Sorry, folks. I'm with AmstradHero on this one: the anti-cheating line on this thread just isn't making any sense to me. A few final points, and then I'm out of here as well.
Gregor Wyrmbane wrote...
This is a prime example of what I meant when I said some of you don't understand the dynamics of a SP session. The module isn't "the game". It's merely a setting. Just like back in the old days when we used to go to the game store and buy a "campaign" to use with our "game".
That isn't only wrong, but presumptuous. When I build a NWN mod and put it online for you to download, what I am providing to you is emphatically NOT a "setting" of any kind, and certainly not one akin to the old P&P adventure modules. It's nothing less and nothing more than a
linear role-playing game, a carefully written and designed play experience built
by me in order to
tell my story.
Again, for those whose control issues won't allow them to let go of their misperceptions, in SP the player is the party AND the DM. The SP player decides how the "game" will be played. The module is merely the place where the game happens.
I can only assume from your remarks that you've never actually built a NWN SP module -- because it's far, far more than just "a place where the game happens." And the idea that someone can be both player and DM in an RPG at the same time makes a mockery of what it means for something to be an RPG in the first place.
You can't
play the game and
run the game at the same time. A game by its nature requires the separation of playing and rule-making. Without the separation of those roles in an RPG, what you're doing is not
playing a game, but simply fantasizing with accessories. That's the whole reason for the role of the DM as a separate and unique participant in an RPG in the first place. He's there to make
game play for the other players possible, by providing the complex, dynamic, highly adaptive, and
external rule-making context that can only be provided by another human imagination.
An SP CRPG is structurally different from a multiplayer game (whether P&P or computer based). In a single player game, it is NOT the "player" who acts as the DM.
The DM is the author/builder, who runs the game by "remote control" through the intermediary mechanism of the resources and game software that he has configured for it. It's only in a multplayer game that you can have a DM who is a direct and active participant.
Modifié par AndarianTD, 10 mai 2011 - 03:50 .