use by developers. The manual even explains how to bring up the console, and includes a short list of some of the commands you can use. Again, here's the reference with page number.



Those instructions are for using the command line in the DM client. If you try to follow those instructions as given in the regular game, nothing will happen.

But since you DM yourself, naturally you play the game int he DM client, Right? '<img'>
               
               

               
            

Legacy_Elhanan

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The "is it cheating or not" thread
« Reply #164 on: May 11, 2011, 07:41:32 am »


               

Lowlander wrote...

Gregor Wyrmbane wrote...

Now, more interesting than that is the issue about using the console commands to do the "cheating". Contrary to what someone said, they are mentioned in the manual, and they do not refer to them as "cheat codes". They are simply console commands. So they are not "hidden" or "secret", and are not only intended for use by developers. The manual even explains how to bring up the console, and includes a short list of some of the commands you can use. Again, here's the reference with page number.



Those instructions are for using the command line in the DM client. If you try to follow those instructions as given in the regular game, nothing will happen.

But since you DM yourself, naturally you play the game int he DM client, Right? '<img'>


So the same commands are 'cheats' because they are reached using another method for the Player client? Why am I not surprised at this logic. And you seem to omit the ref made to there being more than a single set of rules from which to choose.